{"id":11129,"date":"2022-12-06T01:15:09","date_gmt":"2022-12-06T01:15:09","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/12\/06\/fortnite-has-become-a-graphical-powerhouse-overnight\/"},"modified":"2022-12-06T01:15:09","modified_gmt":"2022-12-06T01:15:09","slug":"fortnite-has-become-a-graphical-powerhouse-overnight","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/12\/06\/fortnite-has-become-a-graphical-powerhouse-overnight\/","title":{"rendered":"Fortnite has become a graphical powerhouse overnight"},"content":{"rendered":"<p>Yesterday, I would have described Fortnite as a reasonably good-looking game that runs on anything. After today&#8217;s massive Chapter 4 update, I&#8217;d describe Fortnite as a graphical showcase that demonstrates just how pretty the next generation of 3D games will look.\u00a0<\/p>\n<p>Fortnite&#8217;s all-new, multi-biome map is a wonderland of saturated landscapes that are popping even more since I turned on Epic&#8217;s proprietary, real-time ray-traced global illumination and reflection options.<\/p>\n<p>That&#8217;s all thanks to Fortnite Chapter 4&#8217;s switch to <a href=\"https:\/\/www.epicgames.com\/fortnite\/en-US\/news\/drop-into-the-next-generation-of-fortnite-battle-royale-powered-by-unreal-engine-5-1\" target=\"_blank\" rel=\"noopener\">Unreal Engine 5.1<\/a>, which enables Epic&#8217;s Nanite &#8220;virtualized geometry&#8221; technique and Lumen lighting\/reflection tech. Epic describes Nanite as a way of improving texture detail (it&#8217;s one of the things that made that <a href=\"https:\/\/www.pcgamer.com\/unreal-engine-5-city-sample-matrix\/\" target=\"_blank\" rel=\"noopener\">Matrix Awakens PS5 tech demo<\/a> look so good), but it warns that turning it on can reduce performance in Fortnite.<\/p>\n<p>Once you have Nanite on (find it under the Display tab), a few other key graphical options unlock: Virtual Shadows, Lumen lighting, and Lumen reflections. The dynamic shadows look great with the new map&#8217;s frequent time-of-day shifts, but I&#8217;ve been mostly enjoying the ray-traced reflections and lighting, especially noticeable in forests and icy areas.<\/p>\n<div class=\"gfycat-video-container\"><\/div>\n<p>Trees reflected in ice and beautifully lit branches won&#8217;t look new to PC gamers who&#8217;ve enjoyed ray tracing capable GPUs for the last handful of years, but the neat part of Lumen is that it&#8217;s hardware agnostic. Those pretty reflections are with hardware ray tracing set to Off. Optionally, you can unleash your RTX card&#8217;s tensor cores on Lumen to get higher quality results, but this is (again) at risk of lower performance.<\/p>\n<p>Speaking of performance, <strong>you&#8217;re definitely looking at an fps hit if you turn on all the best lighting\/reflection options<\/strong>. I&#8217;m on an RTX 3060 at 1080p with Lumen reflections and lighting set to the second-highest setting, and I&#8217;m averaging around 75 fps. That&#8217;s with Unreal Engine 5&#8217;s new Temporal Super Resolution on as well, an upscaling technique that replaces DLSS (side note: Epic has disabled DLSS in Fortnite, but it&#8217;s temporary). I&#8217;m happy with the results for how great the game now looks, but it&#8217;s not perfect. I&#8217;m experiencing some annoying stutters when I load into the pre-game lobby and periodic framerate dips are a slight bother. If I took my Fortnite play seriously I&#8217;d probably turn off every bell and whistle that inches me further from a locked 144 fps, but since I don&#8217;t, the tradeoffs are worth it so far.<\/p>\n<p>That TSR upscaling introduces some graphical weirdness to the first minute or so of a match, too. Characters in motion sometimes leave behind grainy blurs that can get distracting. I noticed this can look especially bad when looking close up at cel-shaded character skins, like this dancing <a href=\"https:\/\/gfycat.com\/plaintivefluidacaciarat\" target=\"_blank\" rel=\"noopener\">Sasuke Uchiha<\/a>. It&#8217;s a ghosting effect similar to what used to happen a lot in older versions of DLSS (and still persists in some games).<\/p>\n<div class=\"gfycat-video-container\"><\/div>\n<p>Some advancements are more impactful than others. Epic also notes that Lumen lighting introduces bouncing, reflective lighting to interiors. I found this feature incredibly impressive when I played Metro Exodus with RTX on, but I&#8217;m not seeing a huge difference in Fortnite yet. So far the insides of buildings look about as good as they did before to my eye, which is maybe a testament to Fortnite&#8217;s strong art direction.<\/p>\n<p>What Fortnite Chapter 4 has done here is unprecedented in the service game age. Fortnite, a game available on everything from mobile phones to the Nintendo Switch, has become a graphical powerhouse with features that Epic is only recommending for PCs with an RTX 2080 or better. We don&#8217;t typically expect developers to make significant graphical advancements to already-released games, let alone those five years into their lifetime. It shows that Epic is changing Fortnite with the times not only in its gameplay, but its look.<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>Yeah, I&#8217;m totally sold on Lumen and Nanite. Shipping this in a 60 fps large scale multiplayer game&#8230;this is nuts. Just amazing work from the team at Epic. pic.twitter.com\/VcxfsG2Rex<a href=\"https:\/\/twitter.com\/dark1x\/status\/1599803821776961540\">December 5, 2022<\/a><\/p>\n<div class=\"see-more__filter\"><\/div>\n<div class=\"see-more__button-container\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>To be clear, this isn&#8217;t an altruistic update on behalf of Epic. This is the makers of Unreal Engine 5 showing off what its product can do with one of the largest entertainment platforms in the world, with hopes that more and more studios will hitch their wagon to Epic&#8217;s battle bus. Though, I&#8217;m not sure Epic has to do much more convincing, considering all the big games already announced to be making the UE5 jump\u2014<a href=\"https:\/\/www.pcgamer.com\/redfall-release-date-trailer-gameplay-everything-we-know\/\" target=\"_blank\" rel=\"noopener\">Redfall<\/a>, <a href=\"https:\/\/www.pcgamer.com\/stalker-2-release-date-trailer-open-world-everything-we-know\/\" target=\"_blank\" rel=\"noopener\">Stalker 2<\/a>, <a href=\"https:\/\/www.pcgamer.com\/tekken-8-reveal\/\" target=\"_blank\" rel=\"noopener\">Tekken 8<\/a>, and <a href=\"https:\/\/www.pcgamer.com\/will-there-be-a-witcher-4-heres-what-we-know\/\" target=\"_blank\" rel=\"noopener\">The Witcher 4<\/a> to name a few.<\/p>\n<p>I think several of those games will be a much better showcase for UE5 than Fortnite&#8217;s cartoony worlds, but Chapter 4 is an impressive debut, and it&#8217;s cool to get a sneak peek at the tech that some of the biggest games of the near and far future will have access to.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Fortnite has become a graphical powerhouse overnight<!-- wp:html --><\/p>\n<p>Yesterday, I would have described Fortnite as a reasonably good-looking game that runs on anything. After today&#8217;s massive Chapter 4 update, I&#8217;d describe Fortnite as a graphical showcase that demonstrates just how pretty the next generation of 3D games will look.\u00a0<\/p>\n<p>Fortnite&#8217;s all-new, multi-biome map is a wonderland of saturated landscapes that are popping even more since I turned on Epic&#8217;s proprietary, real-time ray-traced global illumination and reflection options.<\/p>\n<p>That&#8217;s all thanks to Fortnite Chapter 4&#8217;s switch to <a href=\"https:\/\/www.epicgames.com\/fortnite\/en-US\/news\/drop-into-the-next-generation-of-fortnite-battle-royale-powered-by-unreal-engine-5-1\" target=\"_blank\" rel=\"noopener\">Unreal Engine 5.1<\/a>, which enables Epic&#8217;s Nanite &#8220;virtualized geometry&#8221; technique and Lumen lighting\/reflection tech. Epic describes Nanite as a way of improving texture detail (it&#8217;s one of the things that made that <a href=\"https:\/\/www.pcgamer.com\/unreal-engine-5-city-sample-matrix\/\" target=\"_blank\" rel=\"noopener\">Matrix Awakens PS5 tech demo<\/a> look so good), but it warns that turning it on can reduce performance in Fortnite.<\/p>\n<p>Once you have Nanite on (find it under the Display tab), a few other key graphical options unlock: Virtual Shadows, Lumen lighting, and Lumen reflections. The dynamic shadows look great with the new map&#8217;s frequent time-of-day shifts, but I&#8217;ve been mostly enjoying the ray-traced reflections and lighting, especially noticeable in forests and icy areas.<\/p>\n<div class=\"gfycat-video-container\"><\/div>\n<p>Trees reflected in ice and beautifully lit branches won&#8217;t look new to PC gamers who&#8217;ve enjoyed ray tracing capable GPUs for the last handful of years, but the neat part of Lumen is that it&#8217;s hardware agnostic. Those pretty reflections are with hardware ray tracing set to Off. Optionally, you can unleash your RTX card&#8217;s tensor cores on Lumen to get higher quality results, but this is (again) at risk of lower performance.<\/p>\n<p>Speaking of performance, <strong>you&#8217;re definitely looking at an fps hit if you turn on all the best lighting\/reflection options<\/strong>. I&#8217;m on an RTX 3060 at 1080p with Lumen reflections and lighting set to the second-highest setting, and I&#8217;m averaging around 75 fps. That&#8217;s with Unreal Engine 5&#8217;s new Temporal Super Resolution on as well, an upscaling technique that replaces DLSS (side note: Epic has disabled DLSS in Fortnite, but it&#8217;s temporary). I&#8217;m happy with the results for how great the game now looks, but it&#8217;s not perfect. I&#8217;m experiencing some annoying stutters when I load into the pre-game lobby and periodic framerate dips are a slight bother. If I took my Fortnite play seriously I&#8217;d probably turn off every bell and whistle that inches me further from a locked 144 fps, but since I don&#8217;t, the tradeoffs are worth it so far.<\/p>\n<p>That TSR upscaling introduces some graphical weirdness to the first minute or so of a match, too. Characters in motion sometimes leave behind grainy blurs that can get distracting. I noticed this can look especially bad when looking close up at cel-shaded character skins, like this dancing <a href=\"https:\/\/gfycat.com\/plaintivefluidacaciarat\" target=\"_blank\" rel=\"noopener\">Sasuke Uchiha<\/a>. It&#8217;s a ghosting effect similar to what used to happen a lot in older versions of DLSS (and still persists in some games).<\/p>\n<div class=\"gfycat-video-container\"><\/div>\n<p>Some advancements are more impactful than others. Epic also notes that Lumen lighting introduces bouncing, reflective lighting to interiors. I found this feature incredibly impressive when I played Metro Exodus with RTX on, but I&#8217;m not seeing a huge difference in Fortnite yet. So far the insides of buildings look about as good as they did before to my eye, which is maybe a testament to Fortnite&#8217;s strong art direction.<\/p>\n<p>What Fortnite Chapter 4 has done here is unprecedented in the service game age. Fortnite, a game available on everything from mobile phones to the Nintendo Switch, has become a graphical powerhouse with features that Epic is only recommending for PCs with an RTX 2080 or better. We don&#8217;t typically expect developers to make significant graphical advancements to already-released games, let alone those five years into their lifetime. It shows that Epic is changing Fortnite with the times not only in its gameplay, but its look.<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>Yeah, I&#8217;m totally sold on Lumen and Nanite. Shipping this in a 60 fps large scale multiplayer game&#8230;this is nuts. Just amazing work from the team at Epic. pic.twitter.com\/VcxfsG2Rex<a href=\"https:\/\/twitter.com\/dark1x\/status\/1599803821776961540\">December 5, 2022<\/a><\/p>\n<div class=\"see-more__filter\"><\/div>\n<div class=\"see-more__button-container\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>To be clear, this isn&#8217;t an altruistic update on behalf of Epic. This is the makers of Unreal Engine 5 showing off what its product can do with one of the largest entertainment platforms in the world, with hopes that more and more studios will hitch their wagon to Epic&#8217;s battle bus. Though, I&#8217;m not sure Epic has to do much more convincing, considering all the big games already announced to be making the UE5 jump\u2014<a href=\"https:\/\/www.pcgamer.com\/redfall-release-date-trailer-gameplay-everything-we-know\/\" target=\"_blank\" rel=\"noopener\">Redfall<\/a>, <a href=\"https:\/\/www.pcgamer.com\/stalker-2-release-date-trailer-open-world-everything-we-know\/\" target=\"_blank\" rel=\"noopener\">Stalker 2<\/a>, <a href=\"https:\/\/www.pcgamer.com\/tekken-8-reveal\/\" target=\"_blank\" rel=\"noopener\">Tekken 8<\/a>, and <a href=\"https:\/\/www.pcgamer.com\/will-there-be-a-witcher-4-heres-what-we-know\/\" target=\"_blank\" rel=\"noopener\">The Witcher 4<\/a> to name a few.<\/p>\n<p>I think several of those games will be a much better showcase for UE5 than Fortnite&#8217;s cartoony worlds, but Chapter 4 is an impressive debut, and it&#8217;s cool to get a sneak peek at the tech that some of the biggest games of the near and far future will have access to.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":11130,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/11129"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=11129"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/11129\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/11130"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=11129"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=11129"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=11129"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}