{"id":9180,"date":"2022-10-27T16:20:55","date_gmt":"2022-10-27T16:20:55","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/10\/27\/moonbreakers-latest-update-completely-ditches-microtransactions\/"},"modified":"2022-10-27T16:20:55","modified_gmt":"2022-10-27T16:20:55","slug":"moonbreakers-latest-update-completely-ditches-microtransactions","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/10\/27\/moonbreakers-latest-update-completely-ditches-microtransactions\/","title":{"rendered":"Moonbreaker&#8217;s latest update completely ditches microtransactions"},"content":{"rendered":"<p><a href=\"https:\/\/www.pcgamer.com\/subnautica-developer-unknown-worlds-wants-to-make-the-worlds-best-digital-miniatures-game\/\" target=\"_blank\" rel=\"noopener\">Moonbreaker<\/a>, the next project from Subnautica devs Unknown Worlds, got its first content patch today, and it&#8217;s a doozy. In response to community feedback, Unknown Worlds has &#8220;completely overhauled the business model&#8221; of the game to remove all monetisation and in-game purchases.<\/p>\n<p>&#8220;Based on your ongoing feedback, we are re-aligning to make Moonbreaker better reflect our Early Access goals,&#8221; read the <a href=\"https:\/\/www.moonbreaker.com\/en\/announcements\/business-model-changes-coming-with-zaxs-story-update\" target=\"_blank\" rel=\"noopener\">patch notes<\/a>, before going on to add that the game will be completely disabling its in-game store, and that players who have bought Pulsars\u2014the purchasable in-game currency\u2014will have their purchases automatically refunded to their Steam wallets. Blanks and Merits, the game&#8217;s non-purchasable currencies, are being converted into a currency called Sparks, which can be used to upgrade your units&#8217; rarity (which is itself only a cosmetic effect).<\/p>\n<p>Booster boxes, purchasable items that would let you unlock more miniatures, are also gone for good. Units will now unlock automatically with Moonbreaker&#8217;s base game, and units added as part of new seasons will unlock automatically, too.<\/p>\n<p>Honestly, even if you&#8217;re not opposed to in-game purchases, it sounds like the new system will give you way less to keep track of. I can&#8217;t help but think a single, easy-to-understand currency is better than a system of three currencies of varying applications, regardless of whether you&#8217;re forking over real-life cash for it.<\/p>\n<p><a href=\"https:\/\/store.steampowered.com\/app\/2055700\/Moonbreaker__Founders_Pack\/\" target=\"_blank\" rel=\"noopener\">Moonbreaker&#8217;s Founder&#8217;s Pack DLC<\/a>\u2014a bundle of skins and currencies you can pick up for real money\u2014isn&#8217;t going away, but its Pulsar component is being replaced. Rather than Pulsars, buyers will now get an extra skin for Zax and Slopper, and if that doesn&#8217;t satisfy people who have already bought the Founder&#8217;s Pack, Unknown Worlds will provide refunds on request.<\/p>\n<p>As for why the devs are undertaking such a drastic change to the game? Unknown Worlds says it&#8217;s because &#8220;Early Access is a time for us to experiment and improve the game,&#8221; and, as it stood, &#8220;the monetization in its current form was affecting that goal&#8221;. That&#8217;s quite a level of determination: I can&#8217;t imagine wiping your game clean of basically everything that was going to generate ongoing revenue is a decision you make lightly. Here&#8217;s hoping it pans out well for players and devs both.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Moonbreaker&#8217;s latest update completely ditches microtransactions<!-- wp:html --><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/subnautica-developer-unknown-worlds-wants-to-make-the-worlds-best-digital-miniatures-game\/\" target=\"_blank\" rel=\"noopener\">Moonbreaker<\/a>, the next project from Subnautica devs Unknown Worlds, got its first content patch today, and it&#8217;s a doozy. In response to community feedback, Unknown Worlds has &#8220;completely overhauled the business model&#8221; of the game to remove all monetisation and in-game purchases.<\/p>\n<p>&#8220;Based on your ongoing feedback, we are re-aligning to make Moonbreaker better reflect our Early Access goals,&#8221; read the <a href=\"https:\/\/www.moonbreaker.com\/en\/announcements\/business-model-changes-coming-with-zaxs-story-update\" target=\"_blank\" rel=\"noopener\">patch notes<\/a>, before going on to add that the game will be completely disabling its in-game store, and that players who have bought Pulsars\u2014the purchasable in-game currency\u2014will have their purchases automatically refunded to their Steam wallets. Blanks and Merits, the game&#8217;s non-purchasable currencies, are being converted into a currency called Sparks, which can be used to upgrade your units&#8217; rarity (which is itself only a cosmetic effect).<\/p>\n<p>Booster boxes, purchasable items that would let you unlock more miniatures, are also gone for good. Units will now unlock automatically with Moonbreaker&#8217;s base game, and units added as part of new seasons will unlock automatically, too.<\/p>\n<p>Honestly, even if you&#8217;re not opposed to in-game purchases, it sounds like the new system will give you way less to keep track of. I can&#8217;t help but think a single, easy-to-understand currency is better than a system of three currencies of varying applications, regardless of whether you&#8217;re forking over real-life cash for it.<\/p>\n<p><a href=\"https:\/\/store.steampowered.com\/app\/2055700\/Moonbreaker__Founders_Pack\/\" target=\"_blank\" rel=\"noopener\">Moonbreaker&#8217;s Founder&#8217;s Pack DLC<\/a>\u2014a bundle of skins and currencies you can pick up for real money\u2014isn&#8217;t going away, but its Pulsar component is being replaced. Rather than Pulsars, buyers will now get an extra skin for Zax and Slopper, and if that doesn&#8217;t satisfy people who have already bought the Founder&#8217;s Pack, Unknown Worlds will provide refunds on request.<\/p>\n<p>As for why the devs are undertaking such a drastic change to the game? Unknown Worlds says it&#8217;s because &#8220;Early Access is a time for us to experiment and improve the game,&#8221; and, as it stood, &#8220;the monetization in its current form was affecting that goal&#8221;. That&#8217;s quite a level of determination: I can&#8217;t imagine wiping your game clean of basically everything that was going to generate ongoing revenue is a decision you make lightly. Here&#8217;s hoping it pans out well for players and devs both.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":9181,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/9180"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=9180"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/9180\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/9181"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=9180"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=9180"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=9180"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}