{"id":2408,"date":"2022-06-19T03:16:49","date_gmt":"2022-06-19T03:16:49","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/06\/19\/great-moments-in-pc-gaming-getting-home-in-dragons-dogma\/"},"modified":"2022-06-19T03:16:49","modified_gmt":"2022-06-19T03:16:49","slug":"great-moments-in-pc-gaming-getting-home-in-dragons-dogma","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/06\/19\/great-moments-in-pc-gaming-getting-home-in-dragons-dogma\/","title":{"rendered":"Great moments in PC gaming: Getting home in Dragon&#8217;s Dogma"},"content":{"rendered":"<p><a href=\"https:\/\/www.pcgamer.com\/tag\/great-moments-in-pc-gaming\/\"><em>Great moments in PC gaming<\/em><\/a><em> are bite-sized celebrations of some of our favorite gaming memories.<\/em><\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Dragon&#8217;s Dogma<\/div>\n<div class=\"fancy_box_body\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Capcom)<\/span><\/p>\n<p>Developer: Capcom<br \/>\nYear: 2016<\/p>\n<\/div>\n<\/div>\n<p>The PC version of Dragon&#8217;s Dogma includes easier, cheaper fast travel to make getting around the game&#8217;s sprawling world less of an ordeal. But you shouldn&#8217;t use it. The ordeal is the point.<\/p>\n<p>Dragon&#8217;s Dogma is a game that, unusually for an RPG, is as interested in the journey as it is the destination. Travel is slow\u2014you have to walk on foot wherever you&#8217;re going, and if you haven&#8217;t been there before you may well get lost along the way. And that slowness can be deadly in itself, because if you don&#8217;t make it somewhere safe in good time, you get to experience the horror that is night in Dragon&#8217;s Dogma: fleeing through pitch blackness, chased by brutal nocturnal hunters.<\/p>\n<p>Even during the day, the monsters of the wilds have no regard for the phrase &#8216;level appropriate encounter&#8217;. If you wander into caves or clearings too dangerous for you, that&#8217;s on you, bud. And if the wolves and ogres don&#8217;t get you, you can be undone by your lack of preparation. Players who don&#8217;t stock up on vital supplies will be worn down by their adventure, a death by a thousand cuts without the healing herbs to patch them up.\u00a0<\/p>\n<p>All that is to say your first big cross-country trip in Dragon&#8217;s Dogma will be defined by struggle. It&#8217;s not a survival game in any sense\u2014you don&#8217;t need to eat, or punch trees\u2014but it&#8217;s a game that doesn&#8217;t make surviving easy. By the time you get to your destination you really feel like you&#8217;ve been through something. You&#8217;ve made mistakes, but also amazing discoveries. You&#8217;ve been eaten alive, but also learned to outfight and outwit monsters so big you have to climb onto their backs to get a good swing at them. The sense of satisfaction, of having overcome the odds, is delicious, making even a simple objective feel like a grand quest.\u00a0<\/p>\n<p>And then you&#8217;re faced with journeying all the way back again. Dragon&#8217;s Dogma only has one real bastion of civilisation, the city of Gran Soren, where all journeys both begin and end. The trek back can be even more of a battle\u2014worn down and low on supplies, you have to draw on your newly earned expertise to find a more cautious route, hopping between the points of relative safety you discovered on your uncertain outgoing journey.\u00a0<\/p>\n<p>Finally, just over the horizon: the looming towers of the city. The moment&#8217;s burned into my brain. I don&#8217;t even remember what quest I was on (something about a cyclops?) but I&#8217;ll never forget seeing Gran Soren ahead of me after all those days on the road. As I staggered the final steps to the gates, battered and bruised and racing the setting sun, I experienced something few games can manage\u2014the genuine joy and relief of coming home. \u00a0<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Great moments in PC gaming: Getting home in Dragon&#8217;s Dogma<!-- wp:html --><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/tag\/great-moments-in-pc-gaming\/\"><em>Great moments in PC gaming<\/em><\/a><em> are bite-sized celebrations of some of our favorite gaming memories.<\/em><\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Dragon&#8217;s Dogma<\/div>\n<div class=\"fancy_box_body\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Capcom)<\/span><\/p>\n<p>Developer: Capcom<br \/>\nYear: 2016<\/p>\n<\/div>\n<\/div>\n<p>The PC version of Dragon&#8217;s Dogma includes easier, cheaper fast travel to make getting around the game&#8217;s sprawling world less of an ordeal. But you shouldn&#8217;t use it. The ordeal is the point.<\/p>\n<p>Dragon&#8217;s Dogma is a game that, unusually for an RPG, is as interested in the journey as it is the destination. Travel is slow\u2014you have to walk on foot wherever you&#8217;re going, and if you haven&#8217;t been there before you may well get lost along the way. And that slowness can be deadly in itself, because if you don&#8217;t make it somewhere safe in good time, you get to experience the horror that is night in Dragon&#8217;s Dogma: fleeing through pitch blackness, chased by brutal nocturnal hunters.<\/p>\n<p>Even during the day, the monsters of the wilds have no regard for the phrase &#8216;level appropriate encounter&#8217;. If you wander into caves or clearings too dangerous for you, that&#8217;s on you, bud. And if the wolves and ogres don&#8217;t get you, you can be undone by your lack of preparation. Players who don&#8217;t stock up on vital supplies will be worn down by their adventure, a death by a thousand cuts without the healing herbs to patch them up.\u00a0<\/p>\n<p>All that is to say your first big cross-country trip in Dragon&#8217;s Dogma will be defined by struggle. It&#8217;s not a survival game in any sense\u2014you don&#8217;t need to eat, or punch trees\u2014but it&#8217;s a game that doesn&#8217;t make surviving easy. By the time you get to your destination you really feel like you&#8217;ve been through something. You&#8217;ve made mistakes, but also amazing discoveries. You&#8217;ve been eaten alive, but also learned to outfight and outwit monsters so big you have to climb onto their backs to get a good swing at them. The sense of satisfaction, of having overcome the odds, is delicious, making even a simple objective feel like a grand quest.\u00a0<\/p>\n<p>And then you&#8217;re faced with journeying all the way back again. Dragon&#8217;s Dogma only has one real bastion of civilisation, the city of Gran Soren, where all journeys both begin and end. The trek back can be even more of a battle\u2014worn down and low on supplies, you have to draw on your newly earned expertise to find a more cautious route, hopping between the points of relative safety you discovered on your uncertain outgoing journey.\u00a0<\/p>\n<p>Finally, just over the horizon: the looming towers of the city. The moment&#8217;s burned into my brain. I don&#8217;t even remember what quest I was on (something about a cyclops?) but I&#8217;ll never forget seeing Gran Soren ahead of me after all those days on the road. As I staggered the final steps to the gates, battered and bruised and racing the setting sun, I experienced something few games can manage\u2014the genuine joy and relief of coming home. \u00a0<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":2409,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/2408"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=2408"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/2408\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/2409"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=2408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=2408"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=2408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}