
A platformer done Rite.
Precision platformers—such as Slime-San, The End is Nigh, or Celeste—can be tough to pull off given their razor-sharp requirements. Make the game too frustrating, and most players won’t even try to overcome the devilish challenges laid out for them. Make the game too easy, and it’ll lose a lot of its ‘hardcore’ appeal. Pond Games’ Rite is the latest entry in this exacting genre, concerning itself with nothing else than presenting you with 160 difficult platforming courses to attempt to beat. There’s no story, there aren’t many level gimmicks, and yet it remains a thrillingly gripping action game that no fan of the genre will want to miss.
What immediately sticks out about Rite is how excellent movement feels, something that can make or break a platformer. Your little priest/creature can go from standing to running full speed almost instantly and you have fine control over their momentum as you jump between walls and narrowly slip between saw blades. We did not run into a single instance where a death felt like it was tied to faulty inputs or strange physics; every button press is responsive and puts your character exactly where you intend to.
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