
“He wanted the GameCube Mario to be something wild”.
Shmuplations has translated two interviews from 2002 on the development of the then-upcoming Super Mario Sunshine, and both reveal some rather interesting details about how the game’s FLUDD mechanic, and Mario’s short-sleeved look, came to be (thanks, Time Extension!).
The first of these interviews appeared in Nintendo Dream and is between Mario creator and producer Shigeru Miyamoto, Sunshine’s producer Takashi Tezuka, and the game’s director Yoshiaki Koizumi. The trio discusses the trials and tribulations of getting a unique Mario game onto the GameCube, a system that was still relatively new at the time of the game’s development.
Read the full article on nintendolife.com






