
You have to draw the line somewhere.
Railbound, the latest title from Polish studio Afterburner, makers of Golf Peaks and inbento, is a super-cute puzzler of polished presentation and deceptively monstrous difficulty. It starts ever so innocently, asking for a little railway line to connect a carriage to its engine, and sings with toots and chuffs as a billow of smoke from the locomotive clears to reveal the next stage. By the 100th level, however, it becomes a head-scratcher that’ll wear your nails to nubs.
The goal is to couple cars to engines in numbered order. A level starts with one to four cars spaced around a grid and the engine sitting at the edge of the play area. You have a fixed number of track pieces that can go in any direction, turning and branching off each other. You connect the cars to the engine with rails such that car number one will arrive there first, followed by number two and so on. When you press go, the cars rattle along charmingly and you see if your plan worked. It’s so intuitive a concept that we’d played a good 20 levels before we realised that this is absolutely not how trains work.
Read the full article on nintendolife.com