{"id":12301,"date":"2022-12-29T15:00:14","date_gmt":"2022-12-29T15:00:14","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/12\/29\/in-this-the-blandest-year-for-pc-gaming-tech-only-valve-took-a-risk\/"},"modified":"2022-12-29T15:00:14","modified_gmt":"2022-12-29T15:00:14","slug":"in-this-the-blandest-year-for-pc-gaming-tech-only-valve-took-a-risk","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/12\/29\/in-this-the-blandest-year-for-pc-gaming-tech-only-valve-took-a-risk\/","title":{"rendered":"In this, the blandest year for PC gaming tech only Valve took a risk"},"content":{"rendered":"<p>There&#8217;s a new colour for PC gaming hardware in the year 2022. Black is out, RGB is so pass\u00e9, and, <a href=\"https:\/\/www.pcgamer.com\/pink-peripherals-have-taken-over-my-setup-and-i-never-want-to-go-back-to-black\/\" target=\"_blank\" rel=\"noopener\">sorry Mollie, it ain&#8217;t pink either<\/a>. No, the new colour is beige. Just plain, boring, faceplant-my-keyboard dull beige. That&#8217;s what the biggest PC gaming companies have introduced in this tedious year of tech, the blandest, beigest hardware.\u00a0<\/p>\n<p>I&#8217;m honestly struggling to generate much enthusiasm for the tech I&#8217;ve seen this year. There&#8217;s been little that&#8217;s honestly surprising, at least not in a good way. It all feels like companies going through the motions with super-expensive this, ultra-enthusiast that. What cost of living crisis?<\/p>\n<p>For me, only Valve&#8217;s Steam Deck has dared to take a risk on doing something different and at a price point that most gamers are kinda able to get on board. The rest? Expectedly iterative steps on what&#8217;s gone before.<\/p>\n<p>In previous times AMD has been one to play on its underdog status and its reliably fervent reddit following to generate a lot of goodwill around its launches. And, honestly, rightly so. Without the resurgent AMD we would still be buying quad-core, eight-thread CPUs for $300 and bitching about it.\u00a0<\/p>\n<p>Nvidia has historically come in at the other end, as a dominant player releasing new and exciting hardware that quickly becomes the object of desire for a majority of PC gamers.<\/p>\n<p>And sure, both companies have released new architectures this year, but only the <a href=\"https:\/\/www.pcgamer.com\/nvidia-geforce-rtx-4090-founders-edition-review-performance-benchmarks\/\" target=\"_blank\" rel=\"noopener\">RTX 4090<\/a> represented anything like a genuine, gen-on-gen step forward, though still for an entirely exorbitant and prohibitive price.\u00a0<\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/amd-ryzen-9-7950x-review-benchmarks-performance\/\" target=\"_blank\" rel=\"noopener\">AMD&#8217;s Zen 4 chips<\/a> brought a new production process to the fore, delivered on a new AM5 socket, and yet feel as iterative an upgrade as you would have expected from a new Intel processor range circa 2015.\u00a0<\/p>\n<p>Its new RDNA 3 graphics cards ought to be exciting and yet I cannot muster any enthusiasm for them. Jacob likes the look of the new Radeon reference shroud, but to me it still looks like any other triple-fan GPU from PNY or Palit. But the <a href=\"https:\/\/www.pcgamer.com\/amd-radeon-rx-7900-xtx-review-benchmarks-performance\/\" target=\"_blank\" rel=\"noopener\">RX 7900 XTX<\/a> and <a href=\"https:\/\/www.pcgamer.com\/amd-rx-7900-xt-review-performance-specs\/\" target=\"_blank\" rel=\"noopener\">RX 7900 XT<\/a> have got a new chiplet design\u2026 which is honestly more exciting for AMD shareholders looking for increased margins than graphics card aficionados looking for increased performance.<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Future)<\/span><\/p>\n<p>At one point it looked like we might see AMD taking the first risks on a multi compute chiplet GPU design, packing many more cores into multiple dies within a single package, but alas that doesn&#8217;t seem to have made it out of the labs. As impressive as it is that AMD has created a functional chiplet design, the fact it&#8217;s invisible to the end user is both a blessing and a curse. On one hand, wow, chiplets work! On the other, it&#8217;s just a <em>slightly<\/em> faster GPU that costs a lot of money.\u00a0<\/p>\n<p>As I said before, the RTX 4090 is the only card of this era that looks like a genuine step up. And with the introduction of Frame Generation upscaling has taken a step forward, too. But the increased pricing (even if it is in real terms a price cut given the unprecedented level of inflation around right now) doesn&#8217;t feel like the company is trying to offer anything different. It&#8217;s ultra-enthusiast hardware, as out of reach and irrelevant to most PC gamers as ever.<\/p>\n<p>You could, however, argue that Nvidia has taken a big risk with its RTX 4080 card. Most especially that <a href=\"https:\/\/www.pcgamer.com\/nvidia-rtx-4080-12gb-unlaunched\/\" target=\"_blank\" rel=\"noopener\">RTX 4080 12GB version<\/a>. Taking a risk that gamers would absolutely eat up a low-spec GPU because its clock speed increase, and the magic of DLSS can deliver higher performance than last-gen cards. The risk backfired, however, because gamers weren&#8217;t prepared to suck on that particular pipe and Nvidia quickly changed tack, &#8220;unlaunched&#8221; it and we&#8217;re now expecting it to be relaunched as an RTX 4070 Ti early next year.<\/p>\n<p>But it seems gamers haven&#8217;t been that willing to deal with the flawed <a href=\"https:\/\/www.pcgamer.com\/nvidia-rtx-4080-16gb-review-performance-benchmarks\/\" target=\"_blank\" rel=\"noopener\">RTX 4080<\/a> positioning either, leaving them on the same shelves now also weighed down by unwanted RX 7900 XT cards.<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Future)<\/span><\/p>\n<p>And Intel? Well, <a href=\"https:\/\/www.pcgamer.com\/intel-core-i9-13900k-review-benchmarks-performance\/\" target=\"_blank\" rel=\"noopener\">Raptor Lake<\/a> <em>is<\/em> great as CPU generations go, but it is fundamentally a refresh of Alder Lake on a slightly tweaked Intel 7 node, just with more of those funky E-Cores thrown in. But honestly, it&#8217;s hard to get as excited about that as we were about the big changes brought in by Alder Lake.<\/p>\n<p>Those Intel graphics cards did eventually turn up, in itself a risk simply as a project, but given how flawed they are the fact that Pat and Raja didn&#8217;t decide to do something a little more interesting with them feels like a miss. They&#8217;re already likely running at a loss, so why not just accept the hit and ship out the <a href=\"https:\/\/www.pcgamer.com\/intel-arc-a770-limited-edition-review-performance-benchmarks\/\" target=\"_blank\" rel=\"noopener\">A770<\/a> for $250 a pop. At that price you&#8217;d happily accept that at some points it would outperform far more expensive cards, and at its worst perform as a $250 card.<\/p>\n<p>What we got was overpriced and underperforming.\u00a0<\/p>\n<p>What about laptops? Razer hasn&#8217;t changed its chassis in three or four generations, Asus has maybe tightened up its Zephyrus G14 design, but otherwise it&#8217;s all rather the same as last year. How beige&#8230;<\/p>\n<p>You might say I&#8217;m being far too harsh. There has been great new technology this year, and if you&#8217;d dropped a ton of cash on your rig in 2022, there&#8217;s a chance you&#8217;ve got some of it lurking inside your PC. But realistically all the limited innovation that&#8217;s been on show has been at the rarefied, ultra-enthusiast end of the market, where $1,000+ price points are de rigueur. And that, honestly, makes it fundamentally uninteresting for most of us PC gamers, especially at a time of increased economic hardship.<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Future)<\/span><\/p>\n<p>Valve&#8217;s been a bit of a hero in a year that otherwise pandered exclusively to the moneybags ultra-enthusiast crowd.<\/p>\n<p>Every launch has felt increasingly tone deaf in that regard. No company has made even the most tentative outreach towards mainstream gamers. Except one.<\/p>\n<p>In the end, only Valve has done anything different this year, only Valve has actually taken a risk and offered gamers something tangibly great without gouging a vast hole in their bank accounts to do so. Only Valve has taken a risk in releasing brand new tech in a category that has historically done <em>nothing<\/em> for anyone else. The <a href=\"https:\/\/www.pcgamer.com\/steam-deck-review\/\" target=\"_blank\" rel=\"noopener\">Steam Deck<\/a> arrived in a handheld gaming segment dominated by a single Nintendo console, and backfilled on the PC side by no-name Kickstarter brands selling low volume, mildly janky products at ultra-enthusiast pricing.<\/p>\n<p>Valve&#8217;s been a bit of a hero in a year that otherwise pandered exclusively to the moneybags ultra-enthusiast crowd. Sure, the <a href=\"https:\/\/store.steampowered.com\/steamdeck\" target=\"_blank\" rel=\"noopener\">512GB version is $649<\/a>, but there are cheaper 256GB and 64GB versions at $529 and $399 respectively, and apart from the level of storage (and a case with the big boi) the underlying hardware is identical across the board. Jam a cheap, high-capacity SD card into the 64GB version and it might be slow to load, but it&#8217;ll game as well as the $649 Deck.<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Jacob Ridley, Senior Hardware Ed<\/div>\n<div class=\"fancy_box_body\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/p><\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Future)<\/span><\/p>\n<p>I have to agree with Dave here. Valve absolutely smashed it with the Steam Deck and it handed the Steam mobile app a much-needed revamp, too. Would I have liked to see a little more from Valve on the VR front this year? Yeah, for sure. It&#8217;s all been far too quiet a year for the Valve Index, and I feel Meta&#8217;s been running away with much of the market despite one fairly major slip-up in 2022: increasing the Quest 2&#8217;s price tag. There should be more on the VR front next year with Valve&#8217;s Project Deckard, so maybe I&#8217;m getting ahead of myself.<\/p>\n<\/div>\n<\/div>\n<p>And it&#8217;s good. I mean, Valve just does good things. It has grown to such a size that it only ever has to release the things that it really stands behind, and can simply kill the things that Gabe doesn&#8217;t unreservedly love. I would be willing to bet there are at least two almost entirely finished versions of Half-Life 3 buried in some Bellevue vault.<\/p>\n<p>The Deck itself is a finely balanced piece of PC gaming tech; not too expensive, but still impressively capable of playing the latest games, and also incredibly versatile. Wes basically said it was tantamount to a Leatherman multi-tool. It can almost be whatever type of PC you want it to be.\u00a0<\/p>\n<p>I even spent a week using it as my office PC in a way that no Linux machine has ever really managed before. Normally I&#8217;d hit some sort of technical roadblock that would have me running back into the cold embrace of Windows in a trice. And where maybe we&#8217;d have previously been restricted to making the argument that a console is your best bet for modern gaming without the $1,000+ price tag, with the Deck there&#8217;s something versatile and unmistakably PC to recommend.\u00a0<\/p>\n<p>We&#8217;ve had a couple of also-rans, with both Razer and Logitech offering up other visions of handheld PC gaming, but neither confident enough to present anything other than a chonky mobile phone with pretentions to game streaming built around GeForce Now and little more.<\/p>\n<p>Looking back now, 2022 was an insipid year of PC companies either treading water, or at best laying technical foundations that won&#8217;t benefit gamers for years. And no one other than Valve has really taken a risk in delivering something tangibly and functionally new.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]In this, the blandest year for PC gaming tech only Valve took a risk<!-- wp:html --><\/p>\n<p>There&#8217;s a new colour for PC gaming hardware in the year 2022. Black is out, RGB is so pass\u00e9, and, <a href=\"https:\/\/www.pcgamer.com\/pink-peripherals-have-taken-over-my-setup-and-i-never-want-to-go-back-to-black\/\" target=\"_blank\" rel=\"noopener\">sorry Mollie, it ain&#8217;t pink either<\/a>. No, the new colour is beige. Just plain, boring, faceplant-my-keyboard dull beige. That&#8217;s what the biggest PC gaming companies have introduced in this tedious year of tech, the blandest, beigest hardware.\u00a0<\/p>\n<p>I&#8217;m honestly struggling to generate much enthusiasm for the tech I&#8217;ve seen this year. There&#8217;s been little that&#8217;s honestly surprising, at least not in a good way. It all feels like companies going through the motions with super-expensive this, ultra-enthusiast that. What cost of living crisis?<\/p>\n<p>For me, only Valve&#8217;s Steam Deck has dared to take a risk on doing something different and at a price point that most gamers are kinda able to get on board. The rest? Expectedly iterative steps on what&#8217;s gone before.<\/p>\n<p>In previous times AMD has been one to play on its underdog status and its reliably fervent reddit following to generate a lot of goodwill around its launches. And, honestly, rightly so. Without the resurgent AMD we would still be buying quad-core, eight-thread CPUs for $300 and bitching about it.\u00a0<\/p>\n<p>Nvidia has historically come in at the other end, as a dominant player releasing new and exciting hardware that quickly becomes the object of desire for a majority of PC gamers.<\/p>\n<p>And sure, both companies have released new architectures this year, but only the <a href=\"https:\/\/www.pcgamer.com\/nvidia-geforce-rtx-4090-founders-edition-review-performance-benchmarks\/\" target=\"_blank\" rel=\"noopener\">RTX 4090<\/a> represented anything like a genuine, gen-on-gen step forward, though still for an entirely exorbitant and prohibitive price.\u00a0<\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/amd-ryzen-9-7950x-review-benchmarks-performance\/\" target=\"_blank\" rel=\"noopener\">AMD&#8217;s Zen 4 chips<\/a> brought a new production process to the fore, delivered on a new AM5 socket, and yet feel as iterative an upgrade as you would have expected from a new Intel processor range circa 2015.\u00a0<\/p>\n<p>Its new RDNA 3 graphics cards ought to be exciting and yet I cannot muster any enthusiasm for them. Jacob likes the look of the new Radeon reference shroud, but to me it still looks like any other triple-fan GPU from PNY or Palit. But the <a href=\"https:\/\/www.pcgamer.com\/amd-radeon-rx-7900-xtx-review-benchmarks-performance\/\" target=\"_blank\" rel=\"noopener\">RX 7900 XTX<\/a> and <a href=\"https:\/\/www.pcgamer.com\/amd-rx-7900-xt-review-performance-specs\/\" target=\"_blank\" rel=\"noopener\">RX 7900 XT<\/a> have got a new chiplet design\u2026 which is honestly more exciting for AMD shareholders looking for increased margins than graphics card aficionados looking for increased performance.<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Future)<\/span><\/p>\n<p>At one point it looked like we might see AMD taking the first risks on a multi compute chiplet GPU design, packing many more cores into multiple dies within a single package, but alas that doesn&#8217;t seem to have made it out of the labs. As impressive as it is that AMD has created a functional chiplet design, the fact it&#8217;s invisible to the end user is both a blessing and a curse. On one hand, wow, chiplets work! On the other, it&#8217;s just a <em>slightly<\/em> faster GPU that costs a lot of money.\u00a0<\/p>\n<p>As I said before, the RTX 4090 is the only card of this era that looks like a genuine step up. And with the introduction of Frame Generation upscaling has taken a step forward, too. But the increased pricing (even if it is in real terms a price cut given the unprecedented level of inflation around right now) doesn&#8217;t feel like the company is trying to offer anything different. It&#8217;s ultra-enthusiast hardware, as out of reach and irrelevant to most PC gamers as ever.<\/p>\n<p>You could, however, argue that Nvidia has taken a big risk with its RTX 4080 card. Most especially that <a href=\"https:\/\/www.pcgamer.com\/nvidia-rtx-4080-12gb-unlaunched\/\" target=\"_blank\" rel=\"noopener\">RTX 4080 12GB version<\/a>. Taking a risk that gamers would absolutely eat up a low-spec GPU because its clock speed increase, and the magic of DLSS can deliver higher performance than last-gen cards. The risk backfired, however, because gamers weren&#8217;t prepared to suck on that particular pipe and Nvidia quickly changed tack, &#8220;unlaunched&#8221; it and we&#8217;re now expecting it to be relaunched as an RTX 4070 Ti early next year.<\/p>\n<p>But it seems gamers haven&#8217;t been that willing to deal with the flawed <a href=\"https:\/\/www.pcgamer.com\/nvidia-rtx-4080-16gb-review-performance-benchmarks\/\" target=\"_blank\" rel=\"noopener\">RTX 4080<\/a> positioning either, leaving them on the same shelves now also weighed down by unwanted RX 7900 XT cards.<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Future)<\/span><\/p>\n<p>And Intel? Well, <a href=\"https:\/\/www.pcgamer.com\/intel-core-i9-13900k-review-benchmarks-performance\/\" target=\"_blank\" rel=\"noopener\">Raptor Lake<\/a> <em>is<\/em> great as CPU generations go, but it is fundamentally a refresh of Alder Lake on a slightly tweaked Intel 7 node, just with more of those funky E-Cores thrown in. But honestly, it&#8217;s hard to get as excited about that as we were about the big changes brought in by Alder Lake.<\/p>\n<p>Those Intel graphics cards did eventually turn up, in itself a risk simply as a project, but given how flawed they are the fact that Pat and Raja didn&#8217;t decide to do something a little more interesting with them feels like a miss. They&#8217;re already likely running at a loss, so why not just accept the hit and ship out the <a href=\"https:\/\/www.pcgamer.com\/intel-arc-a770-limited-edition-review-performance-benchmarks\/\" target=\"_blank\" rel=\"noopener\">A770<\/a> for $250 a pop. At that price you&#8217;d happily accept that at some points it would outperform far more expensive cards, and at its worst perform as a $250 card.<\/p>\n<p>What we got was overpriced and underperforming.\u00a0<\/p>\n<p>What about laptops? Razer hasn&#8217;t changed its chassis in three or four generations, Asus has maybe tightened up its Zephyrus G14 design, but otherwise it&#8217;s all rather the same as last year. How beige&#8230;<\/p>\n<p>You might say I&#8217;m being far too harsh. There has been great new technology this year, and if you&#8217;d dropped a ton of cash on your rig in 2022, there&#8217;s a chance you&#8217;ve got some of it lurking inside your PC. But realistically all the limited innovation that&#8217;s been on show has been at the rarefied, ultra-enthusiast end of the market, where $1,000+ price points are de rigueur. And that, honestly, makes it fundamentally uninteresting for most of us PC gamers, especially at a time of increased economic hardship.<\/p>\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Future)<\/span><\/p>\n<p>Valve&#8217;s been a bit of a hero in a year that otherwise pandered exclusively to the moneybags ultra-enthusiast crowd.<\/p>\n<p>Every launch has felt increasingly tone deaf in that regard. No company has made even the most tentative outreach towards mainstream gamers. Except one.<\/p>\n<p>In the end, only Valve has done anything different this year, only Valve has actually taken a risk and offered gamers something tangibly great without gouging a vast hole in their bank accounts to do so. Only Valve has taken a risk in releasing brand new tech in a category that has historically done <em>nothing<\/em> for anyone else. The <a href=\"https:\/\/www.pcgamer.com\/steam-deck-review\/\" target=\"_blank\" rel=\"noopener\">Steam Deck<\/a> arrived in a handheld gaming segment dominated by a single Nintendo console, and backfilled on the PC side by no-name Kickstarter brands selling low volume, mildly janky products at ultra-enthusiast pricing.<\/p>\n<p>Valve&#8217;s been a bit of a hero in a year that otherwise pandered exclusively to the moneybags ultra-enthusiast crowd. Sure, the <a href=\"https:\/\/store.steampowered.com\/steamdeck\" target=\"_blank\" rel=\"noopener\">512GB version is $649<\/a>, but there are cheaper 256GB and 64GB versions at $529 and $399 respectively, and apart from the level of storage (and a case with the big boi) the underlying hardware is identical across the board. Jam a cheap, high-capacity SD card into the 64GB version and it might be slow to load, but it&#8217;ll game as well as the $649 Deck.<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Jacob Ridley, Senior Hardware Ed<\/div>\n<div class=\"fancy_box_body\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\">\n<\/div>\n<\/div>\n<p><span class=\"credit\">(Image credit: Future)<\/span><\/p>\n<p>I have to agree with Dave here. Valve absolutely smashed it with the Steam Deck and it handed the Steam mobile app a much-needed revamp, too. Would I have liked to see a little more from Valve on the VR front this year? Yeah, for sure. It&#8217;s all been far too quiet a year for the Valve Index, and I feel Meta&#8217;s been running away with much of the market despite one fairly major slip-up in 2022: increasing the Quest 2&#8217;s price tag. There should be more on the VR front next year with Valve&#8217;s Project Deckard, so maybe I&#8217;m getting ahead of myself.<\/p>\n<\/div>\n<\/div>\n<p>And it&#8217;s good. I mean, Valve just does good things. It has grown to such a size that it only ever has to release the things that it really stands behind, and can simply kill the things that Gabe doesn&#8217;t unreservedly love. I would be willing to bet there are at least two almost entirely finished versions of Half-Life 3 buried in some Bellevue vault.<\/p>\n<p>The Deck itself is a finely balanced piece of PC gaming tech; not too expensive, but still impressively capable of playing the latest games, and also incredibly versatile. Wes basically said it was tantamount to a Leatherman multi-tool. It can almost be whatever type of PC you want it to be.\u00a0<\/p>\n<p>I even spent a week using it as my office PC in a way that no Linux machine has ever really managed before. Normally I&#8217;d hit some sort of technical roadblock that would have me running back into the cold embrace of Windows in a trice. And where maybe we&#8217;d have previously been restricted to making the argument that a console is your best bet for modern gaming without the $1,000+ price tag, with the Deck there&#8217;s something versatile and unmistakably PC to recommend.\u00a0<\/p>\n<p>We&#8217;ve had a couple of also-rans, with both Razer and Logitech offering up other visions of handheld PC gaming, but neither confident enough to present anything other than a chonky mobile phone with pretentions to game streaming built around GeForce Now and little more.<\/p>\n<p>Looking back now, 2022 was an insipid year of PC companies either treading water, or at best laying technical foundations that won&#8217;t benefit gamers for years. And no one other than Valve has really taken a risk in delivering something tangibly and functionally new.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":12302,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/12301"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=12301"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/12301\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/12302"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=12301"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=12301"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=12301"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}