{"id":5833,"date":"2022-08-26T12:27:51","date_gmt":"2022-08-26T12:27:51","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/26\/learn-how-the-dualsense-controller-helps-bring-some-of-inscryptions-deepest-secrets-to-life\/"},"modified":"2022-08-26T12:27:51","modified_gmt":"2022-08-26T12:27:51","slug":"learn-how-the-dualsense-controller-helps-bring-some-of-inscryptions-deepest-secrets-to-life","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/26\/learn-how-the-dualsense-controller-helps-bring-some-of-inscryptions-deepest-secrets-to-life\/","title":{"rendered":"Learn how the DualSense controller helps bring some of Inscryption\u2019s deepest secrets to life"},"content":{"rendered":"<p class=\"\">Hello! I\u2019m Daniel, creator of Inscryption and I\u2019m back to explain some of the PlayStation-exclusive features we\u2019ve implemented in the PS5 version! With some clever use of the controller and a drop or two of goat\u2019s blood we managed to make Inscryption even more immersive.<\/p>\n<p class=\"\">Firstly, spoiler alert! There\u2019s nothing here that will give away the game\u2019s darkest secrets, of course, but if you want to dive into the console experience completely fresh, then proceed with caution.<\/p>\n<p class=\"\">Let\u2019s start with the controls themselves. The good news is controls have been completely redesigned to feel good on a gamepad. Inscryption was originally designed to be a point-and-click adventure controlled with a mouse, but moving a virtual cursor with the analog stick was not going to be good enough for console players, so we went back to the drawing board. It was a lot of work.<\/p>\n<p class=\"\">Now, you\u2019ll be able to snap between views with the analog stick, use the face buttons to examine and play your cards, then press the adaptive trigger to end your turn. It feels great on the controller and we\u2019re really happy with how it turned out. But what about exploration? Well, in the cabin itself, certain interactable objects are bound to hotkeys for easy access. However, to maintain the curiosity of not knowing what will react to your input, some of the hotkey prompts are hidden.<\/p>\n<div class=\"wp-block-embed__wrapper\">\n<div><\/div>\n<\/div>\n<p class=\"\">New controls aren\u2019t the only thing we\u2019ve been working on, there\u2019s also some fun features for the DualSense Wireless Controller.<\/p>\n<p class=\"\">First up, the lightbar now adds some dramatic effects to Inscryption, matching the ambient in-game lighting, flashing orange when Leshy speaks and shocking red when certain traumatic events occur. Speaking of traumatic events, we\u2019ve also designed specific haptics for them that tightly match the on-screen action \u2013 it\u2019s like pulling-teeth!<\/p>\n<div class=\"wp-block-embed__wrapper\">\n<div><\/div>\n<\/div>\n<p class=\"\">Other haptic features include a light rumble in the controller relative to the position of whichever card you choose next, and various rumbles as pieces move on and off the table. Feel the heavy Sacrifice Stones slam down on the table!<\/p>\n<p class=\"\">Last, but not least, Adaptive Triggers provide just enough resistance to make pressing the bell to end your turn extra satisfying, and some key decisions \u2013 such as confirming which card to sacrifice to the Bone Lord \u2013 resist your trigger finger to give you a final moment to turn back, or make you feel extra guilty!<\/p>\n<div class=\"wp-block-embed__wrapper\">\n<div><\/div>\n<\/div>\n<p class=\"\">So there we have it. I hope these new features enhance your enjoyment of Inscryption on PlayStation 5. Playing at night with the lights off is a good call for this one \ud83d\ude09<\/p>","protected":false},"excerpt":{"rendered":"<p>Learn how the DualSense controller helps bring some of Inscryption\u2019s deepest secrets to life<!-- wp:html --><\/p>\n<p class=\"\">Hello! I\u2019m Daniel, creator of Inscryption and I\u2019m back to explain some of the PlayStation-exclusive features we\u2019ve implemented in the PS5 version! With some clever use of the controller and a drop or two of goat\u2019s blood we managed to make Inscryption even more immersive.<\/p>\n<p class=\"\">Firstly, spoiler alert! There\u2019s nothing here that will give away the game\u2019s darkest secrets, of course, but if you want to dive into the console experience completely fresh, then proceed with caution.<\/p>\n<p class=\"\">Let\u2019s start with the controls themselves. The good news is controls have been completely redesigned to feel good on a gamepad. Inscryption was originally designed to be a point-and-click adventure controlled with a mouse, but moving a virtual cursor with the analog stick was not going to be good enough for console players, so we went back to the drawing board. It was a lot of work.<\/p>\n<p class=\"\">Now, you\u2019ll be able to snap between views with the analog stick, use the face buttons to examine and play your cards, then press the adaptive trigger to end your turn. It feels great on the controller and we\u2019re really happy with how it turned out. But what about exploration? Well, in the cabin itself, certain interactable objects are bound to hotkeys for easy access. However, to maintain the curiosity of not knowing what will react to your input, some of the hotkey prompts are hidden.<\/p>\n<div class=\"wp-block-embed__wrapper\">\n<div><\/div>\n<\/div>\n<p class=\"\">New controls aren\u2019t the only thing we\u2019ve been working on, there\u2019s also some fun features for the DualSense Wireless Controller.<\/p>\n<p class=\"\">First up, the lightbar now adds some dramatic effects to Inscryption, matching the ambient in-game lighting, flashing orange when Leshy speaks and shocking red when certain traumatic events occur. Speaking of traumatic events, we\u2019ve also designed specific haptics for them that tightly match the on-screen action \u2013 it\u2019s like pulling-teeth!<\/p>\n<div class=\"wp-block-embed__wrapper\">\n<div><\/div>\n<\/div>\n<p class=\"\">Other haptic features include a light rumble in the controller relative to the position of whichever card you choose next, and various rumbles as pieces move on and off the table. Feel the heavy Sacrifice Stones slam down on the table!<\/p>\n<p class=\"\">Last, but not least, Adaptive Triggers provide just enough resistance to make pressing the bell to end your turn extra satisfying, and some key decisions \u2013 such as confirming which card to sacrifice to the Bone Lord \u2013 resist your trigger finger to give you a final moment to turn back, or make you feel extra guilty!<\/p>\n<div class=\"wp-block-embed__wrapper\">\n<div><\/div>\n<\/div>\n<p class=\"\">So there we have it. I hope these new features enhance your enjoyment of Inscryption on PlayStation 5. Playing at night with the lights off is a good call for this one \ud83d\ude09<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[16],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/5833"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=5833"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/5833\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=5833"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=5833"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=5833"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}