{"id":11055,"date":"2022-12-05T00:27:49","date_gmt":"2022-12-05T00:27:49","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/12\/05\/halo-infinite-multiplayer-creative-director-departs-343-industries\/"},"modified":"2022-12-05T00:27:49","modified_gmt":"2022-12-05T00:27:49","slug":"halo-infinite-multiplayer-creative-director-departs-343-industries","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/12\/05\/halo-infinite-multiplayer-creative-director-departs-343-industries\/","title":{"rendered":"Halo Infinite multiplayer creative director departs 343 Industries"},"content":{"rendered":"<p>A long-time member of the Halo development team has departed, as Tom French, the creative director for Halo Infinite&#8217;s multiplayer, had his last day at 343 Industries on Friday, December 2, 2022. French had worked on Halo for roughly 11 and a half years.<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>After over 11 1\/2 years on Halo, I step out of my Spartan armor for the last time today to head off to new adventures. It&#8217;s been a massive honor to have been part of a game I loved so much as a player and admired so much as a developer. I couldn&#8217;t be more proud of my time at 343. pic.twitter.com\/2CBD7kOPIj<a href=\"https:\/\/twitter.com\/pardontomfrench\/status\/1598807050741768192\">December 2, 2022<\/a><\/p>\n<div class=\"see-more__filter\"><\/div>\n<div class=\"see-more__button-container\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>&#8220;It&#8217;s been a massive honor to have been part of a game I loved so much as a player and admired so much as a developer. I couldn&#8217;t be more proud of my time at 343,&#8221; French said in a <a href=\"https:\/\/twitter.com\/pardontomfrench\/status\/1598807050741768192\" target=\"_blank\" rel=\"noopener\">Tweet<\/a> announcing his departure. In his time at 343 Industries, French was a mission designer, worked on Halo&#8217;s Forge features, and departed as the Multiplayer Creative Director on Halo Infinite.\u00a0<\/p>\n<p>French was a familiar face to Halo fans on development diaries and multiplayer features. He hasn&#8217;t yet said what he plans on doing next, or if he will stay in game development.<\/p>\n<p>French&#8217;s departure is the latest in a series of very public personnel changes at 343 Industries. Studio head and founder Bonnie Ross left the company <a href=\"https:\/\/www.pcgamer.com\/343-industries-founder-leaves-company-due-to-family-medical-issue\/\" target=\"_blank\" rel=\"noopener\">in September<\/a> to attend to a family medical issue, followed shortly after by David Berger, a developer on Halo Infinite&#8217;s <a href=\"https:\/\/www.343industries.com\/slipspace-engine\" target=\"_blank\" rel=\"noopener\">Slipspace Engine.<\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/halo-infinite\/\" target=\"_blank\" rel=\"noopener\">Halo Infinite<\/a> hasn&#8217;t had an easy time of it, though. We&#8217;ve been running headlines like &#8220;<a href=\"https:\/\/www.pcgamer.com\/halo-infinite-gets-features-it-shouldve-launched-with-in-a-few-weeks\/\" target=\"_blank\" rel=\"noopener\">Halo Infinite gets features it should&#8217;ve launched with<\/a>&#8221; for the better part of a year now. Xbox Game Studios head Matt Booty <a href=\"https:\/\/www.pcgamer.com\/xbox-studios-boss-says-halo-infinites-launch-was-like-stumbling-as-you-come-across-the-finish-line\/\" target=\"_blank\" rel=\"noopener\">said<\/a> last month that Halo Infinite&#8217;s launch was like &#8220;stumbling as you come across the finish line.&#8221;<\/p>\n<p>That&#8217;s not to mention the <a href=\"https:\/\/www.pcgamer.com\/halo-infinites-biggest-update-yet-finally-adds-campaign-co-op-and-the-forge\/\" target=\"_blank\" rel=\"noopener\">cooperative campaign<\/a>, which finally came last month\u2014a year after release. It&#8217;s only playable on a network, however, as the studio <a href=\"https:\/\/www.pcgamer.com\/halo-infinite-junks-splitscreen-co-op-but-forge-finally-arrives-november\/\" target=\"_blank\" rel=\"noopener\">junked local co-op<\/a> earlier this year, walking back statements that it&#8217;d be available eventually. Halo Infinite was the first game in series history to release without a cooperative campaign mode.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Halo Infinite multiplayer creative director departs 343 Industries<!-- wp:html --><\/p>\n<p>A long-time member of the Halo development team has departed, as Tom French, the creative director for Halo Infinite&#8217;s multiplayer, had his last day at 343 Industries on Friday, December 2, 2022. French had worked on Halo for roughly 11 and a half years.<\/p>\n<div class=\"see-more see-more--clipped\">\n<p>After over 11 1\/2 years on Halo, I step out of my Spartan armor for the last time today to head off to new adventures. It&#8217;s been a massive honor to have been part of a game I loved so much as a player and admired so much as a developer. I couldn&#8217;t be more proud of my time at 343. pic.twitter.com\/2CBD7kOPIj<a href=\"https:\/\/twitter.com\/pardontomfrench\/status\/1598807050741768192\">December 2, 2022<\/a><\/p>\n<div class=\"see-more__filter\"><\/div>\n<div class=\"see-more__button-container\"><span class=\"see-more__button\">See more<\/span><\/div>\n<\/div>\n<p>&#8220;It&#8217;s been a massive honor to have been part of a game I loved so much as a player and admired so much as a developer. I couldn&#8217;t be more proud of my time at 343,&#8221; French said in a <a href=\"https:\/\/twitter.com\/pardontomfrench\/status\/1598807050741768192\" target=\"_blank\" rel=\"noopener\">Tweet<\/a> announcing his departure. In his time at 343 Industries, French was a mission designer, worked on Halo&#8217;s Forge features, and departed as the Multiplayer Creative Director on Halo Infinite.\u00a0<\/p>\n<p>French was a familiar face to Halo fans on development diaries and multiplayer features. He hasn&#8217;t yet said what he plans on doing next, or if he will stay in game development.<\/p>\n<p>French&#8217;s departure is the latest in a series of very public personnel changes at 343 Industries. Studio head and founder Bonnie Ross left the company <a href=\"https:\/\/www.pcgamer.com\/343-industries-founder-leaves-company-due-to-family-medical-issue\/\" target=\"_blank\" rel=\"noopener\">in September<\/a> to attend to a family medical issue, followed shortly after by David Berger, a developer on Halo Infinite&#8217;s <a href=\"https:\/\/www.343industries.com\/slipspace-engine\" target=\"_blank\" rel=\"noopener\">Slipspace Engine.<\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/halo-infinite\/\" target=\"_blank\" rel=\"noopener\">Halo Infinite<\/a> hasn&#8217;t had an easy time of it, though. We&#8217;ve been running headlines like &#8220;<a href=\"https:\/\/www.pcgamer.com\/halo-infinite-gets-features-it-shouldve-launched-with-in-a-few-weeks\/\" target=\"_blank\" rel=\"noopener\">Halo Infinite gets features it should&#8217;ve launched with<\/a>&#8221; for the better part of a year now. Xbox Game Studios head Matt Booty <a href=\"https:\/\/www.pcgamer.com\/xbox-studios-boss-says-halo-infinites-launch-was-like-stumbling-as-you-come-across-the-finish-line\/\" target=\"_blank\" rel=\"noopener\">said<\/a> last month that Halo Infinite&#8217;s launch was like &#8220;stumbling as you come across the finish line.&#8221;<\/p>\n<p>That&#8217;s not to mention the <a href=\"https:\/\/www.pcgamer.com\/halo-infinites-biggest-update-yet-finally-adds-campaign-co-op-and-the-forge\/\" target=\"_blank\" rel=\"noopener\">cooperative campaign<\/a>, which finally came last month\u2014a year after release. It&#8217;s only playable on a network, however, as the studio <a href=\"https:\/\/www.pcgamer.com\/halo-infinite-junks-splitscreen-co-op-but-forge-finally-arrives-november\/\" target=\"_blank\" rel=\"noopener\">junked local co-op<\/a> earlier this year, walking back statements that it&#8217;d be available eventually. Halo Infinite was the first game in series history to release without a cooperative campaign mode.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":11056,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/11055"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=11055"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/11055\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/11056"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=11055"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=11055"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=11055"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}