{"id":181,"date":"2022-03-01T15:13:54","date_gmt":"2022-03-01T15:13:54","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/03\/01\/republique-anniversary-edition-launches-on-ps4-ps-vr-march-10\/"},"modified":"2022-03-01T15:13:54","modified_gmt":"2022-03-01T15:13:54","slug":"republique-anniversary-edition-launches-on-ps4-ps-vr-march-10","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/03\/01\/republique-anniversary-edition-launches-on-ps4-ps-vr-march-10\/","title":{"rendered":"R\u00e9publique: Anniversary Edition launches on PS4 &amp; PS VR March 10"},"content":{"rendered":"<p class=\"\">Hello everyone \u2013 I\u2019m Matt Walker, director of production at Camouflaj, Inc. \u2013 and I\u2019m happy to announce that after a long wait, R\u00e9publique: Anniversary Edition is finally releasing on PlayStation 4 and PlayStation VR on March 10!<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video\">\n\t<button class=\"youtube-video__load-button\">\n<p>\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/p><\/button>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<p class=\"\">R\u00e9publique started out in 2011 as a true passion project of Ryan Payton\u2019s \u2013 veteran of Metal Gear Solid and Halo fame \u2013 who felt that the democratization of game development was leading to a place where you didn\u2019t need hundreds of developers working around the clock to produce AAA game content. After one of the first notable Kickstarter campaigns ever in 2012, the team released R\u00e9publique Episode 1 on mobile in 2013.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/51904607954_341b901426_h.jpg\" target=\"_blank\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">At its heart, R\u00e9publique is a stealth game. Game designer Paul Alexander provides some insight into our approach to making the stealth gameplay stand out among the rest of the pack:\u00a0<\/p>\n<p class=\"\">\u201cWe knew from the start that we weren\u2019t going to build a conventional stealth title,\u201d says Alexander. \u201cHope is loaded up with all different types of weapons and gear, and tons of resources. She\u2019s a captive trying to escape. Rather than fight it out at every turn, we made a commitment to embrace it, giving R\u00e9publique more of a \u201cstealth survival\u201d feel.\u201d<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/51904928120_554a325f13_h.jpg\" target=\"_blank\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">In order to make the game feel meaningful, we also put a heavy focus on the narrative \u2013 once again, game designer Paul Alexander expands on that point:<\/p>\n<p class=\"\">\u201cA lot of how we approached the narrative experience was borne out of developing the game episodically,\u201d says Alexander. \u201cWe knew we wanted to build a rich world with lots of different stories happening concurrently, and lots of things to discover under the surface\u2014all while building towards a bigger picture of what Metamorphosis is. Exactly how we chose to go about doing that evolved and changed as each episode released and we heard more from the fans about what resonated with them. Coupled with our own excitement about where to focus our attention after each episode, we ended up taking R\u00e9publique\u2019s story in some unique directions\u2026but the final moments and big reveals R\u00e9publique has in store were in our minds from day one.\u201d<\/p>\n<p class=\"\">10 years from the company\u2019s founding, the team took some time to reflect on what they\u2019re most proud of, and what we\u2019ve learned since. Lead writer, Brendan Murphy mentions,<\/p>\n<p class=\"\">\u201cI\u2019m proud that we were able to tell such a sweeping and involving story, especially given its origins as a mobile game,\u201d says Murphy. \u201cI\u2019d put it up against any other cautionary tale about 21st century surveillance put on film, or in literature, or in other games. It really does reward players for listening in, looking closely, and scrutinizing the details, in a way similar to how spy agency analysts scrutinize our data and private communications. We learned that these threats to privacy and democracy are much greater and encroaching more rapidly than we even imagined when we made the game.\u201d<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/51904372508_89c390a8c1_h.jpg\" target=\"_blank\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">And from game designer Simon Messenger:<\/p>\n<p class=\"\">\u201cI think the most important thing we learned was how to work together effectively as a company,\u201d says Messenger. \u201cThe episodic nature of R\u00e9publique meant that in many ways we had shipped 5 games by the time the story was complete. As a new studio finding its footing, nothing we\u2019ve done since could exist without that foundation we built by finishing an episode, getting it into the fan\u2019s hands, and then learning from the challenges and the feedback from the community, and putting all of that experience into our next episode. By the time R\u00e9publique was done, we had gone from a group of talented individuals into a team that knew how to get a game to the finish line.\u201d<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/51903320362_9664e36b32_h.jpg\" target=\"_blank\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">We decided to revisit R\u00e9publique for our 10th anniversary as a way to look back and honor where we began. With Anniversary Edition\u2019s new developer commentaries, we hope fans and newcomers will not only get to enjoy a thrilling stealth adventure, but get to learn a little bit about what goes on behind the scenes during game development.<\/p>\n<p class=\"\">Our goal has always been to create meaningful, high quality games \u2013 and we hope you\u2019ll join us by playing what we\u2019ll be bringing to you \u2013 starting with R\u00e9publique: Anniversary Edition.<\/p>","protected":false},"excerpt":{"rendered":"<p>R\u00e9publique: Anniversary Edition launches on PS4 &amp; PS VR March 10<!-- wp:html --><\/p>\n<p class=\"\">Hello everyone \u2013 I\u2019m Matt Walker, director of production at Camouflaj, Inc. \u2013 and I\u2019m happy to announce that after a long wait, R\u00e9publique: Anniversary Edition is finally releasing on PlayStation 4 and PlayStation VR on March 10!<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video\">\n\t<button class=\"youtube-video__load-button\"><\/p>\n<p>\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span>\n\t<\/p>\n<p><\/button><\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div>\n<\/div>\n<p class=\"\">R\u00e9publique started out in 2011 as a true passion project of Ryan Payton\u2019s \u2013 veteran of Metal Gear Solid and Halo fame \u2013 who felt that the democratization of game development was leading to a place where you didn\u2019t need hundreds of developers working around the clock to produce AAA game content. After one of the first notable Kickstarter campaigns ever in 2012, the team released R\u00e9publique Episode 1 on mobile in 2013.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/51904607954_341b901426_h.jpg\" target=\"_blank\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">At its heart, R\u00e9publique is a stealth game. Game designer Paul Alexander provides some insight into our approach to making the stealth gameplay stand out among the rest of the pack:\u00a0<\/p>\n<p class=\"\">\u201cWe knew from the start that we weren\u2019t going to build a conventional stealth title,\u201d says Alexander. \u201cHope is loaded up with all different types of weapons and gear, and tons of resources. She\u2019s a captive trying to escape. Rather than fight it out at every turn, we made a commitment to embrace it, giving R\u00e9publique more of a \u201cstealth survival\u201d feel.\u201d<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/51904928120_554a325f13_h.jpg\" target=\"_blank\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">In order to make the game feel meaningful, we also put a heavy focus on the narrative \u2013 once again, game designer Paul Alexander expands on that point:<\/p>\n<p class=\"\">\u201cA lot of how we approached the narrative experience was borne out of developing the game episodically,\u201d says Alexander. \u201cWe knew we wanted to build a rich world with lots of different stories happening concurrently, and lots of things to discover under the surface\u2014all while building towards a bigger picture of what Metamorphosis is. Exactly how we chose to go about doing that evolved and changed as each episode released and we heard more from the fans about what resonated with them. Coupled with our own excitement about where to focus our attention after each episode, we ended up taking R\u00e9publique\u2019s story in some unique directions\u2026but the final moments and big reveals R\u00e9publique has in store were in our minds from day one.\u201d<\/p>\n<p class=\"\">10 years from the company\u2019s founding, the team took some time to reflect on what they\u2019re most proud of, and what we\u2019ve learned since. Lead writer, Brendan Murphy mentions,<\/p>\n<p class=\"\">\u201cI\u2019m proud that we were able to tell such a sweeping and involving story, especially given its origins as a mobile game,\u201d says Murphy. \u201cI\u2019d put it up against any other cautionary tale about 21st century surveillance put on film, or in literature, or in other games. It really does reward players for listening in, looking closely, and scrutinizing the details, in a way similar to how spy agency analysts scrutinize our data and private communications. We learned that these threats to privacy and democracy are much greater and encroaching more rapidly than we even imagined when we made the game.\u201d<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/51904372508_89c390a8c1_h.jpg\" target=\"_blank\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">And from game designer Simon Messenger:<\/p>\n<p class=\"\">\u201cI think the most important thing we learned was how to work together effectively as a company,\u201d says Messenger. \u201cThe episodic nature of R\u00e9publique meant that in many ways we had shipped 5 games by the time the story was complete. As a new studio finding its footing, nothing we\u2019ve done since could exist without that foundation we built by finishing an episode, getting it into the fan\u2019s hands, and then learning from the challenges and the feedback from the community, and putting all of that experience into our next episode. By the time R\u00e9publique was done, we had gone from a group of talented individuals into a team that knew how to get a game to the finish line.\u201d<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/51903320362_9664e36b32_h.jpg\" target=\"_blank\" rel=\"noopener\"><\/a><\/p>\n<p class=\"\">We decided to revisit R\u00e9publique for our 10th anniversary as a way to look back and honor where we began. With Anniversary Edition\u2019s new developer commentaries, we hope fans and newcomers will not only get to enjoy a thrilling stealth adventure, but get to learn a little bit about what goes on behind the scenes during game development.<\/p>\n<p class=\"\">Our goal has always been to create meaningful, high quality games \u2013 and we hope you\u2019ll join us by playing what we\u2019ll be bringing to you \u2013 starting with R\u00e9publique: Anniversary Edition.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":182,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[16],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/181"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=181"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/181\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/182"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=181"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}