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Mini Review: Jitsu Squad – A Joyous Love Letter To ’90s Capcom, Held Back By Technical Issues

Triumph or Die.

Jitsu Squad is a beat ’em up heavily inspired by ’90s classics like belt-scroller Final Fight and fighter Marvel vs. Capcom. You control the titular squad as they seek to stop the evil demon Origami from getting his hands on the Kusanagi Stone, a legendary MacGuffin which grants godly powers to anyone who can attain it. After a successful Kickstarter in early 2021 and a Steam release in March this year, Dutch indie team Tanuki Creative Studio’s exhilarating debut has come to Switch with an adequate conversion that could use some touching up.

As you boot up the game, it’s immediately apparent where the inspirations for Jitsu Squad lie. The character select screen feels ripped out of Street Fighter Alpha, it has a Saturday morning cartoon-esque art style, and references to a host of Capcom classics. The game anchors itself on nostalgia for the Marvel Vs. Capcom games, with enemies with claws running around shouting “berserker barrage” and super moves having character cut-ins with the name of said move. Even animations like Aros’ shoulder bash are almost one-to-one recreations of Hulk from MVC.

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