{"id":5858,"date":"2022-08-26T19:29:52","date_gmt":"2022-08-26T19:29:52","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/26\/the-callisto-protocols-mutants-will-stalk-you-through-vents-like-a-xenomorph\/"},"modified":"2022-08-26T19:29:52","modified_gmt":"2022-08-26T19:29:52","slug":"the-callisto-protocols-mutants-will-stalk-you-through-vents-like-a-xenomorph","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/26\/the-callisto-protocols-mutants-will-stalk-you-through-vents-like-a-xenomorph\/","title":{"rendered":"The Callisto Protocol\u2019s mutants will stalk you through vents like a Xenomorph"},"content":{"rendered":"<p>Five seconds into being shown <a href=\"https:\/\/www.pcgamer.com\/callisto-protocol-release-date-trailer-everything-we-know\/\" target=\"_blank\" rel=\"noopener\">The Callisto Protocol<\/a> and I&#8217;m already slapped with a (very successful) jump scare. A mutant human appears from nowhere, tentacles brutally ripping out of its chest as it lets out a blood-curdling scream. Protagonist Jacob hesitates, and the tentacles slosh back into its body. But that&#8217;s no sign of safety. It morphs, in an unsettlingly believable way, growing larger, badder and a whole lot scarier.<\/p>\n<p>Developer Striking Distance pulled inspiration from Alien: Isolation&#8217;s stalkerish Xenomorph to make its enemies unpredictable and ensure you almost never feel safe.<\/p>\n<p>&#8220;Things track you in our game, the grunts sometimes find a way,&#8221; chief technical officer Mark James tells me. &#8220;They don&#8217;t always attack you, they&#8217;ll move into a grate and you&#8217;ll hear them around you and they&#8217;ll pop up in another grate somewhere else: there&#8217;s a better attack spot for them. So they&#8217;re looking for spaces in which they can actually make the jump happen, rather than just attacking straightaway.&#8221;<\/p>\n<p>It generates a sense of fear, one that is present throughout a good chunk of the gameplay shown to me at Gamescom. When Jacob strikes a mutant with his stun baton, it feels as though it&#8217;s coming from a place of panic and desperation. Quicktime events break up the combat and, but as long as they&#8217;re as infrequent as they appeared in the preview they shouldn&#8217;t become too tiresome.\u00a0<\/p>\n<p>Jacob can also stomp on his foes in a very Dead Space fashion. The games share many key creative talents, and even if Callisto Protocol isn&#8217;t<em> trying<\/em> to be Dead Space, maybe it is, a little bit. At least in that stomp. It&#8217;s difficult to make an atmospheric spacey horror without looking back at the ones that came before it.<\/p>\n<p>CTO Mark James tells me that one difference is there&#8217;s &#8220;a lot more characterisation, a lot more story&#8221; to be found here, and it appears to be true. Jacob mutters to himself and reacts to the environment around him, verbalising some of my own anxieties as he goes.<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Striking Distance Studios)<\/span><\/p>\n<p>&#8220;One of the things we really focused on early on was the idea of intelligent opponents and adaptable opponents.&#8221;<\/p>\n<p>Mark James, Striking Distance Studios<\/p>\n<p>It surprised me, then, to see him lift a mutant into the air with a superpowered wrist grip and toss him into a crusher like a limp noodle. All of the frightened tentacle bashing in the run up to this suddenly felt a little unnecessary when there was the potential for him to dispatch a mutant like he was binning a banana peel.<\/p>\n<p>Striking Distance says it&#8217;s tried to ensure that powers don&#8217;t automatically turn the game into easy mode, though. All weapons have branching upgrades that are created and attached with 3D printers dotted around Callisto&#8217;s prison. A maxed-out power grip can be a great way to quickly get out of combat situations, but it&#8217;s not something that can be relied upon constantly.<\/p>\n<p>The mutant humans aren&#8217;t punching bags that can be easily cheesed, either: they learn. Hit a big guy with the baton enough times and they&#8217;ll start to stand defensively, arms crossed in front of them to block oncoming attacks. They&#8217;ll protect limbs or other parts of the body where the virus is taking hold. &#8220;We&#8217;ve got these intelligent moments,&#8221; James says. &#8220;That was one of the things we really focused on early on was the idea of intelligent opponents and adaptable opponents.&#8221;<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Striking Distance Studios)<\/span><\/p>\n<p>&#8220;They&#8217;re not zombies, they&#8217;re not aliens, they are mutated humans.&#8221;<\/p>\n<p>Mark James, Striking Distance Studios<\/p>\n<p>Not only are the opponents intelligent, they&#8217;re also frighteningly grounded in reality and the prison environment around them. &#8220;They&#8217;re not zombies, they&#8217;re not aliens, they are mutated humans,&#8221; James says. &#8220;We look at how the body mutates naturally.&#8221;<\/p>\n<p>Even when there&#8217;s an unhinged jaw, tentacles or boils blistering along the body, the game does a surprisingly good job of constantly reminding you that these people were once the prisoners and guards that walked Callisto&#8217;s halls.<\/p>\n<p>The Callisto Protocol shows off a nice balance of stealth, action and survival horror. As the gameplay demo wraps up, Jacob is thrust down a sequence of pipes, sliding through fans whirring at ungodly speeds. He avoids them for a little while before getting clipped, pushed against the wall and split in half by the blades. I may not be much of a survival horror fan, but I have to admit The Callisto Protocol knows exactly how to pull off a spot of the old ultraviolence.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]The Callisto Protocol\u2019s mutants will stalk you through vents like a Xenomorph<!-- wp:html --><\/p>\n<p>Five seconds into being shown <a href=\"https:\/\/www.pcgamer.com\/callisto-protocol-release-date-trailer-everything-we-know\/\" target=\"_blank\" rel=\"noopener\">The Callisto Protocol<\/a> and I&#8217;m already slapped with a (very successful) jump scare. A mutant human appears from nowhere, tentacles brutally ripping out of its chest as it lets out a blood-curdling scream. Protagonist Jacob hesitates, and the tentacles slosh back into its body. But that&#8217;s no sign of safety. It morphs, in an unsettlingly believable way, growing larger, badder and a whole lot scarier.<\/p>\n<p>Developer Striking Distance pulled inspiration from Alien: Isolation&#8217;s stalkerish Xenomorph to make its enemies unpredictable and ensure you almost never feel safe.<\/p>\n<p>&#8220;Things track you in our game, the grunts sometimes find a way,&#8221; chief technical officer Mark James tells me. &#8220;They don&#8217;t always attack you, they&#8217;ll move into a grate and you&#8217;ll hear them around you and they&#8217;ll pop up in another grate somewhere else: there&#8217;s a better attack spot for them. So they&#8217;re looking for spaces in which they can actually make the jump happen, rather than just attacking straightaway.&#8221;<\/p>\n<p>It generates a sense of fear, one that is present throughout a good chunk of the gameplay shown to me at Gamescom. When Jacob strikes a mutant with his stun baton, it feels as though it&#8217;s coming from a place of panic and desperation. Quicktime events break up the combat and, but as long as they&#8217;re as infrequent as they appeared in the preview they shouldn&#8217;t become too tiresome.\u00a0<\/p>\n<p>Jacob can also stomp on his foes in a very Dead Space fashion. The games share many key creative talents, and even if Callisto Protocol isn&#8217;t<em> trying<\/em> to be Dead Space, maybe it is, a little bit. At least in that stomp. It&#8217;s difficult to make an atmospheric spacey horror without looking back at the ones that came before it.<\/p>\n<p>CTO Mark James tells me that one difference is there&#8217;s &#8220;a lot more characterisation, a lot more story&#8221; to be found here, and it appears to be true. Jacob mutters to himself and reacts to the environment around him, verbalising some of my own anxieties as he goes.<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Striking Distance Studios)<\/span><\/p>\n<p>&#8220;One of the things we really focused on early on was the idea of intelligent opponents and adaptable opponents.&#8221;<\/p>\n<p>Mark James, Striking Distance Studios<\/p>\n<p>It surprised me, then, to see him lift a mutant into the air with a superpowered wrist grip and toss him into a crusher like a limp noodle. All of the frightened tentacle bashing in the run up to this suddenly felt a little unnecessary when there was the potential for him to dispatch a mutant like he was binning a banana peel.<\/p>\n<p>Striking Distance says it&#8217;s tried to ensure that powers don&#8217;t automatically turn the game into easy mode, though. All weapons have branching upgrades that are created and attached with 3D printers dotted around Callisto&#8217;s prison. A maxed-out power grip can be a great way to quickly get out of combat situations, but it&#8217;s not something that can be relied upon constantly.<\/p>\n<p>The mutant humans aren&#8217;t punching bags that can be easily cheesed, either: they learn. Hit a big guy with the baton enough times and they&#8217;ll start to stand defensively, arms crossed in front of them to block oncoming attacks. They&#8217;ll protect limbs or other parts of the body where the virus is taking hold. &#8220;We&#8217;ve got these intelligent moments,&#8221; James says. &#8220;That was one of the things we really focused on early on was the idea of intelligent opponents and adaptable opponents.&#8221;<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Striking Distance Studios)<\/span><\/p>\n<p>&#8220;They&#8217;re not zombies, they&#8217;re not aliens, they are mutated humans.&#8221;<\/p>\n<p>Mark James, Striking Distance Studios<\/p>\n<p>Not only are the opponents intelligent, they&#8217;re also frighteningly grounded in reality and the prison environment around them. &#8220;They&#8217;re not zombies, they&#8217;re not aliens, they are mutated humans,&#8221; James says. &#8220;We look at how the body mutates naturally.&#8221;<\/p>\n<p>Even when there&#8217;s an unhinged jaw, tentacles or boils blistering along the body, the game does a surprisingly good job of constantly reminding you that these people were once the prisoners and guards that walked Callisto&#8217;s halls.<\/p>\n<p>The Callisto Protocol shows off a nice balance of stealth, action and survival horror. As the gameplay demo wraps up, Jacob is thrust down a sequence of pipes, sliding through fans whirring at ungodly speeds. He avoids them for a little while before getting clipped, pushed against the wall and split in half by the blades. I may not be much of a survival horror fan, but I have to admit The Callisto Protocol knows exactly how to pull off a spot of the old ultraviolence.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":5859,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/5858"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=5858"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/5858\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/5859"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=5858"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=5858"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=5858"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}