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Mini Review: BPM: Bullets Per Minute – A Ripping Roguelike FPS, Metal But Muddy

Rip and Shred until it is done.

If there ever was a genre that was perfect for Switch, it has to be roguelikes. The pick-up-and-play nature of them is perfect for getting a game in on your commute or on your work break. Another ironically great genre for a Nintendo platform is the First Person Shooter, thanks to the inclusion of gyro-aim. Mash these two together with a side helping of rhythm game and you get BPM: Bullets Per Minute; a game we were very excited to finally get on Switch. However, for as good of a fit as it is in theory, the little hybrid console that could struggles to keep up with this heavy metal hero.

BPM places you in control of one of the Valkyries of Norse mythology, as you battle through different realms such as Asgard and Helheim to defeat the Nidhogg. The catch is that everything you do in the game — from shooting, reloading, using abilities, and even jumping — must be done to the beat of the fantastic metal soundtrack. Much like the ‘boomer shooters’ that inspired it; BPM is tough as nails and lightning fast, requiring you to always keep moving or get sent back to Valhalla.

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