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Review: Sonic Frontiers – A Bold But Ultimately Failed Attempt At Something New

Blue sky blues.

Sonic Frontiers had a bit of a wild ride ahead of its release. Since the initial announcement and subsequent trailer reveals, public opinion of the blue blur’s latest outing has been all over the place, going from lingering dread to a more optimistic “hey, maybe this will actually be okay, after all”. Well, after sinking over 20 hours into Sonic Frontiers on Switch and exploring everything the game has to offer, we have just two words that can adequately describe our feelings for this game: oh dear.

The game starts off with a brief introduction to our heroes Sonic, Tails, and Amy (don’t worry, Knuckles shows up too). After some digital hocus pocus, Sonic mysteriously winds up in one of the game’s ‘Cyberspace’ levels which, surprise surprise, is based on Green Hill Zone. This linear stage acts as a tutorial for Sonic’s basic moveset, but you’ll be able to revisit it later on to complete the optional objectives and gain extra items, if you wish. After you’re done, you’re dropped into the first of five “open-zone” locations: Kronos Island. It turns out that Sonic’s friends are missing and it’s up to you to find and rescue them.

Read the full article on nintendolife.com

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