{"id":5623,"date":"2022-08-23T19:16:56","date_gmt":"2022-08-23T19:16:56","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/23\/deck-13-explores-new-combat-territory-in-upcoming-action-rpg-atlas-fallen\/"},"modified":"2022-08-23T19:16:56","modified_gmt":"2022-08-23T19:16:56","slug":"deck-13-explores-new-combat-territory-in-upcoming-action-rpg-atlas-fallen","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/23\/deck-13-explores-new-combat-territory-in-upcoming-action-rpg-atlas-fallen\/","title":{"rendered":"Deck 13 explores new combat territory in upcoming action-rpg Atlas Fallen"},"content":{"rendered":"<p class=\"\">Hi everyone! I\u2019m J\u00e9r\u00e9my Hartvick, game design director at Deck13, and currently working on the recently announced Atlas Fallen. Atlas Fallen is a heroic-fantasy action-RPG which will take you to a ravaged sand-covered world where ferocious creatures await to drag you into spectacular fights. The combat system departs from our previous productions\u2014that was one of the biggest challenges we took on\u2026 and that\u2019s what I\u2019m here to talk to you about!\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/52296652038_96a9d6d329_3k.jpg\" target=\"_blank rel=\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">Our team at Deck13 has gathered a lot of experience with close-combat fighting duels, and we wanted to continue in this direction, but with a different angle and completely new mechanics, aiming for even more fast-paced and effects-loaded fights that require skill and timing. We designed the combat to be easy to pick up but also loaded it up with mechanics that are tricky to perform to perfection.\u00a0<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video has-agegate\">\n\t<button class=\"youtube-video__load-button\">\n<p>\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/p><\/button>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<p class=\"\">While keeping a visceral feel as well as certain moves which were core to The Surge series, Atlas Fallen\u2019s combat is primarily defined by speed and fluidity. We\u2019ve kept ideas like the body part targeting system and the implant system, using a different approach to best support the accentuated RPG aspect. We pushed everything a step further in the direction of advanced character management and moveset customization, so you\u2019ll get to approach combat in your own way.\u00a0<\/p>\n<p class=\"\">Game feel is our main concern when it comes to designing Atlas Fallen. We\u2019ve let strict constraints of realism aside to focus on giving a thrilling, overpowering feeling to the game. One of the chief design elements to achieve this is Sand Gliding, which is how the hero will move across the vast world of Atlas Fallen. It\u2019s key to the game\u2019s high mobility system, and it brings amazing speed and verticality to the spectacular action of combats.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/52297139030_3bf1958c7b_k.jpg\" target=\"_blank rel=\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">Another powerful aspect of Atlas Fallen\u2019s combat system comes from the hero\u2019s gauntlet. Rather than using actual weapons, the magical power of this gauntlet allows the hero to manipulate the sand which covers the world and turn it into a transformable weapon. Thus, there is no need to put a weapon back before taking another out, and changing from one to another during combat becomes a seamless transition.<\/p>\n<p class=\"\">This leads to epic, combo-driven dynamics, which in turn feed another central element to Atlas Fallen\u2019s combat system: the Momentum bar. It consists of a gauge which gets filled as you multiply combos, progressively powering the gauntlet for increased damage and extra skills. It gives a wonderfully overpowering feeling to your attacks.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/52296649046_a3efcbb293_k.jpg\" target=\"_blank rel=\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">To sum it up, we\u2019re exploring how far we can take a combat system based on speed, agility and dynamism, and the way that can be combined with an RPG world which offers plenty of exploration. We feel that it\u2019s loads of fun and we\u2019re sure you\u2019ll love slaying extraordinary beasts with the power of the sand!<\/p>\n<p class=\"\">Atlas Fallen will release on PlayStation 5 in 2023. Wishlist the game now and stay tuned for more news!<\/p>","protected":false},"excerpt":{"rendered":"<p>Deck 13 explores new combat territory in upcoming action-rpg Atlas Fallen<!-- wp:html --><\/p>\n<p class=\"\">Hi everyone! I\u2019m J\u00e9r\u00e9my Hartvick, game design director at Deck13, and currently working on the recently announced Atlas Fallen. Atlas Fallen is a heroic-fantasy action-RPG which will take you to a ravaged sand-covered world where ferocious creatures await to drag you into spectacular fights. The combat system departs from our previous productions\u2014that was one of the biggest challenges we took on\u2026 and that\u2019s what I\u2019m here to talk to you about!\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/52296652038_96a9d6d329_3k.jpg\" target=\"_blank rel=\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">Our team at Deck13 has gathered a lot of experience with close-combat fighting duels, and we wanted to continue in this direction, but with a different angle and completely new mechanics, aiming for even more fast-paced and effects-loaded fights that require skill and timing. We designed the combat to be easy to pick up but also loaded it up with mechanics that are tricky to perform to perfection.\u00a0<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video has-agegate\">\n\t<button class=\"youtube-video__load-button\"><\/p>\n<p>\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span>\n\t<\/p>\n<p><\/button><\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div>\n<\/div>\n<p class=\"\">While keeping a visceral feel as well as certain moves which were core to The Surge series, Atlas Fallen\u2019s combat is primarily defined by speed and fluidity. We\u2019ve kept ideas like the body part targeting system and the implant system, using a different approach to best support the accentuated RPG aspect. We pushed everything a step further in the direction of advanced character management and moveset customization, so you\u2019ll get to approach combat in your own way.\u00a0<\/p>\n<p class=\"\">Game feel is our main concern when it comes to designing Atlas Fallen. We\u2019ve let strict constraints of realism aside to focus on giving a thrilling, overpowering feeling to the game. One of the chief design elements to achieve this is Sand Gliding, which is how the hero will move across the vast world of Atlas Fallen. It\u2019s key to the game\u2019s high mobility system, and it brings amazing speed and verticality to the spectacular action of combats.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/52297139030_3bf1958c7b_k.jpg\" target=\"_blank rel=\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">Another powerful aspect of Atlas Fallen\u2019s combat system comes from the hero\u2019s gauntlet. Rather than using actual weapons, the magical power of this gauntlet allows the hero to manipulate the sand which covers the world and turn it into a transformable weapon. Thus, there is no need to put a weapon back before taking another out, and changing from one to another during combat becomes a seamless transition.<\/p>\n<p class=\"\">This leads to epic, combo-driven dynamics, which in turn feed another central element to Atlas Fallen\u2019s combat system: the Momentum bar. It consists of a gauge which gets filled as you multiply combos, progressively powering the gauntlet for increased damage and extra skills. It gives a wonderfully overpowering feeling to your attacks.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/52296649046_a3efcbb293_k.jpg\" target=\"_blank rel=\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">To sum it up, we\u2019re exploring how far we can take a combat system based on speed, agility and dynamism, and the way that can be combined with an RPG world which offers plenty of exploration. We feel that it\u2019s loads of fun and we\u2019re sure you\u2019ll love slaying extraordinary beasts with the power of the sand!<\/p>\n<p class=\"\">Atlas Fallen will release on PlayStation 5 in 2023. Wishlist the game now and stay tuned for more news!<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":5624,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[16],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/5623"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=5623"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/5623\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/5624"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=5623"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=5623"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=5623"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}