{"id":5924,"date":"2022-08-28T17:18:22","date_gmt":"2022-08-28T17:18:22","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/28\/mini-review-lost-in-play-a-fantastic-adventure-game-that-cleverly-sidesteps-genre-pitfalls\/"},"modified":"2022-08-28T17:18:22","modified_gmt":"2022-08-28T17:18:22","slug":"mini-review-lost-in-play-a-fantastic-adventure-game-that-cleverly-sidesteps-genre-pitfalls","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/28\/mini-review-lost-in-play-a-fantastic-adventure-game-that-cleverly-sidesteps-genre-pitfalls\/","title":{"rendered":"Mini Review: Lost In Play &#8211; A Fantastic Adventure Game That Cleverly Sidesteps Genre Pitfalls"},"content":{"rendered":"<p><strong>Lost in plaaaaaaaay.<\/strong><\/p>\n<p>Graphic adventures can\u2019t seem to settle themselves. Most new games seem to have to start at first principles and decide on their own verbs, loops, control scheme, puzzle types, difficulty, hint system\u2026 and it feels like there are more misses than hits. Which makes it all the more impressive that developer Happy Juice Games has come up with something that\u2019s coherent, original, and a delight from start to finish.<\/p>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/lost_in_play\">Lost in Play<\/a>, the first solo game from the Tel Aviv-based studio, has many of the hallmarks of golden-age <a href=\"https:\/\/www.nintendolife.com\/guides\/best-point-and-click-adventure-games-for-nintendo-switch\">point-and-click adventures<\/a>: a cartoon style, humorously animated protagonists, item-based puzzles, and curiosity-piquing 2D scenes serving as both play space and reward for clearing the previous area. However, it also shakes off many of the classic bugbears: pixel hunting is impossible because you\u2019re moving a character, not a cursor; using no words in the game leaves the hint system to be helpful but not too transparent; there\u2019s very little backtracking because environments are kept small and the time in them is brief; and wacky dream logic is completely excused because you\u2019re playing in children\u2019s imaginations.<\/p>\n<p>Read the <a href=\"https:\/\/www.nintendolife.com\/reviews\/switch-eshop\/lost-in-play\">full article on nintendolife.com<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Mini Review: Lost In Play &#8211; A Fantastic Adventure Game That Cleverly Sidesteps Genre Pitfalls<!-- wp:html --><\/p>\n<p><strong>Lost in plaaaaaaaay.<\/strong><\/p>\n<p>Graphic adventures can\u2019t seem to settle themselves. Most new games seem to have to start at first principles and decide on their own verbs, loops, control scheme, puzzle types, difficulty, hint system\u2026 and it feels like there are more misses than hits. Which makes it all the more impressive that developer Happy Juice Games has come up with something that\u2019s coherent, original, and a delight from start to finish.<\/p>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/lost_in_play\">Lost in Play<\/a>, the first solo game from the Tel Aviv-based studio, has many of the hallmarks of golden-age <a href=\"https:\/\/www.nintendolife.com\/guides\/best-point-and-click-adventure-games-for-nintendo-switch\">point-and-click adventures<\/a>: a cartoon style, humorously animated protagonists, item-based puzzles, and curiosity-piquing 2D scenes serving as both play space and reward for clearing the previous area. However, it also shakes off many of the classic bugbears: pixel hunting is impossible because you\u2019re moving a character, not a cursor; using no words in the game leaves the hint system to be helpful but not too transparent; there\u2019s very little backtracking because environments are kept small and the time in them is brief; and wacky dream logic is completely excused because you\u2019re playing in children\u2019s imaginations.<\/p>\n<p>Read the <a href=\"https:\/\/www.nintendolife.com\/reviews\/switch-eshop\/lost-in-play\">full article on nintendolife.com<\/a><\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":5925,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/5924"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=5924"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/5924\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/5925"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=5924"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=5924"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=5924"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}