{"id":10985,"date":"2022-12-02T17:14:12","date_gmt":"2022-12-02T17:14:12","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/12\/02\/team-fortress-2s-most-important-update-in-years-gives-its-community-the-keys-to-the-kingdom\/"},"modified":"2022-12-02T17:14:12","modified_gmt":"2022-12-02T17:14:12","slug":"team-fortress-2s-most-important-update-in-years-gives-its-community-the-keys-to-the-kingdom","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/12\/02\/team-fortress-2s-most-important-update-in-years-gives-its-community-the-keys-to-the-kingdom\/","title":{"rendered":"Team Fortress 2&#8217;s most important update in years gives its community the keys to the kingdom"},"content":{"rendered":"<p>For a game that&#8217;s 15 years old, Team Fortress 2 retains a remarkably vibrant community: it&#8217;s perpetually among the most-played games on Steam. There are over 97,000 people playing it as I write.<\/p>\n<p>This is also a community that, this year, decided enough was enough and began pressuring Valve to pay them some more attention. The developer can be a bit of a black box at times, and its habit of minimal public comment followed by surprise updates can be frustrating for those invested in its games. Roadmaps? Where we&#8217;re going we don&#8217;t need roadmaps!<\/p>\n<p>And once again Valve has done a Valve. <a href=\"https:\/\/www.teamfortress.com\/post.php?id=166703\" target=\"_blank\" rel=\"noopener\">A new update for Team Fortress 2<\/a> adds a feature that is going to be absolutely core to this game&#8217;s future and functionality but, I&#8217;ll warn you up front, it doesn&#8217;t sound very sexy. Team Fortress 2 now has VScript support, a system that is already embedded in Counter-Strike: Global Offensive and Left 4 Dead 2, and which allows mappers to embed script code into maps.\u00a0<\/p>\n<p>Valve lists some of the major features as follows:<\/p>\n<p><em>Interface with entities and the world like regular Hammer logic<\/em><em>Simplify things that were previously incredibly complicated\/tedious in Hammer logic<\/em><em>Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes<\/em><em>React to game events and change the outcome of certain things, such as damage calculations<\/em><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=VwEJUGwzm7U\" target=\"_blank\" rel=\"noopener\">This video gives an overview<\/a> of VScript&#8217;s potential and some of the things people have already been building during its beta period. The upshot is that mapmakers and modders in Team Fortress 2 are now going to have a much easier time making seriously impressive things and getting the elements of TF2 working in ways that couldn&#8217;t be done before (or if they could, were a total nightmare). One of the earliest examples is making a 3D golf game, while others showcase enormous character models and potential modes.<\/p>\n<p>Here for example is Dodgeball, long one of the most popular TF2 mods, but now in VScript.<\/p>\n<div class=\"youtube-video\">\n<div class=\"video-aspect-box\"><\/div>\n<\/div>\n<p>LizardOfOz, a TF2 modder who made the popular &#8216;Vs Saxton Hale&#8217; game mode for TF2, has done their own video on the possibilities of VScript entitled &#8220;this changes everything&#8221;, and said they&#8217;re working on re-making their most popular creation using these tools.<\/p>\n<div class=\"youtube-video\">\n<div class=\"video-aspect-box\"><\/div>\n<\/div>\n<p>As for the possibilities when it comes to custom weapons, items, and even classes, there&#8217;s already a proof-of-concept in this mini-dispenser.<\/p>\n<div class=\"youtube-video\">\n<div class=\"video-aspect-box\"><\/div>\n<\/div>\n<p>&#8220;The power that VScript offers custom content creators is so massive that even the people who understand it have barely scratched the surface,&#8221; <a href=\"https:\/\/www.reddit.com\/r\/tf2\/comments\/za4l4w\/comment\/iyk4tsx\/\" target=\"_blank\" rel=\"noopener\">writes TF2 community member Ultravod<\/a>. &#8220;The custom MvM community now has the ability to make a lifetime of content using it. I haven&#8217;t been this excited about anything in TF2 since\u2026 2015&#8221;.<\/p>\n<p>It has always felt like Valve&#8217;s long-term intentions with TF2 were for it to be a largely community supported game, as it arguably has been for many years now, and VScript implementation is the ultimate expression of that.<\/p>\n<p>It is also undeniably amusing that the community has been clamouring for a substantial update to the title, and Valve has responded with an update that will let the community make its own substantial updates. It is easy to imagine this being hand-delivered by Saxton Hale to the loudest community voices with a bellow of &#8220;here&#8217;s the tools, now go make your own damn update!&#8221;<\/p>\n<p>Recent times have seen a big focus on Team Fortress 2&#8217;s bot problem, which became enough of an issue among the community that <a href=\"https:\/\/www.pcgamer.com\/valve-says-it-sees-how-large-team-fortress-2s-bot-problem-is-and-will-actually-do-something\/\" target=\"_blank\" rel=\"noopener\">even Valve had to (eventually) respond<\/a>. If there&#8217;s one lot that can be trusted to make the most of these tools though, it is a community that&#8217;s added to and even maintained <a href=\"https:\/\/www.pcgamer.com\/how-the-team-fortress-2-community-brought-it-back-from-the-brink\/\" target=\"_blank\" rel=\"noopener\">the game it&#8217;s loved for so many years<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Team Fortress 2&#8217;s most important update in years gives its community the keys to the kingdom<!-- wp:html --><\/p>\n<p>For a game that&#8217;s 15 years old, Team Fortress 2 retains a remarkably vibrant community: it&#8217;s perpetually among the most-played games on Steam. There are over 97,000 people playing it as I write.<\/p>\n<p>This is also a community that, this year, decided enough was enough and began pressuring Valve to pay them some more attention. The developer can be a bit of a black box at times, and its habit of minimal public comment followed by surprise updates can be frustrating for those invested in its games. Roadmaps? Where we&#8217;re going we don&#8217;t need roadmaps!<\/p>\n<p>And once again Valve has done a Valve. <a href=\"https:\/\/www.teamfortress.com\/post.php?id=166703\" target=\"_blank\" rel=\"noopener\">A new update for Team Fortress 2<\/a> adds a feature that is going to be absolutely core to this game&#8217;s future and functionality but, I&#8217;ll warn you up front, it doesn&#8217;t sound very sexy. Team Fortress 2 now has VScript support, a system that is already embedded in Counter-Strike: Global Offensive and Left 4 Dead 2, and which allows mappers to embed script code into maps.\u00a0<\/p>\n<p>Valve lists some of the major features as follows:<\/p>\n<p><em>Interface with entities and the world like regular Hammer logic<\/em><em>Simplify things that were previously incredibly complicated\/tedious in Hammer logic<\/em><em>Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes<\/em><em>React to game events and change the outcome of certain things, such as damage calculations<\/em><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=VwEJUGwzm7U\" target=\"_blank\" rel=\"noopener\">This video gives an overview<\/a> of VScript&#8217;s potential and some of the things people have already been building during its beta period. The upshot is that mapmakers and modders in Team Fortress 2 are now going to have a much easier time making seriously impressive things and getting the elements of TF2 working in ways that couldn&#8217;t be done before (or if they could, were a total nightmare). One of the earliest examples is making a 3D golf game, while others showcase enormous character models and potential modes.<\/p>\n<p>Here for example is Dodgeball, long one of the most popular TF2 mods, but now in VScript.<\/p>\n<div class=\"youtube-video\">\n<div class=\"video-aspect-box\"><\/div>\n<\/div>\n<p>LizardOfOz, a TF2 modder who made the popular &#8216;Vs Saxton Hale&#8217; game mode for TF2, has done their own video on the possibilities of VScript entitled &#8220;this changes everything&#8221;, and said they&#8217;re working on re-making their most popular creation using these tools.<\/p>\n<div class=\"youtube-video\">\n<div class=\"video-aspect-box\"><\/div>\n<\/div>\n<p>As for the possibilities when it comes to custom weapons, items, and even classes, there&#8217;s already a proof-of-concept in this mini-dispenser.<\/p>\n<div class=\"youtube-video\">\n<div class=\"video-aspect-box\"><\/div>\n<\/div>\n<p>&#8220;The power that VScript offers custom content creators is so massive that even the people who understand it have barely scratched the surface,&#8221; <a href=\"https:\/\/www.reddit.com\/r\/tf2\/comments\/za4l4w\/comment\/iyk4tsx\/\" target=\"_blank\" rel=\"noopener\">writes TF2 community member Ultravod<\/a>. &#8220;The custom MvM community now has the ability to make a lifetime of content using it. I haven&#8217;t been this excited about anything in TF2 since\u2026 2015&#8221;.<\/p>\n<p>It has always felt like Valve&#8217;s long-term intentions with TF2 were for it to be a largely community supported game, as it arguably has been for many years now, and VScript implementation is the ultimate expression of that.<\/p>\n<p>It is also undeniably amusing that the community has been clamouring for a substantial update to the title, and Valve has responded with an update that will let the community make its own substantial updates. It is easy to imagine this being hand-delivered by Saxton Hale to the loudest community voices with a bellow of &#8220;here&#8217;s the tools, now go make your own damn update!&#8221;<\/p>\n<p>Recent times have seen a big focus on Team Fortress 2&#8217;s bot problem, which became enough of an issue among the community that <a href=\"https:\/\/www.pcgamer.com\/valve-says-it-sees-how-large-team-fortress-2s-bot-problem-is-and-will-actually-do-something\/\" target=\"_blank\" rel=\"noopener\">even Valve had to (eventually) respond<\/a>. If there&#8217;s one lot that can be trusted to make the most of these tools though, it is a community that&#8217;s added to and even maintained <a href=\"https:\/\/www.pcgamer.com\/how-the-team-fortress-2-community-brought-it-back-from-the-brink\/\" target=\"_blank\" rel=\"noopener\">the game it&#8217;s loved for so many years<\/a>.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":10986,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/10985"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=10985"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/10985\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/10986"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=10985"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=10985"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=10985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}