{"id":3482,"date":"2022-07-11T21:34:25","date_gmt":"2022-07-11T21:34:25","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/07\/11\/cancelled-doom-4-gameplay-shared-as-part-of-game-preservation-mission\/"},"modified":"2022-07-11T21:34:25","modified_gmt":"2022-07-11T21:34:25","slug":"cancelled-doom-4-gameplay-shared-as-part-of-game-preservation-mission","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/07\/11\/cancelled-doom-4-gameplay-shared-as-part-of-game-preservation-mission\/","title":{"rendered":"Cancelled Doom 4 gameplay shared as part of &#8216;game preservation mission&#8217;"},"content":{"rendered":"<div class=\"youtube-video\">\n<div class=\"video-aspect-box\"><\/div>\n<\/div>\n<p>Back in the days when Bethesda was still hyping up Rage&#8217;s megatextures, id was working behind the scenes on a version of Doom 4 that looked a whole lot different than the <a href=\"https:\/\/www.pcgamer.com\/doom-review\/\" target=\"_blank\" rel=\"noopener\">successful reboot<\/a> we eventually got in 2016. This Doom 4 took place on earth, prominently starred characters other than the recognizable Doom Slayer, and had the feel of a modern Call of Duty game. It was eventually canned in 2013 for, among many things, being too <a href=\"https:\/\/www.pcgamer.com\/bethesdas-original-doom-4-was-canned-for-being-call-of-doom\/\" target=\"_blank\" rel=\"noopener\">&#8220;Call of Doom&#8221;<\/a>.<\/p>\n<p>For years, the most we&#8217;d seen of that iteration of Doom was a <a href=\"https:\/\/www.pcgamer.com\/this-is-what-doom-4-could-have-looked-like-apparently\/\" target=\"_blank\" rel=\"noopener\">leaked CG trailer<\/a> establishing its war-torn look, until gameplay from the cancelled Doom 4 project appeared in Noclip&#8217;s 2016 <a href=\"https:\/\/youtu.be\/PS6SBnccxMA?t=641\" target=\"_blank\" rel=\"noopener\">Doom documentary<\/a>: a brief corridor crawl and melee brawl featuring a shotgun, human-like demon hybrids, and melee combat.<\/p>\n<p>Today, as part of an ongoing &#8216;game preservation mission,&#8217; Noclip released a <a href=\"https:\/\/youtu.be\/Uvb04gU_UmU\" target=\"_blank\" rel=\"noopener\">clean, unedited version<\/a> of the Doom 4 gameplay originally shown in the documentary. Also showcased are bits of in-development footage from the rebooted Doom 2016, including early versions of glory kills.<\/p>\n<p>Reflecting on the cancelled project, id maintained that Doom 4 would have been a game fans enjoyed, but felt the studio&#8217;s efforts were better spent on a version of Doom that more closely followed the series&#8217; original formula: hell, speed, and the one-man-army that is the Doom Slayer. We now know that this strategy paid off, which may have helped convince Bethesda to bring &#8220;Call of Doom&#8221; out of the shadows years later.<\/p>\n<p>This is the second time in as many months that Noclip has shared gameplay from cancelled games for the sake of posterity. In May, the channel released an <a href=\"https:\/\/youtu.be\/xMygnmB9Zw8\" target=\"_blank\" rel=\"noopener\">hour-long look at Ravenholm<\/a>, the cancelled Half-Life 2 spinoff developed by Arkane in the days before Dishonored.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Cancelled Doom 4 gameplay shared as part of &#8216;game preservation mission&#8217;<!-- wp:html --><\/p>\n<div class=\"youtube-video\">\n<div class=\"video-aspect-box\"><\/div>\n<\/div>\n<p>Back in the days when Bethesda was still hyping up Rage&#8217;s megatextures, id was working behind the scenes on a version of Doom 4 that looked a whole lot different than the <a href=\"https:\/\/www.pcgamer.com\/doom-review\/\" target=\"_blank\" rel=\"noopener\">successful reboot<\/a> we eventually got in 2016. This Doom 4 took place on earth, prominently starred characters other than the recognizable Doom Slayer, and had the feel of a modern Call of Duty game. It was eventually canned in 2013 for, among many things, being too <a href=\"https:\/\/www.pcgamer.com\/bethesdas-original-doom-4-was-canned-for-being-call-of-doom\/\" target=\"_blank\" rel=\"noopener\">&#8220;Call of Doom&#8221;<\/a>.<\/p>\n<p>For years, the most we&#8217;d seen of that iteration of Doom was a <a href=\"https:\/\/www.pcgamer.com\/this-is-what-doom-4-could-have-looked-like-apparently\/\" target=\"_blank\" rel=\"noopener\">leaked CG trailer<\/a> establishing its war-torn look, until gameplay from the cancelled Doom 4 project appeared in Noclip&#8217;s 2016 <a href=\"https:\/\/youtu.be\/PS6SBnccxMA?t=641\" target=\"_blank\" rel=\"noopener\">Doom documentary<\/a>: a brief corridor crawl and melee brawl featuring a shotgun, human-like demon hybrids, and melee combat.<\/p>\n<p>Today, as part of an ongoing &#8216;game preservation mission,&#8217; Noclip released a <a href=\"https:\/\/youtu.be\/Uvb04gU_UmU\" target=\"_blank\" rel=\"noopener\">clean, unedited version<\/a> of the Doom 4 gameplay originally shown in the documentary. Also showcased are bits of in-development footage from the rebooted Doom 2016, including early versions of glory kills.<\/p>\n<p>Reflecting on the cancelled project, id maintained that Doom 4 would have been a game fans enjoyed, but felt the studio&#8217;s efforts were better spent on a version of Doom that more closely followed the series&#8217; original formula: hell, speed, and the one-man-army that is the Doom Slayer. We now know that this strategy paid off, which may have helped convince Bethesda to bring &#8220;Call of Doom&#8221; out of the shadows years later.<\/p>\n<p>This is the second time in as many months that Noclip has shared gameplay from cancelled games for the sake of posterity. In May, the channel released an <a href=\"https:\/\/youtu.be\/xMygnmB9Zw8\" target=\"_blank\" rel=\"noopener\">hour-long look at Ravenholm<\/a>, the cancelled Half-Life 2 spinoff developed by Arkane in the days before Dishonored.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":3483,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/3482"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=3482"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/3482\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/3483"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=3482"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=3482"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=3482"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}