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Review: I Was A Teenage Exocolonist – Beautiful, Generous, And Too Nice For Its Own Good

Personal space.

I Was a Teenage Exocolonist, the latest game from indie publisher Finji, developed by Northway Games, is a nice game. It looks nice, sounds nice, features nice characters being nice to one another, and is so nice to the player that you’ll breeze right through it – for better or worse. This is a game where the sheer word count and richness of presentation are a feat to behold, outstripping any text-based story game we’ve played in a long time. Nintendo Life’s interview with developer Sarah Northway following the release of the Steam demo gave a hint of the passion driving the game, and playing it on Switch certainly bears that out.

At its heart, Exocolonist is a piece of interactive fiction in the most traditional, choose-your-own-adventure, Twine-game style. The bulk of the story experience consists of reading concise flavour text, then picking an option for how your character acts. This is ornamented neatly with lightweight third-person exploration and an enjoyable card game mechanic, allowing a breather from the text and keeping momentum up.

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