{"id":3824,"date":"2022-07-19T16:13:56","date_gmt":"2022-07-19T16:13:56","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/07\/19\/doom-co-creator-john-romero-is-making-a-new-fps-with-a-major-publisher\/"},"modified":"2022-07-19T16:13:56","modified_gmt":"2022-07-19T16:13:56","slug":"doom-co-creator-john-romero-is-making-a-new-fps-with-a-major-publisher","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/07\/19\/doom-co-creator-john-romero-is-making-a-new-fps-with-a-major-publisher\/","title":{"rendered":"Doom co-creator John Romero is making a new FPS with a &#8216;major publisher&#8217;"},"content":{"rendered":"<p>Id Software co-founder John Romero, one of the key figures behind Wolfenstein 3D, Doom, and Quake, is making a new FPS. Romero announced the new project on Twitter today, calling it &#8220;a new dawn&#8221; for his studio, Romero Games.<\/p>\n<p>&#8220;We are 100% focused on first-person shooters, the foundation that built our careers, our studio and a genre,&#8221; the Romero Games front page now says in a message laid overtop a huge-ass skull. &#8220;Our current project is an all-new FPS with an original, new IP. Romero Games is working with a major publisher using state-of-the-art technology\u2014Unreal Engine 5.&#8221;<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>Exciting news! I&#8217;m working on a new FPS, and we&#8217;re hiring. Visit https:\/\/t.co\/PIhw3iPgLG and check out our careers page. #gamedev #gamedevjobs pic.twitter.com\/D0fcN3X8Fk<a href=\"https:\/\/twitter.com\/romero\/status\/1549382761303212033\">July 19, 2022<\/a><\/p>\n<div class=\"see-more__filter display-see-more\"><\/div>\n<div class=\"see-more__button-container display-see-more\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>Unfortunately, there&#8217;s no other information about the game available at this admittedly early point. An <a href=\"https:\/\/romerogames.com\/faq\" target=\"_blank\" rel=\"noopener\">FAQ<\/a> on the Romero Games site says &#8220;it&#8217;s way too early to share any other information on it,&#8221; and co-founder Brenda Romero indicated that the studio isn&#8217;t rushing into promotion, telling PC Gamer, &#8220;We are deliberately not boarding the hype train.&#8221;<\/p>\n<p>That&#8217;s understandable. Romero became one of the game industry&#8217;s earliest full-on superstars during the glory days of id Software, but his first post-id game, Daikatana, fell victim to an over-torqued hype campaign that produced one of the most infamously <a href=\"https:\/\/www.pcgamer.com\/the-worst-marketing-misfires-and-pr-moves-in-pc-gaming-and-a-pair-of-console-flubs-too\/\" target=\"_blank\" rel=\"noopener\">ill-advised ads<\/a> of all time\u2014one that Romero said actually <a href=\"https:\/\/web.archive.org\/web\/20110817072150\/http:\/\/gamesauce.org\/pdf\/2010springgamesauce.pdf\">damage<\/a><a href=\"https:\/\/web.archive.org\/web\/20110817072150\/http:\/\/gamesauce.org\/pdf\/2010springgamesauce.pdf\" target=\"_blank\" rel=\"noopener\">d<\/a><a href=\"https:\/\/web.archive.org\/web\/20110817072150\/http:\/\/gamesauce.org\/pdf\/2010springgamesauce.pdf\"> his relationship with gamers<\/a> and the game development community.\u00a0<\/p>\n<p>Daikatana wasn&#8217;t a bad game but the expectations were virtually impossible to meet, and more than 20 years on that promotional campaign, and the spectacular flame-out of Romero&#8217;s <a href=\"https:\/\/www.pcgamer.com\/the-history-of-ion-storm\/\" target=\"_blank\" rel=\"noopener\">Ion Storm<\/a> studio, are much more clearly remembered than the game itself. Given all that, it&#8217;s understandable that Romero Games would take a somewhat more considered approach to PR with this new project.<\/p>\n<p><a href=\"https:\/\/romerogames.com\/careers\" target=\"_blank\" rel=\"noopener\">Job listings<\/a> on the Romero Games website don&#8217;t reveal much about the project either, except that there will be a multiplayer component of some sort\u2014probably not surprising in a game coming from the guy widely credited with coming up with the term &#8220;deathmatch.&#8221; It will also apparently have widescreen display support.<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>My main monitor is 49&#8243;<a href=\"https:\/\/twitter.com\/romero\/status\/1549397232058777600\">July 19, 2022<\/a><\/p>\n<div class=\"see-more__filter display-see-more\"><\/div>\n<div class=\"see-more__button-container display-see-more\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>Romero Games&#8217; last project was <a href=\"https:\/\/www.pcgamer.com\/empire-of-sin-review\/\" target=\"_blank\" rel=\"noopener\">Empire of Sin<\/a>, a promising mob strategy game set in the 1920s that was met with a muted response when it released at the end of 2020. Our reviewer Fraser Brown called it &#8220;an ambitious management game that never manages to tie together its big ideas. There&#8217;s definitely a version of it in there somewhere that&#8217;s good, and the allure of all those dense and malleable systems is strong, but they all come with massive caveats that dwarf what it does well.&#8221;<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Doom co-creator John Romero is making a new FPS with a &#8216;major publisher&#8217;<!-- wp:html --><\/p>\n<p>Id Software co-founder John Romero, one of the key figures behind Wolfenstein 3D, Doom, and Quake, is making a new FPS. Romero announced the new project on Twitter today, calling it &#8220;a new dawn&#8221; for his studio, Romero Games.<\/p>\n<p>&#8220;We are 100% focused on first-person shooters, the foundation that built our careers, our studio and a genre,&#8221; the Romero Games front page now says in a message laid overtop a huge-ass skull. &#8220;Our current project is an all-new FPS with an original, new IP. Romero Games is working with a major publisher using state-of-the-art technology\u2014Unreal Engine 5.&#8221;<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>Exciting news! I&#8217;m working on a new FPS, and we&#8217;re hiring. Visit https:\/\/t.co\/PIhw3iPgLG and check out our careers page. #gamedev #gamedevjobs pic.twitter.com\/D0fcN3X8Fk<a href=\"https:\/\/twitter.com\/romero\/status\/1549382761303212033\">July 19, 2022<\/a><\/p>\n<div class=\"see-more__filter display-see-more\"><\/div>\n<div class=\"see-more__button-container display-see-more\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>Unfortunately, there&#8217;s no other information about the game available at this admittedly early point. An <a href=\"https:\/\/romerogames.com\/faq\" target=\"_blank\" rel=\"noopener\">FAQ<\/a> on the Romero Games site says &#8220;it&#8217;s way too early to share any other information on it,&#8221; and co-founder Brenda Romero indicated that the studio isn&#8217;t rushing into promotion, telling PC Gamer, &#8220;We are deliberately not boarding the hype train.&#8221;<\/p>\n<p>That&#8217;s understandable. Romero became one of the game industry&#8217;s earliest full-on superstars during the glory days of id Software, but his first post-id game, Daikatana, fell victim to an over-torqued hype campaign that produced one of the most infamously <a href=\"https:\/\/www.pcgamer.com\/the-worst-marketing-misfires-and-pr-moves-in-pc-gaming-and-a-pair-of-console-flubs-too\/\" target=\"_blank\" rel=\"noopener\">ill-advised ads<\/a> of all time\u2014one that Romero said actually <a href=\"https:\/\/web.archive.org\/web\/20110817072150\/http:\/\/gamesauce.org\/pdf\/2010springgamesauce.pdf\">damage<\/a><a href=\"https:\/\/web.archive.org\/web\/20110817072150\/http:\/\/gamesauce.org\/pdf\/2010springgamesauce.pdf\" target=\"_blank\" rel=\"noopener\">d<\/a><a href=\"https:\/\/web.archive.org\/web\/20110817072150\/http:\/\/gamesauce.org\/pdf\/2010springgamesauce.pdf\"> his relationship with gamers<\/a> and the game development community.\u00a0<\/p>\n<p>Daikatana wasn&#8217;t a bad game but the expectations were virtually impossible to meet, and more than 20 years on that promotional campaign, and the spectacular flame-out of Romero&#8217;s <a href=\"https:\/\/www.pcgamer.com\/the-history-of-ion-storm\/\" target=\"_blank\" rel=\"noopener\">Ion Storm<\/a> studio, are much more clearly remembered than the game itself. Given all that, it&#8217;s understandable that Romero Games would take a somewhat more considered approach to PR with this new project.<\/p>\n<p><a href=\"https:\/\/romerogames.com\/careers\" target=\"_blank\" rel=\"noopener\">Job listings<\/a> on the Romero Games website don&#8217;t reveal much about the project either, except that there will be a multiplayer component of some sort\u2014probably not surprising in a game coming from the guy widely credited with coming up with the term &#8220;deathmatch.&#8221; It will also apparently have widescreen display support.<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>My main monitor is 49&#8243;<a href=\"https:\/\/twitter.com\/romero\/status\/1549397232058777600\">July 19, 2022<\/a><\/p>\n<div class=\"see-more__filter display-see-more\"><\/div>\n<div class=\"see-more__button-container display-see-more\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>Romero Games&#8217; last project was <a href=\"https:\/\/www.pcgamer.com\/empire-of-sin-review\/\" target=\"_blank\" rel=\"noopener\">Empire of Sin<\/a>, a promising mob strategy game set in the 1920s that was met with a muted response when it released at the end of 2020. Our reviewer Fraser Brown called it &#8220;an ambitious management game that never manages to tie together its big ideas. There&#8217;s definitely a version of it in there somewhere that&#8217;s good, and the allure of all those dense and malleable systems is strong, but they all come with massive caveats that dwarf what it does well.&#8221;<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":3825,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/3824"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=3824"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/3824\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/3825"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=3824"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=3824"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=3824"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}