{"id":10480,"date":"2022-11-22T21:06:45","date_gmt":"2022-11-22T21:06:45","guid":{"rendered":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/11\/22\/weird-west-is-now-playable-in-first-person-thanks-to-official-mod-support\/"},"modified":"2022-11-22T21:06:45","modified_gmt":"2022-11-22T21:06:45","slug":"weird-west-is-now-playable-in-first-person-thanks-to-official-mod-support","status":"publish","type":"post","link":"https:\/\/blog.bwgamespot.com\/index.php\/2022\/11\/22\/weird-west-is-now-playable-in-first-person-thanks-to-official-mod-support\/","title":{"rendered":"Weird West is now playable in first-person thanks to official mod support"},"content":{"rendered":"<div class=\"youtube-video\">\n<div class=\"video-aspect-box\"><\/div>\n<\/div>\n<p>We liked the supernatural immersive sim <a href=\"https:\/\/www.pcgamer.com\/weird-west-review\/\" target=\"_blank\" rel=\"noopener\">Weird West<\/a> quite a bit when it arrived earlier this year, and now it&#8217;s even better thanks to the addition of mod support in the latest patch. A handful of mods are already available for the game, including one that changes it from an isometric perspective to first person.<\/p>\n<p>The &#8220;quirky&#8221; first-person mod isn&#8217;t officially supported by developer WolfEye Studios, but it was created by a Weird West developer: Joe Wintergreen, a systems designer on the game. Wintergreen said in a YouTube video that the project began with a quick first-person perspective mod that was &#8220;surprisingly cool but not particularly good,&#8221; and then got underway in earnest a few months later when WolfEye asked if he&#8217;d come back for a week or two to polish it up for release as one of Weird West&#8217;s first mods.<\/p>\n<p>&#8220;I had to do this in as hacky and awful a way as possible because there wasn&#8217;t much time, any changes I made had to not break the game&#8217;s existing systems, and I had to touch as few files as possible,&#8221; Wintergreen said. &#8220;So others could identify these changes easily I tagged them all &#8216;Wintergreen mode.&#8217; Years earlier I&#8217;d pushed through some unrelated changes to the camera which were at the time called &#8216;Joe mode.&#8217; So technically Weird West is always in either &#8216;Joe mode&#8217; or &#8216;Wintergreen mode.'&#8221;<\/p>\n<p>The full mod release makes a few changes from Wintergreen&#8217;s initial first-person project, including repositioning the camera, &#8220;wacky situation bone offsets&#8221; to avoid weird clipping problems, the addition of a temporary third-person camera for actions that look too weird or boring in first person, adding a new sky and map edges, and &#8220;a lot of other little forgettable things like that.&#8221;<\/p>\n<p>&#8220;The result is still pretty janky and you&#8217;ll definitely run into issues, but with any luck they shouldn&#8217;t stop you from playing through the game,&#8221; Wintergreen said. &#8220;Overall this was a pretty cool and fun thing to get the opportunity to do.&#8221;<\/p>\n<p>Weird West&#8217;s mod support works through <a href=\"https:\/\/mod.io\/g\/weirdwest\" target=\"_blank\" rel=\"noopener\">mod.io<\/a> to enable browsing and installation from within the game on Steam, GOG, and Epic. People who have Weird West on Game Pass have to put a little more effort into it by downloading the mod separately and then unzipping it into the Weird West install directory. Once that&#8217;s done, the mod will be automatically activated the next time the game is launched.<\/p>\n<p>The first-person mod is the big one right now, but four other mods are currently available for Weird West as well: Long-Lasting Tools, No Friendly Fire, Undead Animals, and Heroes Gender Swap, which lets players change the appearance (but not the gameplay) of the Bounty Hunter, Pigman, Protector, and Devotee.\u00a0<\/p>\n<p>The 1.05 patch that added mod support also makes a handful of bug fixes:<\/p>\n<p>Fixes scenery shadows flickering, which was happening in some locations when rotating the camera on Xbox and Playstation.Rebinding the key for USE on PC now also correctly remaps the &#8220;drop&#8221; key when carrying objects around.If a shovel or pickaxe somehow ended up with zero durability when transferred out of the player&#8217;s inventory, it will regain its full durability upon being retrieved.Fixed bounty board sometimes having a child as bounty target, resulting in an impossible-to-kill bounty.Fixed rare case during the Protector Journey where the Ravenous attack waves in Olvidado Pueblo were never ending, causing the objective to become stuck.<\/p>","protected":false},"excerpt":{"rendered":"<p>[#item_image]Weird West is now playable in first-person thanks to official mod support<!-- wp:html --><\/p>\n<div class=\"youtube-video\">\n<div class=\"video-aspect-box\"><\/div>\n<\/div>\n<p>We liked the supernatural immersive sim <a href=\"https:\/\/www.pcgamer.com\/weird-west-review\/\" target=\"_blank\" rel=\"noopener\">Weird West<\/a> quite a bit when it arrived earlier this year, and now it&#8217;s even better thanks to the addition of mod support in the latest patch. A handful of mods are already available for the game, including one that changes it from an isometric perspective to first person.<\/p>\n<p>The &#8220;quirky&#8221; first-person mod isn&#8217;t officially supported by developer WolfEye Studios, but it was created by a Weird West developer: Joe Wintergreen, a systems designer on the game. Wintergreen said in a YouTube video that the project began with a quick first-person perspective mod that was &#8220;surprisingly cool but not particularly good,&#8221; and then got underway in earnest a few months later when WolfEye asked if he&#8217;d come back for a week or two to polish it up for release as one of Weird West&#8217;s first mods.<\/p>\n<p>&#8220;I had to do this in as hacky and awful a way as possible because there wasn&#8217;t much time, any changes I made had to not break the game&#8217;s existing systems, and I had to touch as few files as possible,&#8221; Wintergreen said. &#8220;So others could identify these changes easily I tagged them all &#8216;Wintergreen mode.&#8217; Years earlier I&#8217;d pushed through some unrelated changes to the camera which were at the time called &#8216;Joe mode.&#8217; So technically Weird West is always in either &#8216;Joe mode&#8217; or &#8216;Wintergreen mode.'&#8221;<\/p>\n<p>The full mod release makes a few changes from Wintergreen&#8217;s initial first-person project, including repositioning the camera, &#8220;wacky situation bone offsets&#8221; to avoid weird clipping problems, the addition of a temporary third-person camera for actions that look too weird or boring in first person, adding a new sky and map edges, and &#8220;a lot of other little forgettable things like that.&#8221;<\/p>\n<p>&#8220;The result is still pretty janky and you&#8217;ll definitely run into issues, but with any luck they shouldn&#8217;t stop you from playing through the game,&#8221; Wintergreen said. &#8220;Overall this was a pretty cool and fun thing to get the opportunity to do.&#8221;<\/p>\n<p>Weird West&#8217;s mod support works through <a href=\"https:\/\/mod.io\/g\/weirdwest\" target=\"_blank\" rel=\"noopener\">mod.io<\/a> to enable browsing and installation from within the game on Steam, GOG, and Epic. People who have Weird West on Game Pass have to put a little more effort into it by downloading the mod separately and then unzipping it into the Weird West install directory. Once that&#8217;s done, the mod will be automatically activated the next time the game is launched.<\/p>\n<p>The first-person mod is the big one right now, but four other mods are currently available for Weird West as well: Long-Lasting Tools, No Friendly Fire, Undead Animals, and Heroes Gender Swap, which lets players change the appearance (but not the gameplay) of the Bounty Hunter, Pigman, Protector, and Devotee.\u00a0<\/p>\n<p>The 1.05 patch that added mod support also makes a handful of bug fixes:<\/p>\n<p>Fixes scenery shadows flickering, which was happening in some locations when rotating the camera on Xbox and Playstation.Rebinding the key for USE on PC now also correctly remaps the &#8220;drop&#8221; key when carrying objects around.If a shovel or pickaxe somehow ended up with zero durability when transferred out of the player&#8217;s inventory, it will regain its full durability upon being retrieved.Fixed bounty board sometimes having a child as bounty target, resulting in an impossible-to-kill bounty.Fixed rare case during the Protector Journey where the Ravenous attack waves in Olvidado Pueblo were never ending, causing the objective to become stuck.<\/p>\n<p><!-- \/wp:html --><\/p>\n","protected":false},"author":0,"featured_media":10481,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/10480"}],"collection":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/comments?post=10480"}],"version-history":[{"count":0,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/posts\/10480\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media\/10481"}],"wp:attachment":[{"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/media?parent=10480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/categories?post=10480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.bwgamespot.com\/index.php\/wp-json\/wp\/v2\/tags?post=10480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}