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Mini Review: MADiSON – Jump Scares Aplenty In This Effective, If Unoriginal, Horror

Say cheese!

To anyone familiar with the recent spate of first-person horror titles, MADiSON will seem instantly familiar. With its moody lighting, tight corridors, and affinity for jump scares, there’s little here that really sets it apart from the likes of Outlast or Layers of Fear on the surface. Diving into the game a bit deeper, however, unveils some pretty interesting gameplay mechanics, chiefly driven by an item you’ll be carrying around for the majority of the experience: a polaroid camera.

The camera itself provides multiple functions; some of which are pretty obvious, and others that might not be quite so clear until you start using it properly. Its main use, of course, is to light your way in the darkness. MADiSON is, naturally, a very dark game (although a patch to add in brightness settings proves more than welcome), so there will be multiple instances where you’ll struggle to see ahead of you without any clear source of light. This is where your camera comes into play: a quick flash of the shutter will instantly reveal your surroundings, if only for the briefest of moments. It’s a clever way of showing you key items that may otherwise be obscured, but it’s also an effective way to implement some pretty pant-wettlingly scary jump scares.

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