{"id":7220,"date":"2022-09-21T13:15:04","date_gmt":"2022-09-21T13:15:04","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/09\/21\/newly-translated-interviews-reveal-serious-debate-over-fludd-in-super-mario-sunshine\/"},"modified":"2022-09-21T13:15:04","modified_gmt":"2022-09-21T13:15:04","slug":"newly-translated-interviews-reveal-serious-debate-over-fludd-in-super-mario-sunshine","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/09\/21\/newly-translated-interviews-reveal-serious-debate-over-fludd-in-super-mario-sunshine\/","title":{"rendered":"Newly Translated Interviews Reveal &#8220;Serious Debate&#8221; Over FLUDD In Super Mario Sunshine"},"content":{"rendered":"<p><strong>&#8220;He wanted the GameCube Mario to be something wild&#8221;.<\/strong><\/p>\n<p><a class=\"external\" href=\"https:\/\/shmuplations.com\/mariosunshine\/\">Shmuplations<\/a> has translated two interviews from 2002 on the development of the then-upcoming <a href=\"https:\/\/www.nintendolife.com\/games\/gamecube\/super_mario_sunshine\">Super Mario Sunshine<\/a>, and both reveal some rather interesting details about how the game&#8217;s FLUDD mechanic, and Mario&#8217;s short-sleeved look, came to be (thanks, <a class=\"external\" href=\"https:\/\/www.timeextension.com\/news\/2022\/09\/super-mario-sunshines-fludd-mechanic-was-the-source-of-serious-debate-inside-nintendo\">Time Extension<\/a>!).<\/p>\n<p>The first of these interviews appeared in Nintendo Dream and is between Mario creator and producer Shigeru Miyamoto, Sunshine&#8217;s producer Takashi Tezuka, and the game&#8217;s director Yoshiaki Koizumi. The trio discusses the trials and tribulations of getting a unique Mario game onto the GameCube, a system that was still relatively new at the time of the game&#8217;s development.<\/p>\n<p>Read the <a href=\"https:\/\/www.nintendolife.com\/news\/2022\/09\/newly-translated-interviews-reveal-serious-debate-over-fludd-in-super-mario-sunshine\">full article on nintendolife.com<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Newly Translated Interviews Reveal &#8220;Serious Debate&#8221; Over FLUDD In Super Mario Sunshine<!-- wp:html --><\/p>\n<p><strong>&#8220;He wanted the GameCube Mario to be something wild&#8221;.<\/strong><\/p>\n<p><a class=\"external\" href=\"https:\/\/shmuplations.com\/mariosunshine\/\">Shmuplations<\/a> has translated two interviews from 2002 on the development of the then-upcoming <a href=\"https:\/\/www.nintendolife.com\/games\/gamecube\/super_mario_sunshine\">Super Mario Sunshine<\/a>, and both reveal some rather interesting details about how the game&#8217;s FLUDD mechanic, and Mario&#8217;s short-sleeved look, came to be (thanks, <a class=\"external\" href=\"https:\/\/www.timeextension.com\/news\/2022\/09\/super-mario-sunshines-fludd-mechanic-was-the-source-of-serious-debate-inside-nintendo\">Time Extension<\/a>!).<\/p>\n<p>The first of these interviews appeared in Nintendo Dream and is between Mario creator and producer Shigeru Miyamoto, Sunshine&#8217;s producer Takashi Tezuka, and the game&#8217;s director Yoshiaki Koizumi. The trio discusses the trials and tribulations of getting a unique Mario game onto the GameCube, a system that was still relatively new at the time of the game&#8217;s development.<\/p>\n<p>Read the <a href=\"https:\/\/www.nintendolife.com\/news\/2022\/09\/newly-translated-interviews-reveal-serious-debate-over-fludd-in-super-mario-sunshine\">full article on nintendolife.com<\/a><\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":7221,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/7220"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=7220"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/7220\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/7221"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=7220"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=7220"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=7220"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}