A sticking point..?
If you’ve spent a good amount of time with the N64 classic The Legend of Zelda: Ocarina of Time and its sequel The Legend of Zelda: Majora’s Mask, you may have become quite familiar with the visuals of each games and which assets were brought over from one title to the other.
The keen-eyed among you may even notice some small differences, too. One of these happens to be the texture of the deku stick, a key item in both games that can be used to give enemies a good whack while also acting as a pretty handy makeshift torch. Apparently, the slight difference in the stick’s appearance between both games wasn’t by design, but rather a bug that was left during development. This comes via Twitter user ‘darkeye’ who discusses the curiosity in a thread (click through to view all posts):
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