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Feature: From Zelda Fangames To The Real Deal, We Talk To The Ocean’s Heart Developer

“I’ve always viewed Zelda: Minish Cap as the height of pixel art”.

The list of games overtly inspired by Nintendo’s The Legend of Zelda franchise isn’t small, but it’s nevertheless impressive to see what some of the smallest development teams, in particular, can achieve. Ocean’s Heart is a recent example on the Switch eShop, a game that’s been upfront in acknowledging its sources of inspiration.

With attractive pixel-based visuals and plenty to discover in its world, we gave Ocean’s Heart a recommendation in our review. Most impressively, though, it’s largely the work of a solo developer, Max Mraz. The core game was a one-person endeavour, though its path to Switch has been an interesting one too, as it’s a trailblazer for the Solarus engine, which has been used for a significant number of Zelda fangames. Ocean’s Heart is the first time that engine has been utilised on Nintendo’s hardware; it was also the first game using the engine to be released on Steam.

Read the full article on nintendolife.com

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