This game has a monkey in a lab coat.
‘Cyberpunk’ has become a bit of a dirty word in games as of late after a certain game’s widely-publicised rough launch. However, video games and the cyberpunk aesthetic have gone hand in hand for almost as long as the medium has existed. From SNES-era titles like Shadowrun and Hideo Kojima’s wildly underappreciated Snatcher and Policenauts; to the present where we find games like Astral Chain, VA-11 HALL-A, and — yes — Cyberpunk 2077. In fact, it’s so common in games that it becomes harder and harder to be wow-ed by the aesthetic. Despite this, ANNO: Mutationem pulled us in right away.
ANNO (no relation to the popular city building simulator of the same name) is an action-RPG that comes courtesy of indie developer ThinkingStars in conjunction with Sony’s China Hero Project. After launching on Playstation platforms and PC in March, it makes its way to Nintendo’s hybrid with a near-flawless conversion, only let down by some long load times and the occasional frame rate dip.
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