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Review: Various Daylife – A Simple Yet Repetitive JRPG Best For Bite-Sized Sessions

Another day in the life.

At this point, it seems almost certain that Square Enix is using an AI to randomly generate new titles in its “Underlined Serif Title” RPG series. Triangle Strategy already felt like it was pushing the limits, but we’ve now been graced with the delightful Various Daylife. After an initial exclusive launch on the Apple Arcade subscription service, this new, low-key RPG from Team Asano has made the jump to Switch for the low (but still kinda high…) price of thirty bucks. Offering up a bite-sized take on the kind of gameplay that catapulted titles like Bravely Default and Octopath Traveler to success, Various Daylife proves itself to be a decently fun experience, but it also demonstrates that the phrase “less is more” applies to playtime, too.

The story of Various Daylife begins with your character arriving in the city of Erebia on a new continent. As part of an ongoing colonization effort, Erebia is full of opportunity and promise, and there is still quite a bit of untamed land and mysteries beyond the city’s borders. To help in the effort of expanding the city, your character joins an expedition team and begins fulfilling various odd jobs between excursions, making friends and allies along the way. The narrative, then, is not defined by a larger plotline as such; rather, it’s the mosaic of smaller intersecting stories that comprises the bulk of the Various Daylife experience.

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