
Yar she blows.
The most recent in a line of Atari ‘Recharged’ re-imaginings, succeeding the likes of Gravitar and Breakout, Yars: Recharged sets about updating what was once the best-selling game on the Atari 2600. Originally released in 1982 and designed by Howard Scott Warshaw (also responsible for Atari’s infamous E.T. the Extra-Terrestrial), Yars: Recharged maintains the concept of wearing down the defences of a fortified boss, making a through-path and destroying it with a cannon. Unlike the static screen arrangement of the Atari 2600 title, Recharged increases the scope of the gameplay by introducing the ability to roam freely around the screen in 360 degrees.
A twin-stick shooter, you direct your craft with the left stick while firing multi-directionally with the right. Each stage features a boss protected by geometric arrangements of hexagonal, honeycomb shield that must be blasted away to leave it vulnerable to attack. Gun turret emplacements are now hedged within the shield, firing at you with bullets and lasers. As you chip away at the honeycomb exterior and detonate a turret, glowing orbs are released, that, if collected, build a cannon meter situated at the back of the screen. When the meter maxes out you can dock with the cannon to move it vertically in line with your target, and fire massive, high-powered blasts down the line. This doesn’t just do heavy damage to the shield, but will destroy bosses in two strikes if landed correctly.
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