{"id":9708,"date":"2022-11-07T15:14:22","date_gmt":"2022-11-07T15:14:22","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/11\/07\/the-dark-souls-2-defenders-are-still-logged-on\/"},"modified":"2022-11-07T15:14:22","modified_gmt":"2022-11-07T15:14:22","slug":"the-dark-souls-2-defenders-are-still-logged-on","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/11\/07\/the-dark-souls-2-defenders-are-still-logged-on\/","title":{"rendered":"The Dark Souls 2 defenders are still logged on"},"content":{"rendered":"<p>Earlier this year, when first-time and veteran Souls players alike were polishing off their first or sixth playthroughs of Elden Ring, I was watching carefully. As I knew they would, they started looking backwards, asking which earlier Souls games were worth revisiting. But I wasn\u2019t trawling those Twitter threads for the standard replies, the obvious insistence that yes, you should try the first Dark Souls if you haven\u2019t, and that yes, Bloodborne\u2019s lack of a PC port is a heinous crime. As a Dark Souls 2 fan, I was seeking the other sickos.<\/p>\n<p>However outcast or reviled we might be, I knew there\u2019d be others coming out to bat for Dark Souls 2 in 2022, emerging from their wells to shame mankind. And I wanted to hear, after eight years, why they still insist it&#8217;s not only worth playing, but the true peak of the Dark Souls series..<\/p>\n<p>We can say it: Dark Souls 2 is the black sheep among its sequel siblings. It\u2019s always been a weird one to digest, not least because it didn\u2019t have series creative director Miyazaki at the helm. The absence of the fanbase\u2019s mythologized auteur left the sequel little room for error before certain purists wrote it off as a poor imitation. A <a href=\"https:\/\/www.forbes.com\/sites\/erikkain\/2014\/03\/13\/dark-souls-ii-graphics-and-lighting-downgrade-sparks-controversy\/?sh=1547a08915e9\" target=\"_blank\" rel=\"noopener\">graphical downgrade between its reveal trailer and release<\/a> didn\u2019t earn back any good will, and it wasn\u2019t the only flaw for those tallying marks against the game.<\/p>\n<p>Some iffy hitboxes here, some recycled bosses there. A willingness to repeatedly mob you with unseen enemies. The questionable choice of tying your dodge window to the adaptability stat. Earthen Peak, generally. <em>Lifegems.<\/em><\/p>\n<p>There\u2019s plenty to quibble over in Dark Souls 2 if you&#8217;re in the mood, enough to earn an unfortunately lasting reputation. At any time, <a href=\"https:\/\/www.reddit.com\/search?q=dark+souls+2&amp;sort=relevance&amp;t=all\" target=\"_blank\" rel=\"noopener\">a quick Reddit search<\/a> will pull up a few dozen threads asking whether Dark Souls 2 is as bad as you\u2019ve heard, or reacting with surprise when it isn\u2019t. It\u2019s a cyclical debate spanning the last eight years, and whenever it\u2019s spun up again, the Dark Souls 2 defenders emerge. You\u2019ll find them <a href=\"https:\/\/www.resetera.com\/threads\/i-think-dark-souls-2-is-better-than-dark-souls-1.508617\/\">racking up page counts<\/a> with <a href=\"https:\/\/www.resetera.com\/threads\/most-people-need-to-face-reality-dark-souls-2-is-the-best-souls-game.107419\/\">Resetera defense threads<\/a>, or popping off <a href=\"https:\/\/www.reddit.com\/r\/DarkSouls2\/comments\/xwww1e\/dark_souls_2_is_better_than_dark_souls_3\/\" target=\"_blank\" rel=\"noopener\">Reddit discussions<\/a> that, in 2022, are still <a href=\"https:\/\/www.reddit.com\/r\/DarkSouls2\/comments\/x2ggdl\/do_people_hate_on_dark_souls_2_because_its_a\/\" target=\"_blank\" rel=\"noopener\">earning hundreds of comments<\/a>.<\/p>\n<p>Many of the standard complaints are worth noting. But still, somehow, Dark Souls 2\u2019s most loyal supporters found something beneath its blemishes that the other Souls games haven\u2019t been able to match, either before or in the eight years since. And I asked them to tell me what that was, in their own words.<\/p>\n<h2>Visions of fine work<\/h2>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: FromSoftware)<\/span><\/p>\n<p>Dark Souls 2 feels the most fair to me.<\/p>\n<p>Many of those I polled remember Dark Souls 2 as the game they latched onto after bouncing off the earlier Souls games. I&#8217;m the same\u2014maybe the first Dark Souls demanded a kind of attention we weren\u2019t yet ready to give. Or maybe, hypothetically, an attempted Dark Souls playthrough ended in early heartbreak when some excited swinging of a new weapon triggered a fatal breakdown in communication with a friendly blacksmith, and I didn\u2019t know enough to check whether there\u2019d be other NPCs who could upgrade my cool swords.<\/p>\n<p>The point being: Dark Souls 2 enjoyed the cultural awareness that Dark Souls had earned. We knew what kind of failures to expect. And if they kept happening, we knew there was probably a wiki to check.<\/p>\n<p>Dark Souls 2 looked a little nicer, and some of the technical friction of its predecessor had been sanded off. But all that only gets you in the door. For devotees I spoke to like game developer <a href=\"https:\/\/loadsofmana.itch.io\/\" target=\"_blank\" rel=\"noopener\">Tyler Smith<\/a>, Dark Souls 2\u2019s beauty is in how it refines Souls combat while maintaining its deliberate pace, where later sequels would depart for a different combat rhythm.<\/p>\n<p>\u201cThe games before were still growing out of the jank, so there\u2019s more clunkiness, more wild imbalance between weapons and areas\u2014not to say Dark Souls 2 is entirely innocent there,\u201d Smith said. \u201cThe games that came after it all feel to me like they\u2019re more influenced by Bloodborne, with much faster attacks and enemies, and more physics-y bits obscuring tells. As a result, Dark Souls 2 feels the most fair to me.\u201d<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: FromSoftware)<\/span><\/p>\n<p>Smith\u2019s playtime in Dark Souls 2 is the best proof of her conviction. She\u2019s clocked over 1,000 hours in the sequel and its Scholar of the First Sin re-release, during which she completed the impressive feat of a no-death, no-bonfire run. According to Smith and other fans I spoke to, Dark Souls 2 earned those hours with a greater freedom in playstyles thanks to a broader set of viable builds, weapons, and upgrades compared to other games in the series. This was multiplied by the ability to dual wield with the power stance mechanic, which later returned in Elden Ring. \u201cIt felt unashamed to let the player play how they want,\u201d Smith said.<\/p>\n<p>Journalist <a href=\"https:\/\/muckrack.com\/jasoncoles\" target=\"_blank\" rel=\"noopener\">Jason Coles<\/a> praised the excess of options that Dark Souls 2 allowed, even in moment-to-moment combat. \u201cThe extra equipment slots, being able to equip six weapons at a time, allowed for excellent moments in PvP,\u201d Coles said. \u201cThe freedom of build variety was a big deal for me. I like to play games in different ways, and there were so many weapons and spell types that it felt more open-ended than previous FromSoft games.\u201d<\/p>\n<p>The broad field of viable options, more abundant upgrade materials, and ease of access to build respeccing gave Dark Souls 2 a feeling of approachability that Dark Souls didn&#8217;t have, at least for new players. Experimenting and taking time to get comfortable with the game\u2019s mechanics didn\u2019t mean dooming yourself to a character build that would ultimately prove useless.<\/p>\n<p>For supporters like Inverse writer <a href=\"https:\/\/www.inverse.com\/profile\/joseph-yaden-72429933\" target=\"_blank\" rel=\"noopener\">Joseph Yaden<\/a>, Dark Souls 2 even owed some of that approachability to its more controversial mechanical changes. \u201cIt was the first Souls game I got into,\u201d Yaden told me. \u201cAnd part of that has to do with being able to permanently remove enemies\u2019 ability to respawn.\u201d In Dark Souls 2, enemies would eventually stop spawning after you rested at a bonfire and killed them multiple times . For many Souls traditionalists, this was anathema. For Yaden, it was a helpful buffer as he acclimated to the Souls playstyle. \u201cI know it\u2019s not a popular mechanic,\u201d he said, \u201cBut for a Souls newcomer, it was a difference-maker.\u201d<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: FromSoftware)<\/span><\/p>\n<p>Nothing is going to top Majula. That place is home.<\/p>\n<p>Even features that probably weren\u2019t entirely intended to work the way they did helped fans like Yaden endear themselves to the game, like areas that were easily farmable for souls and upgrade mats. \u201cI fondly remember farming souls from the Memory of Jeigh,\u201d Yaden said. \u201cUp to that point, souls (at least of this magnitude) were so hard to come by, so getting something like 484,000 souls for defeating the Giant Lord made me excited to keep playing.\u201d<\/p>\n<p>Beyond its mechanical approachability, whether intentional or otherwise, the Dark Souls 2 fans I spoke to almost universally praised one thing: They all loved Majula. There&#8217;s an overwhelming nostalgia for the game\u2019s hub village that verges on an almost spiritual reverence\u2014one that I\u2019ll admit to sharing.<\/p>\n<p>If you love Dark Souls 2, you love Majula, its gentle soundtrack, its NPCs, its cliffs washed in the evening hues of an eternal sunset. All of them were described with a feeling that might seem shocking to someone who\u2019s only known the near-omnipresent gloom of other Souls games: optimism.<\/p>\n<p>Dark Souls 2 is still a game about a world in the final stages of a cyclical ruin, just like every other in the series. But it\u2019s unique in offering a sense that Majula best embodies. It\u2019s a feeling you can find being fondly remembered, even when compared with Elden Ring\u2019s own Roundtable Hold. To quote <a href=\"https:\/\/www.reddit.com\/r\/Eldenring\/comments\/xi9ege\/whats_your_favourite_hub_area\/ip29xei\/\" target=\"_blank\" rel=\"noopener\">one redditor<\/a>: \u201cNothing is going to top Majula. That place is home.\u201d<\/p>\n<p>Through Majula, Dark Souls 2 is a reminder that even in a ruined world, there are places where peace and warmth can be found. Eight years later, it\u2019s a lesson worth remembering.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]The Dark Souls 2 defenders are still logged on<!-- wp:html --><\/p>\n<p>Earlier this year, when first-time and veteran Souls players alike were polishing off their first or sixth playthroughs of Elden Ring, I was watching carefully. As I knew they would, they started looking backwards, asking which earlier Souls games were worth revisiting. But I wasn\u2019t trawling those Twitter threads for the standard replies, the obvious insistence that yes, you should try the first Dark Souls if you haven\u2019t, and that yes, Bloodborne\u2019s lack of a PC port is a heinous crime. As a Dark Souls 2 fan, I was seeking the other sickos.<\/p>\n<p>However outcast or reviled we might be, I knew there\u2019d be others coming out to bat for Dark Souls 2 in 2022, emerging from their wells to shame mankind. And I wanted to hear, after eight years, why they still insist it&#8217;s not only worth playing, but the true peak of the Dark Souls series..<\/p>\n<p>We can say it: Dark Souls 2 is the black sheep among its sequel siblings. It\u2019s always been a weird one to digest, not least because it didn\u2019t have series creative director Miyazaki at the helm. The absence of the fanbase\u2019s mythologized auteur left the sequel little room for error before certain purists wrote it off as a poor imitation. A <a href=\"https:\/\/www.forbes.com\/sites\/erikkain\/2014\/03\/13\/dark-souls-ii-graphics-and-lighting-downgrade-sparks-controversy\/?sh=1547a08915e9\" target=\"_blank\" rel=\"noopener\">graphical downgrade between its reveal trailer and release<\/a> didn\u2019t earn back any good will, and it wasn\u2019t the only flaw for those tallying marks against the game.<\/p>\n<p>Some iffy hitboxes here, some recycled bosses there. A willingness to repeatedly mob you with unseen enemies. The questionable choice of tying your dodge window to the adaptability stat. Earthen Peak, generally. <em>Lifegems.<\/em><\/p>\n<p>There\u2019s plenty to quibble over in Dark Souls 2 if you&#8217;re in the mood, enough to earn an unfortunately lasting reputation. At any time, <a href=\"https:\/\/www.reddit.com\/search?q=dark+souls+2&amp;sort=relevance&amp;t=all\" target=\"_blank\" rel=\"noopener\">a quick Reddit search<\/a> will pull up a few dozen threads asking whether Dark Souls 2 is as bad as you\u2019ve heard, or reacting with surprise when it isn\u2019t. It\u2019s a cyclical debate spanning the last eight years, and whenever it\u2019s spun up again, the Dark Souls 2 defenders emerge. You\u2019ll find them <a href=\"https:\/\/www.resetera.com\/threads\/i-think-dark-souls-2-is-better-than-dark-souls-1.508617\/\">racking up page counts<\/a> with <a href=\"https:\/\/www.resetera.com\/threads\/most-people-need-to-face-reality-dark-souls-2-is-the-best-souls-game.107419\/\">Resetera defense threads<\/a>, or popping off <a href=\"https:\/\/www.reddit.com\/r\/DarkSouls2\/comments\/xwww1e\/dark_souls_2_is_better_than_dark_souls_3\/\" target=\"_blank\" rel=\"noopener\">Reddit discussions<\/a> that, in 2022, are still <a href=\"https:\/\/www.reddit.com\/r\/DarkSouls2\/comments\/x2ggdl\/do_people_hate_on_dark_souls_2_because_its_a\/\" target=\"_blank\" rel=\"noopener\">earning hundreds of comments<\/a>.<\/p>\n<p>Many of the standard complaints are worth noting. But still, somehow, Dark Souls 2\u2019s most loyal supporters found something beneath its blemishes that the other Souls games haven\u2019t been able to match, either before or in the eight years since. And I asked them to tell me what that was, in their own words.<\/p>\n<h2>Visions of fine work<\/h2>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: FromSoftware)<\/span><\/p>\n<p>Dark Souls 2 feels the most fair to me.<\/p>\n<p>Many of those I polled remember Dark Souls 2 as the game they latched onto after bouncing off the earlier Souls games. I&#8217;m the same\u2014maybe the first Dark Souls demanded a kind of attention we weren\u2019t yet ready to give. Or maybe, hypothetically, an attempted Dark Souls playthrough ended in early heartbreak when some excited swinging of a new weapon triggered a fatal breakdown in communication with a friendly blacksmith, and I didn\u2019t know enough to check whether there\u2019d be other NPCs who could upgrade my cool swords.<\/p>\n<p>The point being: Dark Souls 2 enjoyed the cultural awareness that Dark Souls had earned. We knew what kind of failures to expect. And if they kept happening, we knew there was probably a wiki to check.<\/p>\n<p>Dark Souls 2 looked a little nicer, and some of the technical friction of its predecessor had been sanded off. But all that only gets you in the door. For devotees I spoke to like game developer <a href=\"https:\/\/loadsofmana.itch.io\/\" target=\"_blank\" rel=\"noopener\">Tyler Smith<\/a>, Dark Souls 2\u2019s beauty is in how it refines Souls combat while maintaining its deliberate pace, where later sequels would depart for a different combat rhythm.<\/p>\n<p>\u201cThe games before were still growing out of the jank, so there\u2019s more clunkiness, more wild imbalance between weapons and areas\u2014not to say Dark Souls 2 is entirely innocent there,\u201d Smith said. \u201cThe games that came after it all feel to me like they\u2019re more influenced by Bloodborne, with much faster attacks and enemies, and more physics-y bits obscuring tells. As a result, Dark Souls 2 feels the most fair to me.\u201d<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: FromSoftware)<\/span><\/p>\n<p>Smith\u2019s playtime in Dark Souls 2 is the best proof of her conviction. She\u2019s clocked over 1,000 hours in the sequel and its Scholar of the First Sin re-release, during which she completed the impressive feat of a no-death, no-bonfire run. According to Smith and other fans I spoke to, Dark Souls 2 earned those hours with a greater freedom in playstyles thanks to a broader set of viable builds, weapons, and upgrades compared to other games in the series. This was multiplied by the ability to dual wield with the power stance mechanic, which later returned in Elden Ring. \u201cIt felt unashamed to let the player play how they want,\u201d Smith said.<\/p>\n<p>Journalist <a href=\"https:\/\/muckrack.com\/jasoncoles\" target=\"_blank\" rel=\"noopener\">Jason Coles<\/a> praised the excess of options that Dark Souls 2 allowed, even in moment-to-moment combat. \u201cThe extra equipment slots, being able to equip six weapons at a time, allowed for excellent moments in PvP,\u201d Coles said. \u201cThe freedom of build variety was a big deal for me. I like to play games in different ways, and there were so many weapons and spell types that it felt more open-ended than previous FromSoft games.\u201d<\/p>\n<p>The broad field of viable options, more abundant upgrade materials, and ease of access to build respeccing gave Dark Souls 2 a feeling of approachability that Dark Souls didn&#8217;t have, at least for new players. Experimenting and taking time to get comfortable with the game\u2019s mechanics didn\u2019t mean dooming yourself to a character build that would ultimately prove useless.<\/p>\n<p>For supporters like Inverse writer <a href=\"https:\/\/www.inverse.com\/profile\/joseph-yaden-72429933\" target=\"_blank\" rel=\"noopener\">Joseph Yaden<\/a>, Dark Souls 2 even owed some of that approachability to its more controversial mechanical changes. \u201cIt was the first Souls game I got into,\u201d Yaden told me. \u201cAnd part of that has to do with being able to permanently remove enemies\u2019 ability to respawn.\u201d In Dark Souls 2, enemies would eventually stop spawning after you rested at a bonfire and killed them multiple times . For many Souls traditionalists, this was anathema. For Yaden, it was a helpful buffer as he acclimated to the Souls playstyle. \u201cI know it\u2019s not a popular mechanic,\u201d he said, \u201cBut for a Souls newcomer, it was a difference-maker.\u201d<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: FromSoftware)<\/span><\/p>\n<p>Nothing is going to top Majula. That place is home.<\/p>\n<p>Even features that probably weren\u2019t entirely intended to work the way they did helped fans like Yaden endear themselves to the game, like areas that were easily farmable for souls and upgrade mats. \u201cI fondly remember farming souls from the Memory of Jeigh,\u201d Yaden said. \u201cUp to that point, souls (at least of this magnitude) were so hard to come by, so getting something like 484,000 souls for defeating the Giant Lord made me excited to keep playing.\u201d<\/p>\n<p>Beyond its mechanical approachability, whether intentional or otherwise, the Dark Souls 2 fans I spoke to almost universally praised one thing: They all loved Majula. There&#8217;s an overwhelming nostalgia for the game\u2019s hub village that verges on an almost spiritual reverence\u2014one that I\u2019ll admit to sharing.<\/p>\n<p>If you love Dark Souls 2, you love Majula, its gentle soundtrack, its NPCs, its cliffs washed in the evening hues of an eternal sunset. All of them were described with a feeling that might seem shocking to someone who\u2019s only known the near-omnipresent gloom of other Souls games: optimism.<\/p>\n<p>Dark Souls 2 is still a game about a world in the final stages of a cyclical ruin, just like every other in the series. But it\u2019s unique in offering a sense that Majula best embodies. It\u2019s a feeling you can find being fondly remembered, even when compared with Elden Ring\u2019s own Roundtable Hold. To quote <a href=\"https:\/\/www.reddit.com\/r\/Eldenring\/comments\/xi9ege\/whats_your_favourite_hub_area\/ip29xei\/\" target=\"_blank\" rel=\"noopener\">one redditor<\/a>: \u201cNothing is going to top Majula. That place is home.\u201d<\/p>\n<p>Through Majula, Dark Souls 2 is a reminder that even in a ruined world, there are places where peace and warmth can be found. Eight years later, it\u2019s a lesson worth remembering.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":9709,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/9708"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=9708"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/9708\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/9709"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=9708"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=9708"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=9708"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}