{"id":5590,"date":"2022-08-23T12:15:16","date_gmt":"2022-08-23T12:15:16","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/23\/this-new-display-standard-aims-to-demystify-motion-blur-in-gaming-monitors\/"},"modified":"2022-08-23T12:15:16","modified_gmt":"2022-08-23T12:15:16","slug":"this-new-display-standard-aims-to-demystify-motion-blur-in-gaming-monitors","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/23\/this-new-display-standard-aims-to-demystify-motion-blur-in-gaming-monitors\/","title":{"rendered":"This new display standard aims to demystify motion blur in gaming monitors"},"content":{"rendered":"<p>Motion blur is a complex beast; easy to recognise but often much harder to diagnose. For that reason, and perhaps a lack of any proper standardisation so far, VESA has released a new motion blur compliance specification called ClearMR.<\/p>\n<p>This new standard and logo will begin appearing on gaming monitors, TVs, and other displays in the near future, and will signify whether a screen has been put through its paces for ClearMR certification and how it performed\u2014measured by a new metric called Clear Motion Ratio (CMR).\u00a0<\/p>\n<p>CMR is a rating of a display&#8217;s blue performance based on a ratio of clear pixels versus blurry pixels as a percentage. For example, a display with a CMR range between 6,500 and 7,500 means it delivered 65\u201375 times more clear pixels than blurry pixels.<\/p>\n<p>For VESA&#8217;s standard, CMR replaces the more commonly featured Motion Picture Response Time (MPRT) metric, which along with other metrics &#8220;do not accurately reflect the true nature of blur.&#8221;<\/p>\n<p>The CMR performance of a screen decides its ClearMR tier: ClearMR tiers go up by increments of 1000, from ClearMR 3000 to ClearMR 9000.<\/p>\n<p>These numbers don&#8217;t mean very much without a point of reference. However, VESA says each tier offers a &#8220;visually distinguishable change in clarity, with higher CMR numbers indicating higher image quality and less blur.&#8221;<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: VESA)<\/span><\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Screen queens<\/div>\n<div class=\"fancy_box_body\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Future)<\/span><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/best-gaming-monitor\/\" target=\"_blank\" rel=\"noopener\"><strong>Best gaming monitor<\/strong><\/a>: Pixel-perfect panels for your PC<br \/>\n<a href=\"https:\/\/www.pcgamer.com\/best-high-refresh-rate-monitor-for-gaming\/\" target=\"_blank\" rel=\"noopener\"><strong>Best high refresh rate monitor<\/strong><\/a>: Screaming quick screens<br \/>\n<a href=\"https:\/\/www.pcgamer.com\/best-4k-monitors-for-gaming\/\" target=\"_blank\" rel=\"noopener\"><strong>Best 4K monitor for gaming<\/strong><\/a>: When only high-res will do<br \/>\n<a href=\"https:\/\/www.pcgamer.com\/best-4k-tv-for-gaming\/\" target=\"_blank\" rel=\"noopener\"><strong>Best 4K TV for gaming<\/strong><\/a>: Big-screen 4K PC gaming<\/p>\n<\/div>\n<\/div>\n<p>LG has already certified the LG UltraGear 48GQ900, 32GQ850 and 27GP850 gaming monitors, while Samsung has put its latest OLED display through its paces for certification.<\/p>\n<p>The idea being that rather than some loosely defined specification posted on the specs sheet for a monitor, this standard will better serve customers. It&#8217;s similar then to another standard from VESA, DisplayHDR, which aims to deliver a more thoroughly tested brightness rating and certification for high dynamic range monitors. I&#8217;d say it has helped simplify HDR standards for gaming monitors, as prior to DisplayHDR it really was a mess of manufacturer-specific ratings. Though the DisplayHDR 400 standard does perhaps get bandied around as true HDR a bit too often, when it&#8217;s often nothing more spectacular than your modern SDR display.<\/p>\n<p>Hopefully ClearMR will be just as handy anyways\u2014anything to make buying a gaming monitor less of a hassle.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]This new display standard aims to demystify motion blur in gaming monitors<!-- wp:html --><\/p>\n<p>Motion blur is a complex beast; easy to recognise but often much harder to diagnose. For that reason, and perhaps a lack of any proper standardisation so far, VESA has released a new motion blur compliance specification called ClearMR.<\/p>\n<p>This new standard and logo will begin appearing on gaming monitors, TVs, and other displays in the near future, and will signify whether a screen has been put through its paces for ClearMR certification and how it performed\u2014measured by a new metric called Clear Motion Ratio (CMR).\u00a0<\/p>\n<p>CMR is a rating of a display&#8217;s blue performance based on a ratio of clear pixels versus blurry pixels as a percentage. For example, a display with a CMR range between 6,500 and 7,500 means it delivered 65\u201375 times more clear pixels than blurry pixels.<\/p>\n<p>For VESA&#8217;s standard, CMR replaces the more commonly featured Motion Picture Response Time (MPRT) metric, which along with other metrics &#8220;do not accurately reflect the true nature of blur.&#8221;<\/p>\n<p>The CMR performance of a screen decides its ClearMR tier: ClearMR tiers go up by increments of 1000, from ClearMR 3000 to ClearMR 9000.<\/p>\n<p>These numbers don&#8217;t mean very much without a point of reference. However, VESA says each tier offers a &#8220;visually distinguishable change in clarity, with higher CMR numbers indicating higher image quality and less blur.&#8221;<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: VESA)<\/span><\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Screen queens<\/div>\n<div class=\"fancy_box_body\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Future)<\/span><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/best-gaming-monitor\/\" target=\"_blank\" rel=\"noopener\"><strong>Best gaming monitor<\/strong><\/a>: Pixel-perfect panels for your PC<br \/>\n<a href=\"https:\/\/www.pcgamer.com\/best-high-refresh-rate-monitor-for-gaming\/\" target=\"_blank\" rel=\"noopener\"><strong>Best high refresh rate monitor<\/strong><\/a>: Screaming quick screens<br \/>\n<a href=\"https:\/\/www.pcgamer.com\/best-4k-monitors-for-gaming\/\" target=\"_blank\" rel=\"noopener\"><strong>Best 4K monitor for gaming<\/strong><\/a>: When only high-res will do<br \/>\n<a href=\"https:\/\/www.pcgamer.com\/best-4k-tv-for-gaming\/\" target=\"_blank\" rel=\"noopener\"><strong>Best 4K TV for gaming<\/strong><\/a>: Big-screen 4K PC gaming<\/p>\n<\/div>\n<\/div>\n<p>LG has already certified the LG UltraGear 48GQ900, 32GQ850 and 27GP850 gaming monitors, while Samsung has put its latest OLED display through its paces for certification.<\/p>\n<p>The idea being that rather than some loosely defined specification posted on the specs sheet for a monitor, this standard will better serve customers. It&#8217;s similar then to another standard from VESA, DisplayHDR, which aims to deliver a more thoroughly tested brightness rating and certification for high dynamic range monitors. I&#8217;d say it has helped simplify HDR standards for gaming monitors, as prior to DisplayHDR it really was a mess of manufacturer-specific ratings. Though the DisplayHDR 400 standard does perhaps get bandied around as true HDR a bit too often, when it&#8217;s often nothing more spectacular than your modern SDR display.<\/p>\n<p>Hopefully ClearMR will be just as handy anyways\u2014anything to make buying a gaming monitor less of a hassle.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":5591,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/5590"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=5590"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/5590\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/5591"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=5590"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=5590"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=5590"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}