{"id":9676,"date":"2022-11-07T00:16:12","date_gmt":"2022-11-07T00:16:12","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/11\/07\/resident-evil-village-vr-might-come-to-pc\/"},"modified":"2022-11-07T00:16:12","modified_gmt":"2022-11-07T00:16:12","slug":"resident-evil-village-vr-might-come-to-pc","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/11\/07\/resident-evil-village-vr-might-come-to-pc\/","title":{"rendered":"Resident Evil Village VR might come to PC"},"content":{"rendered":"<p>Back in June, Sony announced that RE-series-highlight-mashup-reel <a href=\"https:\/\/www.pcgamer.com\/resident-evil-village-review\/\">Resident Evil Village<\/a> was going to get a <a href=\"https:\/\/blog.playstation.com\/2022\/06\/02\/resident-evil-village-is-coming-to-psvr2\/\" target=\"_blank\" rel=\"noopener\">PSVR2 release<\/a> complete with 4K, eye-tracking, 3D audio, and all the other fanciness that a modern VR version brings. Much as we&#8217;d like one of the <a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\">best horror games on PC<\/a> to get the same treatment on our platform of choice, given that Resident Evil 7&#8217;s VR release has yet to make the jump it seemed unlikely.<\/p>\n<p>Until now. Redditor u\/LitheBeep has <a href=\"https:\/\/www.reddit.com\/r\/GamingLeaksAndRumours\/comments\/yfulmb\/re_village_may_be_getting_vr_support_on_pc\/\" target=\"_blank\" rel=\"noopener\">datamined a hint<\/a> that Village VR might make it to PC after all. In the game&#8217;s executable they found references to PSVR followed by &#8220;OpenVR&#8221;, &#8220;OculusTouch&#8221;, &#8220;OculusVR&#8221;, and &#8220;OculusRemote&#8221;, as well as the string &#8220;autoLaunchSteamVROnButtonPress&#8221;.<\/p>\n<p>They also point out that on October 28 Capcom <a href=\"https:\/\/steamdb.info\/changelist\/16525544\/\" target=\"_blank\" rel=\"noopener\">updated Resident Evil Village&#8217;s Steam store tags<\/a> to add one for &#8220;VR&#8221;. While store tags can be added by Steam users, publishers can also add or remove tags themselves. Doing so is an important bit of marketing as these tags determine whether a game will show up in the &#8220;more like this&#8221; section, as well as whether it will be highlighted in &#8220;recommended for you&#8221; boxes, themed sales, and so on.<\/p>\n<p>However, to pour a little cold water of skepticism on the rumor fire before it gets fully burning, it&#8217;s worth noting that <a href=\"https:\/\/steamdb.info\/app\/418370\/history\/?changeid=3106316\" target=\"_blank\" rel=\"noopener\">Capcom also added the VR tag to Resident Evil 7<\/a> in June of 2017 and we&#8217;re still waiting for that to amount to anything. What&#8217;s more, looking over its history on SteamDB shows the VR tag was first added to Village in <a href=\"https:\/\/steamdb.info\/app\/1196590\/history\/?changeid=11561843\" target=\"_blank\" rel=\"noopener\">May of 2021<\/a> before being <a href=\"https:\/\/steamdb.info\/changelist\/11562700\/\" target=\"_blank\" rel=\"noopener\">removed<\/a> and then <a href=\"https:\/\/steamdb.info\/app\/1196590\/history\/?changeid=11568728\" target=\"_blank\" rel=\"noopener\">added again<\/a> multiple times alongside various other tags of dubious relevance like &#8220;hentai&#8221; and &#8220;dating sim&#8221;. Presumably there&#8217;s logic behind this constant tinkering with tags\u2014maybe the mysterious Steam algorithm likes it? A lot of what goes on behind the scenes with Steam&#8217;s store pages is as much superstition as anything.<\/p>\n<p>Until an official announcement is made we&#8217;ll have to make do with the <a href=\"https:\/\/www.pcgamer.com\/this-modder-added-vr-support-to-resident-evil-village-when-capcom-refused\/\">mod that adds VR support to Resident Evil Village<\/a>. It&#8217;s the work of modder Praydog, and it also works with Resident Evil 2, Resident Evil 3, and Resident Evil 7. Which is nice.<\/p>\n<p>The recently released Resident Evil Village DLC Winter&#8217;s Expansion included a third-person camera, extra characters for the Mercenaries mode, and a story scenario in which you play Ethan&#8217;s daughter Rose. We found it to be a <a href=\"https:\/\/www.pcgamer.com\/resident-evil-villages-dlc-is-a-satisfactory-but-sparse-addition\/\">satisfactory but sparse addition<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Resident Evil Village VR might come to PC<!-- wp:html --><\/p>\n<p>Back in June, Sony announced that RE-series-highlight-mashup-reel <a href=\"https:\/\/www.pcgamer.com\/resident-evil-village-review\/\">Resident Evil Village<\/a> was going to get a <a href=\"https:\/\/blog.playstation.com\/2022\/06\/02\/resident-evil-village-is-coming-to-psvr2\/\" target=\"_blank\" rel=\"noopener\">PSVR2 release<\/a> complete with 4K, eye-tracking, 3D audio, and all the other fanciness that a modern VR version brings. Much as we&#8217;d like one of the <a href=\"https:\/\/www.pcgamer.com\/best-horror-games\/\">best horror games on PC<\/a> to get the same treatment on our platform of choice, given that Resident Evil 7&#8217;s VR release has yet to make the jump it seemed unlikely.<\/p>\n<p>Until now. Redditor u\/LitheBeep has <a href=\"https:\/\/www.reddit.com\/r\/GamingLeaksAndRumours\/comments\/yfulmb\/re_village_may_be_getting_vr_support_on_pc\/\" target=\"_blank\" rel=\"noopener\">datamined a hint<\/a> that Village VR might make it to PC after all. In the game&#8217;s executable they found references to PSVR followed by &#8220;OpenVR&#8221;, &#8220;OculusTouch&#8221;, &#8220;OculusVR&#8221;, and &#8220;OculusRemote&#8221;, as well as the string &#8220;autoLaunchSteamVROnButtonPress&#8221;.<\/p>\n<p>They also point out that on October 28 Capcom <a href=\"https:\/\/steamdb.info\/changelist\/16525544\/\" target=\"_blank\" rel=\"noopener\">updated Resident Evil Village&#8217;s Steam store tags<\/a> to add one for &#8220;VR&#8221;. While store tags can be added by Steam users, publishers can also add or remove tags themselves. Doing so is an important bit of marketing as these tags determine whether a game will show up in the &#8220;more like this&#8221; section, as well as whether it will be highlighted in &#8220;recommended for you&#8221; boxes, themed sales, and so on.<\/p>\n<p>However, to pour a little cold water of skepticism on the rumor fire before it gets fully burning, it&#8217;s worth noting that <a href=\"https:\/\/steamdb.info\/app\/418370\/history\/?changeid=3106316\" target=\"_blank\" rel=\"noopener\">Capcom also added the VR tag to Resident Evil 7<\/a> in June of 2017 and we&#8217;re still waiting for that to amount to anything. What&#8217;s more, looking over its history on SteamDB shows the VR tag was first added to Village in <a href=\"https:\/\/steamdb.info\/app\/1196590\/history\/?changeid=11561843\" target=\"_blank\" rel=\"noopener\">May of 2021<\/a> before being <a href=\"https:\/\/steamdb.info\/changelist\/11562700\/\" target=\"_blank\" rel=\"noopener\">removed<\/a> and then <a href=\"https:\/\/steamdb.info\/app\/1196590\/history\/?changeid=11568728\" target=\"_blank\" rel=\"noopener\">added again<\/a> multiple times alongside various other tags of dubious relevance like &#8220;hentai&#8221; and &#8220;dating sim&#8221;. Presumably there&#8217;s logic behind this constant tinkering with tags\u2014maybe the mysterious Steam algorithm likes it? A lot of what goes on behind the scenes with Steam&#8217;s store pages is as much superstition as anything.<\/p>\n<p>Until an official announcement is made we&#8217;ll have to make do with the <a href=\"https:\/\/www.pcgamer.com\/this-modder-added-vr-support-to-resident-evil-village-when-capcom-refused\/\">mod that adds VR support to Resident Evil Village<\/a>. It&#8217;s the work of modder Praydog, and it also works with Resident Evil 2, Resident Evil 3, and Resident Evil 7. Which is nice.<\/p>\n<p>The recently released Resident Evil Village DLC Winter&#8217;s Expansion included a third-person camera, extra characters for the Mercenaries mode, and a story scenario in which you play Ethan&#8217;s daughter Rose. We found it to be a <a href=\"https:\/\/www.pcgamer.com\/resident-evil-villages-dlc-is-a-satisfactory-but-sparse-addition\/\">satisfactory but sparse addition<\/a>.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/9676"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=9676"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/9676\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=9676"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=9676"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=9676"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}