
Into Temtemtion.
At the beginning of our Temtem adventure, we had every intention to review the Pokémon-inspired massively multiplayer game based on its own merit, steering clear of comparisons between the two as best we could. Developer Crema never shied away from where Temtem’s blueprints came from during its successful Kickstarter campaign and lengthy Early Access period, yet with its 1.0 release and debut on the Nintendo Switch, we naively hoped we could divorce Temtem from its muse. It only took a few hours in the Airborne Archipelago to realise how futile this would be. Of the massive mansion that Pikachu and pals built, Temtem exists as both praise and criticism, innovating, refining, and referencing a two-and-a-half-decade-old formula without shame.
Temtem’s world is made up of the six floating islands of the colourful Airborne Archipelago. Here, a professor let us choose one of three starting Temtem. Then an annoying rival picked a fight with us. Afterward, we caught more Temtem, foiled a criminal organisation’s plans, and challenged Dojo Masters. Each Temtem we caught or fought against had one or two types and abilities, and most could evolve after a certain amount of levels. If a wild Bulbasaur appeared while we were exploring the islets of Omninesia, it would’ve taken us a moment to remember which game we were playing.
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