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Review: The DioField Chronicle – A Solid Tactical RPG That Falls Short Of Its Ambitions

It was I, DioField!

Published by Square Enix and developed with assistance from Lancarse, The DioField Chronicle looks and feels like most tactical RPGs out on the Switch in many ways, but with everything just slightly tweaked. The characters are all undeniably stylised, but never quite as much as Fire Emblem: Three Houses. The politics are front and centre throughout the game’s story, but don’t feel as overt as classics like Final Fantasy Tactics. The game’s take on war feels more reminiscent of Valkyria Chronicles than anything else. The DioField Chronicle borrows liberally from other gems of the genre without feeling like a carbon copy.

The game follows the story of a rising empire in the east that threatens to overtake the rest of the continent. As a response, the remaining nations banded together, creating a conflict between the Empire and the Alliance that provides the backdrop to everything else that unfolds in the story. Most of the story takes place in the nation of Alletain on the island of DioField, which is rich in the mineral that powers magic in this setting and therefore is a prize both sides of the conflict covet. Most of this backstory is delivered in a shotgun blast of information that hits the player in an opening crawl. As we mentioned above, the setup feels very similar to 2008’s Valkyria Chronicles, though with a focus on magic rather than technology. It isn’t complicated, but it doesn’t need to be to get the point across.

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