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Review: Overwatch 2 – Solid F2P Shooting That Doesn’t Yet Justify The ‘2’

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The recent release of Splatoon 3 spawned an interesting discussion over what justifies a sequel. Considering that Splatoon 2 is still playable on the Switch and maintains a healthy player base, its follow-up was viewed by some as an unnecessary iteration that failed to meaningfully innovate. Blizzard’s recent release of Overwatch 2 reminds us quite a bit of that situation; what we have here is a sequel that made some subtle tweaks to the gameplay without really changing or adding anything (beyond a notable switch to free-to-play here), only in this case you can’t go back and play the predecessor if you preferred it. Overwatch 2 manages to provide an enjoyable competitive FPS experience that can be a real thrill to engage in, but it’s also chock full of reminders of how much it missed the mark.

Though Overwatch 2 certainly could be classified as an FPS, its heavy focus on teamwork and maximizing the utility of each character’s abilities imbues the gameplay with plenty of MOBA elements. Characters are sorted into either the healer, tank, or DPS roles, but even those of the same type often play radically differently.

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