{"id":9054,"date":"2022-10-25T19:47:48","date_gmt":"2022-10-25T19:47:48","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/10\/25\/after-18-years-the-precursor-to-garrys-mod-appears-on-steam\/"},"modified":"2022-10-25T19:47:48","modified_gmt":"2022-10-25T19:47:48","slug":"after-18-years-the-precursor-to-garrys-mod-appears-on-steam","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/10\/25\/after-18-years-the-precursor-to-garrys-mod-appears-on-steam\/","title":{"rendered":"After 18 years, the precursor to Garry&#8217;s Mod appears on Steam"},"content":{"rendered":"<p>We all know <a href=\"https:\/\/store.steampowered.com\/app\/4000\/Garrys_Mod\/\" target=\"_blank\" rel=\"noopener\">Garry&#8217;s Mod<\/a>, the landmark physics sandbox mod for Valve&#8217;s Source Engine that can be used for everything from creating custom game modes to messing around with Half-Life 2 characters. Since it first appeared in 2004, and was published by Valve as a standalone game in 2006, Garry&#8217;s Mod has sold over 18 million copies, all under a steady $10 price tag.<\/p>\n<p>But before Garry&#8217;s Mod there was JBMod (<a href=\"https:\/\/store.steampowered.com\/app\/2158860\/JBMod\/\" target=\"_blank\" rel=\"noopener\">Steam page<\/a>), the first ever mod for the Source Engine. The mod was created to enable the physics gun (or physgun), a tool cut from Half-Life 2 that operated similarly to the gravity gun, allowing players to pick up and manipulate items using a blue beam of light.<\/p>\n<p>As sometimes happens with mod projects, work on JBMod by its creator, JB55 (JackBox55), didn&#8217;t last long before being passed off to another modder, but Garry Newman used JBMod as a source of inspiration, experimenting with his own mod to spawn manhacks and create rocket launchers that fired melons. Soon Garry&#8217;s Mod (then known as GMod) had more features like the physgun and the ability to rope or weld objects together, and eventually its famous sandbox map, gm_construct, to serve as a physics playground.\u00a0<\/p>\n<p>Despite initial criticism that Garry&#8217;s Mod was too similar to JBMod, players began flocking to Newman&#8217;s sandbox. The modders working on JBMod couldn&#8217;t keep up with Garry&#8217;s Mod&#8217;s growing list of features, and eventually development stopped altogether.<\/p>\n<p>Better late than never, I guess: As spotted by <a href=\"https:\/\/www.pcgamesn.com\/garrys-mod\/rival-half-life-2-mod-jbmod-steam\" target=\"_blank\" rel=\"noopener\">PCGamesN<\/a>, JBMod has <a href=\"https:\/\/store.steampowered.com\/app\/2158860\/JBMod\/\" target=\"_blank\" rel=\"noopener\">finally appeared on Steam<\/a>, 18 years later. &#8220;The initial Steam release brings the original mod from 2004 to a more modern engine. Stay tuned for further updates! As always, JBMod 0.6 is coming soon,&#8221; reads the mod&#8217;s Steam page, which doesn&#8217;t appear to have any official involvement from JBMod&#8217;s original creator.<\/p>\n<p>I tried out JBMod briefly today, and there&#8217;s a sandbox map with item-spawning stations and the physgun, with console commands enabled to spawn items or load maps from Source Engine games you currently have installed. Beyond a quick glimpse at how the mod works, or a nostalgia hit for people who played with it back in 2004, there&#8217;s not a whole lot there, especially compared with Garry&#8217;s Mod. Still, it&#8217;s never not fun to fling physics objects around, though the options for &#8220;Find a Server&#8221; and &#8220;Create a Server&#8221; are followed by the words &#8220;Not Recommended.&#8221;<\/p>\n<p>In response to the mod finally making its way to Steam after all these years, Newman says JBMod wasn&#8217;t just a source of inspiration for Garry&#8217;s Mod, but provided a lot of motivation to continue working on it:<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>I was actually terrified of jbmod when I was making gmod.. they always claimed to be just about to make a huge release that would render us redundant. This is one of the reasons I worked so hard for so long to push it forward so it couldn&#8217;t get caught. https:\/\/t.co\/jDvz1zFqHa<a href=\"https:\/\/twitter.com\/garrynewman\/status\/1579185134766809088\">October 9, 2022<\/a><\/p>\n<div class=\"see-more__filter\"><\/div>\n<div class=\"see-more__button-container\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>&#8220;I was actually terrified of jbmod when I was making gmod,&#8221; Newman said on Twitter. &#8220;They always claimed to be just about to make a huge release that would render us redundant. This is one of the reasons I worked so hard for so long to push it forward so it couldn&#8217;t get caught.&#8221;<\/p>\n<p>He needn&#8217;t have worried: Garry&#8217;s Mod has been one of the most-played games on Steam for nearly the entirety of its existence, and I don&#8217;t imagine JBMod is any more of a threat now that it&#8217;s on Steam too.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]After 18 years, the precursor to Garry&#8217;s Mod appears on Steam<!-- wp:html --><\/p>\n<p>We all know <a href=\"https:\/\/store.steampowered.com\/app\/4000\/Garrys_Mod\/\" target=\"_blank\" rel=\"noopener\">Garry&#8217;s Mod<\/a>, the landmark physics sandbox mod for Valve&#8217;s Source Engine that can be used for everything from creating custom game modes to messing around with Half-Life 2 characters. Since it first appeared in 2004, and was published by Valve as a standalone game in 2006, Garry&#8217;s Mod has sold over 18 million copies, all under a steady $10 price tag.<\/p>\n<p>But before Garry&#8217;s Mod there was JBMod (<a href=\"https:\/\/store.steampowered.com\/app\/2158860\/JBMod\/\" target=\"_blank\" rel=\"noopener\">Steam page<\/a>), the first ever mod for the Source Engine. The mod was created to enable the physics gun (or physgun), a tool cut from Half-Life 2 that operated similarly to the gravity gun, allowing players to pick up and manipulate items using a blue beam of light.<\/p>\n<p>As sometimes happens with mod projects, work on JBMod by its creator, JB55 (JackBox55), didn&#8217;t last long before being passed off to another modder, but Garry Newman used JBMod as a source of inspiration, experimenting with his own mod to spawn manhacks and create rocket launchers that fired melons. Soon Garry&#8217;s Mod (then known as GMod) had more features like the physgun and the ability to rope or weld objects together, and eventually its famous sandbox map, gm_construct, to serve as a physics playground.\u00a0<\/p>\n<p>Despite initial criticism that Garry&#8217;s Mod was too similar to JBMod, players began flocking to Newman&#8217;s sandbox. The modders working on JBMod couldn&#8217;t keep up with Garry&#8217;s Mod&#8217;s growing list of features, and eventually development stopped altogether.<\/p>\n<p>Better late than never, I guess: As spotted by <a href=\"https:\/\/www.pcgamesn.com\/garrys-mod\/rival-half-life-2-mod-jbmod-steam\" target=\"_blank\" rel=\"noopener\">PCGamesN<\/a>, JBMod has <a href=\"https:\/\/store.steampowered.com\/app\/2158860\/JBMod\/\" target=\"_blank\" rel=\"noopener\">finally appeared on Steam<\/a>, 18 years later. &#8220;The initial Steam release brings the original mod from 2004 to a more modern engine. Stay tuned for further updates! As always, JBMod 0.6 is coming soon,&#8221; reads the mod&#8217;s Steam page, which doesn&#8217;t appear to have any official involvement from JBMod&#8217;s original creator.<\/p>\n<p>I tried out JBMod briefly today, and there&#8217;s a sandbox map with item-spawning stations and the physgun, with console commands enabled to spawn items or load maps from Source Engine games you currently have installed. Beyond a quick glimpse at how the mod works, or a nostalgia hit for people who played with it back in 2004, there&#8217;s not a whole lot there, especially compared with Garry&#8217;s Mod. Still, it&#8217;s never not fun to fling physics objects around, though the options for &#8220;Find a Server&#8221; and &#8220;Create a Server&#8221; are followed by the words &#8220;Not Recommended.&#8221;<\/p>\n<p>In response to the mod finally making its way to Steam after all these years, Newman says JBMod wasn&#8217;t just a source of inspiration for Garry&#8217;s Mod, but provided a lot of motivation to continue working on it:<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>I was actually terrified of jbmod when I was making gmod.. they always claimed to be just about to make a huge release that would render us redundant. This is one of the reasons I worked so hard for so long to push it forward so it couldn&#8217;t get caught. https:\/\/t.co\/jDvz1zFqHa<a href=\"https:\/\/twitter.com\/garrynewman\/status\/1579185134766809088\">October 9, 2022<\/a><\/p>\n<div class=\"see-more__filter\"><\/div>\n<div class=\"see-more__button-container\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>&#8220;I was actually terrified of jbmod when I was making gmod,&#8221; Newman said on Twitter. &#8220;They always claimed to be just about to make a huge release that would render us redundant. This is one of the reasons I worked so hard for so long to push it forward so it couldn&#8217;t get caught.&#8221;<\/p>\n<p>He needn&#8217;t have worried: Garry&#8217;s Mod has been one of the most-played games on Steam for nearly the entirety of its existence, and I don&#8217;t imagine JBMod is any more of a threat now that it&#8217;s on Steam too.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":9055,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/9054"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=9054"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/9054\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/9055"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=9054"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=9054"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=9054"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}