{"id":12004,"date":"2022-12-21T15:14:44","date_gmt":"2022-12-21T15:14:44","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/12\/21\/the-callisto-protocol-now-lets-you-skip-the-grisly-death-animations\/"},"modified":"2022-12-21T15:14:44","modified_gmt":"2022-12-21T15:14:44","slug":"the-callisto-protocol-now-lets-you-skip-the-grisly-death-animations","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/12\/21\/the-callisto-protocol-now-lets-you-skip-the-grisly-death-animations\/","title":{"rendered":"The Callisto Protocol now lets you skip the grisly death animations"},"content":{"rendered":"<p>After many years in the making, Dead Space spiritual successor The Callisto Protocol launched and\u2026 wasn&#8217;t quite the slam dunk we were hoping for. <a href=\"https:\/\/www.pcgamer.com\/the-callisto-protocol-review\/\" target=\"_blank\" rel=\"noopener\">Our review found it to be &#8220;engaging, linear sci-fi survival horror&#8221;<\/a>, even if pretty stressful, but a bigger issue was that the game launched on Steam with <a href=\"https:\/\/www.pcgamer.com\/the-callisto-protocol-launches-to-mostly-negative-steam-reviews-because-its-a-stuttering-nightmare\/\" target=\"_blank\" rel=\"noopener\">severe stuttering issues for many users<\/a> (now fixed, and which Glen Schofield, CEO of developer Striking Distance Studios, blamed on &#8220;<a href=\"https:\/\/www.pcgamer.com\/patch-fixes-the-callisto-protocols-stuttering-which-glen-schofield-blames-on-a-freakin-error\/\" target=\"_blank\" rel=\"noopener\">freakin error<\/a>&#8220;)<\/p>\n<p>Performance stuff aside, there&#8217;s also been a common theme among those on the team who&#8217;ve played it. I loved Dead Space but the sheer oppressiveness of this sometimes feels a bit much and, while I enjoy a good grisly death animation, the protagonist here really does get ripped apart in horrifically detailed and gory fashion. You couldn&#8217;t skip past these and some of them genuinely make you wince. It can reach a point where, as our Fraser said, <a href=\"https:\/\/www.pcgamer.com\/ive-already-seen-far-too-much-of-the-callisto-protocols-grisly-death-animations\/\" target=\"_blank\" rel=\"noopener\">they start to ruin the overall experience<\/a>.<\/p>\n<p>A new patch has streamlined some elements of the game&#8217;s combat system, and added the ability to skip the death animations (seriously: some of these things feel like they take minutes). The main in-game tweak is that healing is now faster. Jacob heals by jabbing his neck with a stim and the animation at launch was slow enough that it was hard to heal mid-fight: which was obviously intentional, but clearly the studio felt they&#8217;d been a little bit too mean.<\/p>\n<p>In addition to this, weapon-switching is now quicker. So the general vibe is making combat a tiny bit less stressful, suggesting lots of players had been dying and had maybe had enough of seeing Jacob slowly filleted fifty ways afterwards.<\/p>\n<p><a href=\"https:\/\/store.steampowered.com\/app\/1544020\/The_Callisto_Protocol\/\" target=\"_blank\" rel=\"noopener\">The patch notes don&#8217;t go into detail but read<\/a>: &#8220;Look for combat improvements, performance and stability fixes, localization optimizations, and general quality of life changes. We\u2019re listening and grateful for your feedback. More to come&#8221;. Striking Distance Studios also promises further PC-specific optimizations are &#8220;in the works&#8221;.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]The Callisto Protocol now lets you skip the grisly death animations<!-- wp:html --><\/p>\n<p>After many years in the making, Dead Space spiritual successor The Callisto Protocol launched and\u2026 wasn&#8217;t quite the slam dunk we were hoping for. <a href=\"https:\/\/www.pcgamer.com\/the-callisto-protocol-review\/\" target=\"_blank\" rel=\"noopener\">Our review found it to be &#8220;engaging, linear sci-fi survival horror&#8221;<\/a>, even if pretty stressful, but a bigger issue was that the game launched on Steam with <a href=\"https:\/\/www.pcgamer.com\/the-callisto-protocol-launches-to-mostly-negative-steam-reviews-because-its-a-stuttering-nightmare\/\" target=\"_blank\" rel=\"noopener\">severe stuttering issues for many users<\/a> (now fixed, and which Glen Schofield, CEO of developer Striking Distance Studios, blamed on &#8220;<a href=\"https:\/\/www.pcgamer.com\/patch-fixes-the-callisto-protocols-stuttering-which-glen-schofield-blames-on-a-freakin-error\/\" target=\"_blank\" rel=\"noopener\">freakin error<\/a>&#8220;)<\/p>\n<p>Performance stuff aside, there&#8217;s also been a common theme among those on the team who&#8217;ve played it. I loved Dead Space but the sheer oppressiveness of this sometimes feels a bit much and, while I enjoy a good grisly death animation, the protagonist here really does get ripped apart in horrifically detailed and gory fashion. You couldn&#8217;t skip past these and some of them genuinely make you wince. It can reach a point where, as our Fraser said, <a href=\"https:\/\/www.pcgamer.com\/ive-already-seen-far-too-much-of-the-callisto-protocols-grisly-death-animations\/\" target=\"_blank\" rel=\"noopener\">they start to ruin the overall experience<\/a>.<\/p>\n<p>A new patch has streamlined some elements of the game&#8217;s combat system, and added the ability to skip the death animations (seriously: some of these things feel like they take minutes). The main in-game tweak is that healing is now faster. Jacob heals by jabbing his neck with a stim and the animation at launch was slow enough that it was hard to heal mid-fight: which was obviously intentional, but clearly the studio felt they&#8217;d been a little bit too mean.<\/p>\n<p>In addition to this, weapon-switching is now quicker. So the general vibe is making combat a tiny bit less stressful, suggesting lots of players had been dying and had maybe had enough of seeing Jacob slowly filleted fifty ways afterwards.<\/p>\n<p><a href=\"https:\/\/store.steampowered.com\/app\/1544020\/The_Callisto_Protocol\/\" target=\"_blank\" rel=\"noopener\">The patch notes don&#8217;t go into detail but read<\/a>: &#8220;Look for combat improvements, performance and stability fixes, localization optimizations, and general quality of life changes. We\u2019re listening and grateful for your feedback. More to come&#8221;. Striking Distance Studios also promises further PC-specific optimizations are &#8220;in the works&#8221;.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":12005,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/12004"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=12004"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/12004\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/12005"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=12004"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=12004"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=12004"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}