
“Just like with The Messenger, with the genre we want to present our ‘definitive edition'”.
The Messenger made a notable impact when it arrived back in 2018, with its sharp design and Ninja Gaiden-inspired gameplay also giving way to a major twist and very modern design. In that case developer Sabotage captured the imagination of retro gamers and those looking for a strong – and hugely entertaining – challenge. It was published by the powerhouse Devolver Digital, but Sabotage is self-publishing its next title that will have been 4+ years in the working by the time it arrives later this year – Sea of Stars.
While the acclaim of The Messenger, and the publicity heft that Devolver Digital can bring, would tempt many studios to do a simple follow-up and spin the wheel again, there’s much to admire about the approach of Sabotage. While Sea of Stars has some ties to the studio’s breakout hit, they’re in the same ‘universe’, the gameplay and feel is a major diversion. This time we have an RPG with varied approaches – a lot of gameplay is top-down and relatively close to the action as you move through towns and dungeons, sometimes it zooms out for world traversal and so on.
Read the full article on nintendolife.com