{"id":4561,"date":"2022-08-04T15:14:09","date_gmt":"2022-08-04T15:14:09","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/04\/this-doom-modder-is-sending-max-payne-to-mars-in-doom-payne\/"},"modified":"2022-08-04T15:14:09","modified_gmt":"2022-08-04T15:14:09","slug":"this-doom-modder-is-sending-max-payne-to-mars-in-doom-payne","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/08\/04\/this-doom-modder-is-sending-max-payne-to-mars-in-doom-payne\/","title":{"rendered":"This Doom modder is sending Max Payne to Mars in &#8216;Doom Payne&#8217;"},"content":{"rendered":"<p>If you&#8217;ve ever wished Max Payne would shut up about his metaphorical demons and start confronting some literal ones, a modder by the name of BulletTimeTails is working on the mod for you. &#8220;Doom Payne&#8221;, which they&#8217;ve been tinkering with since at least June, takes everyone&#8217;s favourite whiskey-soaked cop-slash-beat poet and drops him straight into the original Doom games, along with his guns, angst, and inexplicable ability to transcend the laws of time.<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>Not a development update, just a video of me having fun with testing Doom Payne, now that I have more guns to play around with.(Yes I changed the background music in E1M4 with Byzantine Power Game from Max Payne)#DoomModding#Doom pic.twitter.com\/Lpy3f4DRAY<a href=\"https:\/\/twitter.com\/BulletTimeTails\/status\/1549459754774396930\">July 19, 2022<\/a><\/p>\n<div class=\"see-more__filter\"><\/div>\n<div class=\"see-more__button-container\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>It looks bizarrely appropriate, even at this early stage of development. Watching Max dance his way around pinky demons and imps in molasses-like slow-mo\u2014thanks to <a href=\"https:\/\/twitter.com\/BulletTimeTails\/status\/1542186029905584131\">a built-in bullet time mod<\/a> from a modder called Xortts\u2014just feels right, somehow. The only thing that sticks out is that the game&#8217;s weapons have become decidedly more &#8216;streets of New York&#8217; than &#8216;moons of Mars&#8217;. Perhaps I&#8217;m misremembering, but I don&#8217;t recall the Doom guy ever <a href=\"https:\/\/twitter.com\/BulletTimeTails\/status\/1549120900783640576\">dual-wielding MAC-10s<\/a>.<\/p>\n<p>Even the weird atmospheric blending of Max Payne&#8217;s music and morose internal monologue (some weapon and item pick-up messages are replaced by Max&#8217;s trademark noir parlance) with Doom&#8217;s bloody ultraviolence kind of works for me. It all seems very natural that Max Payne would be here, in space, emptying a double-barreled shotgun into a cacodemon and feeling sad about his dead wife. Why not?<\/p>\n<p>It&#8217;s not perfect, at least not yet. Bullet time doesn&#8217;t really count for much when your enemies are wielding hitscan weapons that damage you as soon as they pull the trigger, but BulletTimeTails intends to <a href=\"https:\/\/twitter.com\/BulletTimeTails\/status\/1542185597082681344\">convert them to projectile weapons<\/a> before the mod actually releases. You can see in the video above that the basic zombieman&#8217;s usual hitscan attack has already been changed to a dodgeable projectile attack. Then again, they usually miss in the base game anyway.<\/p>\n<p>It&#8217;s two great tastes that taste great together, and I&#8217;m interested to see where it ends up if the creator manages to reach the finish line. Of course, what we need now is a mod that puts Doom guy into Max Payne. Let me clean up New York while running at 57 miles per hour. Or even better, let me do it <a href=\"https:\/\/www.pcgamer.com\/i-am-once-again-asking-for-doomguy-pro-skater-to-become-a-reality\/\">while skateboarding<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]This Doom modder is sending Max Payne to Mars in &#8216;Doom Payne&#8217;<!-- wp:html --><\/p>\n<p>If you&#8217;ve ever wished Max Payne would shut up about his metaphorical demons and start confronting some literal ones, a modder by the name of BulletTimeTails is working on the mod for you. &#8220;Doom Payne&#8221;, which they&#8217;ve been tinkering with since at least June, takes everyone&#8217;s favourite whiskey-soaked cop-slash-beat poet and drops him straight into the original Doom games, along with his guns, angst, and inexplicable ability to transcend the laws of time.<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>Not a development update, just a video of me having fun with testing Doom Payne, now that I have more guns to play around with.(Yes I changed the background music in E1M4 with Byzantine Power Game from Max Payne)#DoomModding#Doom pic.twitter.com\/Lpy3f4DRAY<a href=\"https:\/\/twitter.com\/BulletTimeTails\/status\/1549459754774396930\">July 19, 2022<\/a><\/p>\n<div class=\"see-more__filter\"><\/div>\n<div class=\"see-more__button-container\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>It looks bizarrely appropriate, even at this early stage of development. Watching Max dance his way around pinky demons and imps in molasses-like slow-mo\u2014thanks to <a href=\"https:\/\/twitter.com\/BulletTimeTails\/status\/1542186029905584131\">a built-in bullet time mod<\/a> from a modder called Xortts\u2014just feels right, somehow. The only thing that sticks out is that the game&#8217;s weapons have become decidedly more &#8216;streets of New York&#8217; than &#8216;moons of Mars&#8217;. Perhaps I&#8217;m misremembering, but I don&#8217;t recall the Doom guy ever <a href=\"https:\/\/twitter.com\/BulletTimeTails\/status\/1549120900783640576\">dual-wielding MAC-10s<\/a>.<\/p>\n<p>Even the weird atmospheric blending of Max Payne&#8217;s music and morose internal monologue (some weapon and item pick-up messages are replaced by Max&#8217;s trademark noir parlance) with Doom&#8217;s bloody ultraviolence kind of works for me. It all seems very natural that Max Payne would be here, in space, emptying a double-barreled shotgun into a cacodemon and feeling sad about his dead wife. Why not?<\/p>\n<p>It&#8217;s not perfect, at least not yet. Bullet time doesn&#8217;t really count for much when your enemies are wielding hitscan weapons that damage you as soon as they pull the trigger, but BulletTimeTails intends to <a href=\"https:\/\/twitter.com\/BulletTimeTails\/status\/1542185597082681344\">convert them to projectile weapons<\/a> before the mod actually releases. You can see in the video above that the basic zombieman&#8217;s usual hitscan attack has already been changed to a dodgeable projectile attack. Then again, they usually miss in the base game anyway.<\/p>\n<p>It&#8217;s two great tastes that taste great together, and I&#8217;m interested to see where it ends up if the creator manages to reach the finish line. Of course, what we need now is a mod that puts Doom guy into Max Payne. Let me clean up New York while running at 57 miles per hour. Or even better, let me do it <a href=\"https:\/\/www.pcgamer.com\/i-am-once-again-asking-for-doomguy-pro-skater-to-become-a-reality\/\">while skateboarding<\/a>.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":4562,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/4561"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=4561"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/4561\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/4562"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=4561"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=4561"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=4561"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}