{"id":6333,"date":"2022-09-05T17:18:35","date_gmt":"2022-09-05T17:18:35","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/09\/05\/xbox-games-studios-boss-says-artificial-intelligence-qa-is-his-dream\/"},"modified":"2022-09-05T17:18:35","modified_gmt":"2022-09-05T17:18:35","slug":"xbox-games-studios-boss-says-artificial-intelligence-qa-is-his-dream","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/09\/05\/xbox-games-studios-boss-says-artificial-intelligence-qa-is-his-dream\/","title":{"rendered":"Xbox Games Studios boss says artificial intelligence QA is his &#8216;dream&#8217;"},"content":{"rendered":"<p>Xbox Game Studios head Matt Booty has said it&#8217;s his &#8220;dream&#8221; to turn to &#8220;transformational&#8221; AI and machine learning as an alternative to human QA testing.<\/p>\n<p>Booty dove into his desire for AI testers during his &#8220;Storytime With Matt Booty&#8221; panel during PAX West. He said QA testing has &#8220;not really kept up with how quickly we can make content,&#8221; as reported by<a href=\"https:\/\/www.videogameschronicle.com\/news\/xboxs-matt-booty-dreams-of-having-ai-as-qa-testers\/\" target=\"_blank\" rel=\"noopener\"> VGC<\/a>, and went on to compare changing something minor in a game as opposed to a movie.<\/p>\n<p>&#8220;If we&#8217;re working on a movie and you come in and say &#8216;hey, this ending let&#8217;s tighten this up, let&#8217;s edit this, let&#8217;s cut that scene,&#8217; it usually doesn&#8217;t break anything at the beginning of the movie,&#8221; he said. &#8220;But in a game you can be ready to ship and a designer&#8217;s like &#8216;I&#8217;ve got this one little feature, I&#8217;m just going to change the colour on this one thing&#8217; and then it somehow blows up something and now the first 10 minutes of the game doesn&#8217;t play. So that testing aspect, every single time anything new goes into a big game the whole game has to be tested, front-to-back, side-to-side.&#8221;<\/p>\n<p>Booty continued by saying it&#8217;s his &#8220;dream&#8221; to see AI testers become a reality, adding &#8220;there&#8217;s a lot going on with AI and machine learning right now, and people using AI to generate all these images. What I always say when I bump into the AI folks is &#8216;help me figure out how to use an AI bot to go test a game,&#8217; because I would love to be able to start up 10,000 instances of a game in the cloud. So there&#8217;s 10,000 copies of the game running, deploy an AI bot to spend all night testing the game, then in the morning we get a report. Because that would be transformational.&#8221;<\/p>\n<p>It seems unlikely Booty is advocating for doing away with human QA testers entirely, so much as theorising about about how a new technology could be used in the QA process. It&#8217;s not the best look at a time when the wider industry faces ongoing actions and controversies over QA testing practices: tester roles are a notoriously underpaid, underappreciated and overworked part of the development process (and sometimes don&#8217;t even get appropriate in-game credits). QA units at both <a href=\"https:\/\/www.pcgamer.com\/activision-blizzard-qa-walkout-spreads-to-other-studios-in-its-second-day\/\">Raven Software<\/a> and <a href=\"https:\/\/www.pcgamer.com\/qa-workers-on-dragon-age-4-have-applied-to-form-a-union\/\">Bioware<\/a> have formed unions this year to tackle unfair pay and dismissals. To suggest that the dream future of QA should be all about machine learning feels somewhat tone-deaf in such a context.\u00a0<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Xbox Games Studios boss says artificial intelligence QA is his &#8216;dream&#8217;<!-- wp:html --><\/p>\n<p>Xbox Game Studios head Matt Booty has said it&#8217;s his &#8220;dream&#8221; to turn to &#8220;transformational&#8221; AI and machine learning as an alternative to human QA testing.<\/p>\n<p>Booty dove into his desire for AI testers during his &#8220;Storytime With Matt Booty&#8221; panel during PAX West. He said QA testing has &#8220;not really kept up with how quickly we can make content,&#8221; as reported by<a href=\"https:\/\/www.videogameschronicle.com\/news\/xboxs-matt-booty-dreams-of-having-ai-as-qa-testers\/\" target=\"_blank\" rel=\"noopener\"> VGC<\/a>, and went on to compare changing something minor in a game as opposed to a movie.<\/p>\n<p>&#8220;If we&#8217;re working on a movie and you come in and say &#8216;hey, this ending let&#8217;s tighten this up, let&#8217;s edit this, let&#8217;s cut that scene,&#8217; it usually doesn&#8217;t break anything at the beginning of the movie,&#8221; he said. &#8220;But in a game you can be ready to ship and a designer&#8217;s like &#8216;I&#8217;ve got this one little feature, I&#8217;m just going to change the colour on this one thing&#8217; and then it somehow blows up something and now the first 10 minutes of the game doesn&#8217;t play. So that testing aspect, every single time anything new goes into a big game the whole game has to be tested, front-to-back, side-to-side.&#8221;<\/p>\n<p>Booty continued by saying it&#8217;s his &#8220;dream&#8221; to see AI testers become a reality, adding &#8220;there&#8217;s a lot going on with AI and machine learning right now, and people using AI to generate all these images. What I always say when I bump into the AI folks is &#8216;help me figure out how to use an AI bot to go test a game,&#8217; because I would love to be able to start up 10,000 instances of a game in the cloud. So there&#8217;s 10,000 copies of the game running, deploy an AI bot to spend all night testing the game, then in the morning we get a report. Because that would be transformational.&#8221;<\/p>\n<p>It seems unlikely Booty is advocating for doing away with human QA testers entirely, so much as theorising about about how a new technology could be used in the QA process. It&#8217;s not the best look at a time when the wider industry faces ongoing actions and controversies over QA testing practices: tester roles are a notoriously underpaid, underappreciated and overworked part of the development process (and sometimes don&#8217;t even get appropriate in-game credits). QA units at both <a href=\"https:\/\/www.pcgamer.com\/activision-blizzard-qa-walkout-spreads-to-other-studios-in-its-second-day\/\">Raven Software<\/a> and <a href=\"https:\/\/www.pcgamer.com\/qa-workers-on-dragon-age-4-have-applied-to-form-a-union\/\">Bioware<\/a> have formed unions this year to tackle unfair pay and dismissals. To suggest that the dream future of QA should be all about machine learning feels somewhat tone-deaf in such a context.\u00a0<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":6334,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/6333"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=6333"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/6333\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/6334"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=6333"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=6333"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=6333"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}