{"id":3928,"date":"2022-07-21T22:31:22","date_gmt":"2022-07-21T22:31:22","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/07\/21\/robert-alan-koeneke-creator-of-the-influential-roguelike-moria-has-died\/"},"modified":"2022-07-21T22:31:22","modified_gmt":"2022-07-21T22:31:22","slug":"robert-alan-koeneke-creator-of-the-influential-roguelike-moria-has-died","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/07\/21\/robert-alan-koeneke-creator-of-the-influential-roguelike-moria-has-died\/","title":{"rendered":"Robert Alan Koeneke, creator of the influential roguelike Moria, has died"},"content":{"rendered":"<p>Robert Alan Koeneke, who created the landmark 1980s roguelike The Dungeons of Moria, commonly referred to as simply Moria, has died. Koeneke&#8217;s death at age 64 was announced in an obituary at <a href=\"https:\/\/www.dignitymemorial.com\/obituaries\/colleyville-tx\/robert-koeneke-10848276\">dignitymemorial.com<\/a>.<\/p>\n<p>Koeneke was inspired to create Moria, also known as <a href=\"https:\/\/en.wikipedia.org\/wiki\/Moria_(1983_video_game)\">The Dungeons of Moria<\/a>, by Rogue, the game that roguelikes are like. He began working on it using VMS Basic in 1981, according to a history of the game at <a href=\"https:\/\/umoria.org\/history\/\">umoria.org<\/a>, and first released it as Moria Beta 1.0. The title and setting are inspired by Tolkien&#8217;s Mines of Moria: The goal is to travel to the bottom of Moria and defeat the Balrog who lives there.<\/p>\n<p>In 1983, Koeneke updated the game using VMS Pascal, and gave Moria a full 1.0 release. Through 1983 and &#8217;84 he worked with his friend Jimmey Wayne Todd Jr. to expand the game further with specialized character generation options, save\/load functionality, and other features. One of its most groundbreaking features was the addition of a town level atop the mine, where players can buy equipment and sell loot.<\/p>\n<p>The Umoria site notes that some information about the early days of Moria is &#8220;contradictory,&#8221; including when he stopped working on it. The book <a href=\"https:\/\/www.amazon.com\/Dungeon-Hacks-David-L-Craddock\/dp\/103205154X\">Dungeon Hacks<\/a>, which includes an interview with Koeneke, says his final release was version 4.5 in 1986. But the source code for version 4.8 includes a bug fix bearing the initials &#8220;RAK&#8221;\u2014Robert Alan Koeneke. In a message posted to <a href=\"https:\/\/groups.google.com\/g\/rec.games.roguelike.angband\/c\/gFiS2tV_-AA\/m\/Gp7g-TfuJmUJ\">rec.games.roguelike.angband<\/a> in 1996\u2014Angband is another early roguelike, derived from Moria and released in 1990\u2014Koeneke said his final official release was version 4.7.<\/p>\n<p>Koeneke was working on version 5.0, &#8220;a complete rewrite,&#8221; when he left the University of Oklahoma for a new job. His plan to have students finish the 5.0 release fell through, but he made Moria open source and others picked up the project and ran with it.<\/p>\n<p>&#8220;I have since received thousands of letters from all over the world from players telling about their exploits, and from administrators cursing the day I was born,&#8221; Koeneke wrote in his 1996 post. &#8220;I received mail from behind the iron curtain (while it was still standing) talking about the game on VAX&#8217;s (which supposedly couldn&#8217;t be there due to export laws). I used to have a map with pins for every letter I received, but I gave up on that!<\/p>\n<p>&#8220;I am very happy to learn my creation keeps on going&#8230; I plan to download it and Angband and play them&#8230; Maybe something has been added that will surprise me! That would be nice&#8230; I never got to play Moria and be surprised.&#8221;<\/p>\n<p>Koeneke didn&#8217;t develop any other games, but it&#8217;s hard to overstate his influence on videogames: You can draw a straight line from Moria to Diablo and the rise of the action-RPG genre as we know it today. In fact, Diablo co-creator David Brevik said in a 2006 interview with <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/issues\/issue_48\/289-Secret-Sauce-The-Rise-of-Blizzard.3\">The Escapist<\/a> that his early concept for the game &#8220;solidified&#8221; when he &#8220;got hooked on an ASCII game called Moria\/Angband&#8221; in college.<\/p>\n<p>If you&#8217;d like to sample Koeneke&#8217;s work in its original form, Moria remains playable as a standalone download and web-based versions at <a href=\"https:\/\/umoria.org\/download\/\">Umoria.org<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Robert Alan Koeneke, creator of the influential roguelike Moria, has died<!-- wp:html --><\/p>\n<p>Robert Alan Koeneke, who created the landmark 1980s roguelike The Dungeons of Moria, commonly referred to as simply Moria, has died. Koeneke&#8217;s death at age 64 was announced in an obituary at <a href=\"https:\/\/www.dignitymemorial.com\/obituaries\/colleyville-tx\/robert-koeneke-10848276\">dignitymemorial.com<\/a>.<\/p>\n<p>Koeneke was inspired to create Moria, also known as <a href=\"https:\/\/en.wikipedia.org\/wiki\/Moria_(1983_video_game)\">The Dungeons of Moria<\/a>, by Rogue, the game that roguelikes are like. He began working on it using VMS Basic in 1981, according to a history of the game at <a href=\"https:\/\/umoria.org\/history\/\">umoria.org<\/a>, and first released it as Moria Beta 1.0. The title and setting are inspired by Tolkien&#8217;s Mines of Moria: The goal is to travel to the bottom of Moria and defeat the Balrog who lives there.<\/p>\n<p>In 1983, Koeneke updated the game using VMS Pascal, and gave Moria a full 1.0 release. Through 1983 and &#8217;84 he worked with his friend Jimmey Wayne Todd Jr. to expand the game further with specialized character generation options, save\/load functionality, and other features. One of its most groundbreaking features was the addition of a town level atop the mine, where players can buy equipment and sell loot.<\/p>\n<p>The Umoria site notes that some information about the early days of Moria is &#8220;contradictory,&#8221; including when he stopped working on it. The book <a href=\"https:\/\/www.amazon.com\/Dungeon-Hacks-David-L-Craddock\/dp\/103205154X\">Dungeon Hacks<\/a>, which includes an interview with Koeneke, says his final release was version 4.5 in 1986. But the source code for version 4.8 includes a bug fix bearing the initials &#8220;RAK&#8221;\u2014Robert Alan Koeneke. In a message posted to <a href=\"https:\/\/groups.google.com\/g\/rec.games.roguelike.angband\/c\/gFiS2tV_-AA\/m\/Gp7g-TfuJmUJ\">rec.games.roguelike.angband<\/a> in 1996\u2014Angband is another early roguelike, derived from Moria and released in 1990\u2014Koeneke said his final official release was version 4.7.<\/p>\n<p>Koeneke was working on version 5.0, &#8220;a complete rewrite,&#8221; when he left the University of Oklahoma for a new job. His plan to have students finish the 5.0 release fell through, but he made Moria open source and others picked up the project and ran with it.<\/p>\n<p>&#8220;I have since received thousands of letters from all over the world from players telling about their exploits, and from administrators cursing the day I was born,&#8221; Koeneke wrote in his 1996 post. &#8220;I received mail from behind the iron curtain (while it was still standing) talking about the game on VAX&#8217;s (which supposedly couldn&#8217;t be there due to export laws). I used to have a map with pins for every letter I received, but I gave up on that!<\/p>\n<p>&#8220;I am very happy to learn my creation keeps on going&#8230; I plan to download it and Angband and play them&#8230; Maybe something has been added that will surprise me! That would be nice&#8230; I never got to play Moria and be surprised.&#8221;<\/p>\n<p>Koeneke didn&#8217;t develop any other games, but it&#8217;s hard to overstate his influence on videogames: You can draw a straight line from Moria to Diablo and the rise of the action-RPG genre as we know it today. In fact, Diablo co-creator David Brevik said in a 2006 interview with <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/issues\/issue_48\/289-Secret-Sauce-The-Rise-of-Blizzard.3\">The Escapist<\/a> that his early concept for the game &#8220;solidified&#8221; when he &#8220;got hooked on an ASCII game called Moria\/Angband&#8221; in college.<\/p>\n<p>If you&#8217;d like to sample Koeneke&#8217;s work in its original form, Moria remains playable as a standalone download and web-based versions at <a href=\"https:\/\/umoria.org\/download\/\">Umoria.org<\/a>.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/3928"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=3928"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/3928\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=3928"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=3928"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=3928"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}